Player Matchup

Odin
Odin
AyeBloodWalk
Odin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 3L
1,655 Elo+
Party 1
Jormungandr
Jormungandr
BazrBeug
Jormungandr
Level 22
God Stats
3W - 0L
1,476 SR
Queue Stats
8W - 9L
1,052 Elo+
Solo
King Arthur
King Arthur
Byphe
King Arthur
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 2L
1,655 Elo+
Party 1
Vulcan
Vulcan
RicardoIsMyWifu
Vulcan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,798 Elo+
Party 1
Sol
Sol
Sipu
Sol
Level 3
God Stats
6W - 0L
1,667 SR
Queue Stats
6W - 0L
1,655 Elo+
Party 1
Team Averages
Level 10
1,529 SR
1,563 Elo+

VS

Team Averages
Level 21
1,466 SR
1,364 Elo+
Horus
Horus
BRKFST2GO-429
Horus
Level 20
God Stats
7W - 7L
1,521 SR
Queue Stats
25W - 37L
1,466 Elo+
Solo
Thor
Thor
MKD Nick
Thor
Level 28
God Stats
2W - 8L
1,234 SR
Queue Stats
158W - 205L
1,357 Elo+
Solo
Nu Wa
Nu Wa
Mart0s
Nu Wa
Level 15
God Stats
15W - 7L
1,511 SR
Queue Stats
21W - 17L
1,275 Elo+
Solo
Charybdis
Charybdis
UwU_Ducky435
Charybdis
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 24L
1,267 Elo+
Solo
Tiamat
Tiamat
lubachu2512
Tiamat
Level 28
God Stats
40W - 20L
1,563 SR
Queue Stats
448W - 474L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 4 / 10
15,654
1,423
28,462
13,728
4,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
BazrBeug
Jormungandr
18
3 / 4 / 15
10,989
999
6,553
10,682
5,142
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Byphe
King Arthur
20
15 / 2 / 22
14,533
1,321
24,245
15,727
9,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 1 / 32
13,623
1,238
28,703
9,363
3,524
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sol
Sipu
Sol
18
2 / 4 / 21
11,234
1,021
6,291
9,866
3,199
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

230

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 7
11,283
1,026
10,258
24,016
23,334
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thor
18
3 / 15 / 6
11,511
1,046
9,488
22,820
8,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Mart0s
Nu Wa
18
4 / 9 / 8
11,453
1,041
11,847
17,684
5,327
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
UwU_Ducky435
Charybdis
17
3 / 15 / 6
10,861
987
9,607
22,385
6,071
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
18
3 / 7 / 7
11,675
1,061
11,510
16,496
6,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
49
53
Kills
15
15
Deaths
53
100
Assists
34
Player
Kills
Deaths
Assists
KDA
W
24
4
10
7.25
L
2
7
7
0.79
W
Jormungandr
BazrBeug
Jormungandr
3
4
15
2.63
W
King Arthur
Byphe
King Arthur
15
2
22
13
L
Thor
3
15
6
0.4
L
Nu Wa
Mart0s
Nu Wa
4
9
8
0.89
W
9
1
32
25
W
Sol
Sipu
Sol
2
4
21
3.13
L
Charybdis
UwU_Ducky435
Charybdis
3
15
6
0.4
L
Tiamat
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,254
Damage
52,710
59,366
Taken
103,401
26,384
Mitigated
49,464
9,435
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,462
6,702
0
0
13,728
4,605
0
5,960
7,294
0
47,226
L
10,258
2,989
1,498
5,215
24,016
23,334
0
9,731
14,005
11,667
21,114
W
Jormungandr
BazrBeug
Jormungandr
6,553
1,138
0
622
10,682
5,142
0
4,976
5,592
21,758
0
W
King Arthur
Byphe
King Arthur
24,245
4,330
0
5,108
15,727
9,914
0
7,146
8,347
0
53,497
L
Thor
9,488
2,173
0
17
22,820
8,452
0
9,029
13,637
0
27,964
L
Nu Wa
Mart0s
Nu Wa
11,847
4,412
0
572
17,684
5,327
0
5,712
11,738
22,809
0
W
28,703
9,681
154
1,490
9,363
3,524
0
4,404
4,781
48,433
0
W
Sol
Sipu
Sol
6,291
1,785
0
2,061
9,866
3,199
0
3,990
5,746
16,875
0
L
Charybdis
UwU_Ducky435
Charybdis
9,607
6,939
0
0
22,385
6,071
0
9,576
12,499
0
27,039
L
Tiamat
11,510
803
0
1,398
16,496
6,280
0
6,434
9,975
30,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,033
Gold Earned
56,783
218
Minions Killed
174
5
Camps Cleared
5
968,807
Distance Traveled
933,158
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
15,654
1,423
40
4
1
207,732
0
L
Horus
11,283
1,026
47
4
3
214,465
3
W
Jormungandr
10,989
999
36
3
1
172,196
1
W
King Arthur
14,533
1,321
60
5
3
198,078
0
L
Thor
11,511
1,046
39
4
1
170,692
3
L
Nu Wa
11,453
1,041
11
1
0
182,068
2
W
Vulcan
13,623
1,238
58
5
0
241,987
1
W
Sol
11,234
1,021
24
2
0
148,814
0
L
Charybdis
10,861
987
32
3
0
167,948
0
L
Tiamat
11,675
1,061
45
4
1
197,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role