Player Matchup

Nox
Nox
DudeCalledQuest
Nox
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
453W - 466L
1,408 Elo+
Solo
Bastet
Bastet
HLB_Mad_Ant
Bastet
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,431 Elo+
Solo
Amaterasu
Amaterasu
Jmarrr671
Amaterasu
Level 79
God Stats
4W - 5L
1,532 SR
Queue Stats
222W - 175L
1,543 Elo+
Party 1
Bacchus
Bacchus
Pari Jay
Bacchus
Level 107
God Stats
5W - 6L
1,560 SR
Queue Stats
300W - 219L
1,573 Elo+
Party 1
Cupid
Cupid
smvckers
Cupid
Level 109
God Stats
18W - 16L
1,669 SR
Queue Stats
367W - 269L
1,644 Elo+
Party 1
Team Averages
Level 88
1,552 SR
1,520 Elo+

VS

Team Averages
Level 118
1,579 SR
1,500 Elo+
Apollo
Apollo
DJTheFireLord
Apollo
Level 127
God Stats
27W - 29L
1,498 SR
Queue Stats
443W - 460L
1,485 Elo+
Solo
Chang'e
Chang'e
FranADM
Chang'e
Level 102
God Stats
3W - 3L
1,450 SR
Queue Stats
193W - 215L
1,453 Elo+
Solo
Chaac
Chaac
callmefancy9124
Chaac
Level 125
God Stats
5W - 7L
1,638 SR
Queue Stats
287W - 296L
1,538 Elo+
Solo
Sol
Sol
iTzDillster1234
Sol
Level 107
God Stats
6W - 1L
1,737 SR
Queue Stats
309W - 313L
1,510 Elo+
Solo
Tiamat
Tiamat
imeiden20
Tiamat
Level 128
God Stats
49W - 45L
1,573 SR
Queue Stats
745W - 726L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,014
468
3,007
7,371
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
12
2 / 3 / 2
7,229
482
7,246
10,434
3,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
Jmarrr671
Amaterasu
11
2 / 4 / 2
7,130
475
5,150
13,752
9,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Pari Jay
Bacchus
11
1 / 3 / 3
6,974
465
5,119
11,235
7,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
smvckers
Cupid
14
3 / 6 / 3
8,016
534
5,651
8,585
2,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,516
501
5,142
6,907
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
FranADM
Chang'e
13
2 / 2 / 1
7,988
533
4,517
7,036
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 1 / 5
8,677
578
9,696
12,705
6,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 5 / 4
8,331
555
4,733
8,471
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
imeiden20
Tiamat
14
3 / 2 / 4
8,149
543
9,658
10,289
5,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
9
Kills
19
19
Deaths
11
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
1
3
2
0.67
W
Chang'e
FranADM
Chang'e
2
2
1
1.25
L
Bastet
2
3
2
1
L
Amaterasu
Jmarrr671
Amaterasu
2
4
2
0.75
L
Bacchus
Pari Jay
Bacchus
1
3
3
0.83
W
8
1
5
10.5
W
3
5
4
1
W
Tiamat
imeiden20
Tiamat
3
2
4
2.5
L
Cupid
smvckers
Cupid
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
33,746
51,377
Taken
45,408
27,137
Mitigated
20,739
10,208
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,142
2,973
0
2,715
6,907
2,832
0
1,061
5,846
0
41,218
L
3,007
415
17
1,690
7,371
3,453
0
2,780
4,530
36,136
0
W
Chang'e
FranADM
Chang'e
4,517
137
284
3,140
7,036
2,420
0
2,850
4,186
45,596
0
L
Bastet
7,246
2,896
0
1,444
10,434
3,519
0
3,433
6,977
0
38,365
L
Amaterasu
Jmarrr671
Amaterasu
5,150
1,637
0
4,103
13,752
9,830
0
5,554
8,087
0
27,250
L
Bacchus
Pari Jay
Bacchus
5,119
975
77
971
11,235
7,991
0
4,234
6,873
23,964
0
W
9,696
2,902
0
5,860
12,705
6,627
24
2,746
9,959
0
44,195
W
4,733
1,842
60
2,543
8,471
3,203
387
721
7,750
45,076
6,163
W
Tiamat
imeiden20
Tiamat
9,658
1,432
0
5,377
10,289
5,657
888
815
9,474
44,381
0
L
Cupid
smvckers
Cupid
5,651
3,167
0
1,906
8,585
2,344
834
2,021
6,564
0
47,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
40,661
326
Minions Killed
426
0
Camps Cleared
0
1,349,459
Distance Traveled
1,341,500
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,516
501
72
5
0
265,461
0
L
Nox
7,014
468
79
5
0
234,470
3
W
Chang'e
7,988
533
99
7
0
259,927
2
L
Bastet
7,229
482
67
4
0
288,891
1
L
Amaterasu
7,130
475
46
3
0
267,123
3
L
Bacchus
6,974
465
46
3
0
284,819
2
W
Chaac
8,677
578
67
4
0
303,938
5
W
Sol
8,331
555
100
7
0
253,571
2
W
Tiamat
8,149
543
88
6
0
258,603
5
L
Cupid
8,016
534
88
6
0
274,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role