Player Matchup

Kuzenbo
Kuzenbo
Double-a-ron-619
Kuzenbo
Level 131
God Stats
3W - 2L
1,625 SR
Queue Stats
193W - 184L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
ItsRevant
Danzaburou
Level 25
God Stats
10W - 5L
1,770 SR
Queue Stats
145W - 117L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cheerio95
Morgan Le Fay
Level 104
God Stats
21W - 12L
1,602 SR
Queue Stats
593W - 576L
1,526 Elo+
Solo
Team Averages
Level 87
1,666 SR
1,472 Elo+

VS

Team Averages
Level 40
1,610 SR
1,563 Elo+
Cthulhu
Cthulhu
Pleben
Cthulhu
Level 79
God Stats
3W - 3L
1,831 SR
Queue Stats
80W - 37L
1,708 Elo+
Party 1
Hun Batz
Hun Batz
WhodaG
Hun Batz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,621 Elo+
Party 1
Ra
Ra
ZsamPe
Ra
Level 28
God Stats
1W - 2L
1,498 SR
Queue Stats
6W - 21L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 25
11,806
787
8,850
13,593
16,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ItsRevant
Danzaburou
16
15 / 1 / 12
12,659
844
17,931
10,359
3,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
cheerio95
Morgan Le Fay
14
12 / 6 / 13
11,880
792
19,768
13,928
5,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pleben
Cthulhu
13
2 / 6 / 3
10,479
699
11,071
22,698
26,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
WhodaG
Hun Batz
12
1 / 12 / 3
9,089
606
4,571
15,488
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ra
13
3 / 12 / 1
9,596
640
3,513
13,243
5,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
30
Kills
6
7
Deaths
30
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
25
15.5
W
Danzaburou
ItsRevant
Danzaburou
15
1
12
21
L
Cthulhu
Pleben
Cthulhu
2
6
3
0.58
L
Hun Batz
WhodaG
Hun Batz
1
12
3
0.21
L
Ra
3
12
1
0.29
W
Morgan Le Fay
cheerio95
Morgan Le Fay
12
6
13
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,549
Damage
19,155
37,880
Taken
51,429
25,263
Mitigated
38,554
11,051
Healing
3,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,850
2,751
876
3,535
13,593
16,156
149
4,498
8,895
19,800
0
W
Danzaburou
ItsRevant
Danzaburou
17,931
6,874
443
4,160
10,359
3,745
2,549
4,572
5,779
0
54,647
L
Cthulhu
Pleben
Cthulhu
11,071
576
185
1,083
22,698
26,694
0
11,914
10,784
35,811
0
L
Hun Batz
WhodaG
Hun Batz
4,571
383
0
225
15,488
6,509
0
8,044
7,444
0
10,961
L
Ra
3,513
760
579
947
13,243
5,351
0
9,055
4,188
27,989
0
W
Morgan Le Fay
cheerio95
Morgan Le Fay
19,768
1,410
0
2,037
13,928
5,362
813
5,395
8,307
56,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,345
Gold Earned
29,164
160
Minions Killed
137
9
Camps Cleared
2
761,217
Distance Traveled
695,127
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,806
787
19
1
3
272,631
0
W
Danzaburou
12,659
844
81
5
3
254,560
0
L
Cthulhu
10,479
699
47
3
2
267,301
1
L
Hun Batz
9,089
606
21
1
0
236,465
2
L
Ra
9,596
640
69
5
0
191,361
0
W
Morgan Le Fay
11,880
792
60
4
3
234,026
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role