Player Matchup

Charybdis
Charybdis
CaptSquirrel
Charybdis
Level 81
God Stats
2W - 0L
1,579 SR
Queue Stats
202W - 123L
1,637 Elo+
Party 2
Pele
Pele
GirthyTheDino
Pele
Level 122
God Stats
11W - 1L
2,074 SR
Queue Stats
227W - 126L
1,637 Elo+
Party 2
Neith
Neith
JaiThePie
Neith
Level 121
God Stats
2W - 2L
1,339 SR
Queue Stats
262W - 140L
1,666 Elo+
Party 2
Sobek
Sobek
SethyPrime
Sobek
Level 123
God Stats
33W - 16L
1,798 SR
Queue Stats
215W - 112L
1,677 Elo+
Party 2
Hades
Hades
xSH4D0VVST4LK3Rx
Hades
Level 125
God Stats
3W - 0L
2,000 SR
Queue Stats
263W - 148L
1,686 Elo+
Party 2
Team Averages
Level 114
1,758 SR
1,661 Elo+

VS

Team Averages
Level 146
1,543 SR
1,536 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GYMKNEEL
Odin
Level 160
God Stats
4W - 7L
1,547 SR
Queue Stats
181W - 223L
1,547 Elo+
Solo
Cthulhu
Cthulhu
P3NGUINK1LL3R
Cthulhu
Level 154
God Stats
0W - 1L
1,759 SR
Queue Stats
70W - 86L
1,570 Elo+
Party 1
Nox
Nox
TooCute2bStr8
Nox
Level 160
God Stats
3W - 11L
1,407 SR
Queue Stats
131W - 148L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaptSquirrel
Charybdis
12
1 / 3 / 2
7,269
519
5,167
5,334
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 1
8,678
620
7,062
8,386
3,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
JaiThePie
Neith
15
2 / 1 / 2
9,393
671
6,901
5,084
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
1 / 1 / 9
7,462
533
4,826
11,170
9,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
5 / 0 / 2
8,546
610
3,956
6,213
3,572
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 5 / 2
6,906
493
3,891
8,974
2,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
 
Thor
9
1 / 4 / 1
5,815
415
3,309
12,328
6,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
13
4 / 2 / 0
7,569
541
2,961
8,063
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
12
0 / 2 / 1
6,871
491
3,001
8,045
6,151
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 1 / 2
7,259
519
2,896
4,292
2,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
6
6
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
2
0.4
L
Thor
 
Thor
1
4
1
0.38
W
Charybdis
CaptSquirrel
Charybdis
1
3
2
0.67
L
Odin
4
2
0
2
W
5
1
1
5.5
W
Neith
JaiThePie
Neith
2
1
2
3
L
Cthulhu
0
2
1
0.25
W
Sobek
1
1
9
5.5
L
0
1
2
1
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,912
Damage
16,058
36,187
Taken
41,702
20,475
Mitigated
19,849
15,177
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,891
1,570
0
2,232
8,974
2,626
68
2,709
6,265
0
40,222
L
Thor
 
Thor
3,309
515
0
2,570
12,328
6,014
0
2,991
9,337
0
17,046
W
Charybdis
CaptSquirrel
Charybdis
5,167
3,179
0
653
5,334
2,136
48
377
4,957
0
46,688
L
Odin
2,961
558
0
3,710
8,063
3,032
0
903
7,160
0
46,930
W
7,062
2,229
0
2,782
8,386
3,371
1,110
1,570
6,816
0
68,033
W
Neith
JaiThePie
Neith
6,901
2,485
0
2,301
5,084
2,008
275
2,508
2,270
0
68,605
L
Cthulhu
3,001
219
0
1,067
8,045
6,151
0
1,226
6,819
38,389
0
W
Sobek
4,826
381
0
4,921
11,170
9,388
58
985
10,185
15,057
0
L
2,896
194
0
1,554
4,292
2,026
0
1,177
3,115
48,061
0
W
3,956
522
59
4,461
6,213
3,572
0
220
5,993
57,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,348
Gold Earned
34,420
489
Minions Killed
409
0
Camps Cleared
0
1,319,286
Distance Traveled
1,276,283
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,906
493
90
6
0
235,573
7
L
Thor
5,815
415
20
1
0
247,176
5
W
Charybdis
7,269
519
100
7
0
217,953
3
L
Odin
7,569
541
98
7
0
268,310
4
W
Pele
8,678
620
142
10
0
300,287
7
W
Neith
9,393
671
129
9
0
244,686
4
L
Cthulhu
6,871
491
87
6
0
271,740
3
W
Sobek
7,462
533
9
1
0
266,110
5
L
Nox
7,259
519
114
8
0
253,484
4
W
Hades
8,546
610
109
8
0
290,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role