Player Matchup

Charybdis
Charybdis
Domivat24
Charybdis
Level 138
God Stats
9W - 1L
2,008 SR
Queue Stats
400W - 175L
1,804 Elo+
Party 1
Tiamat
Tiamat
Zytches
Tiamat
Level 26
God Stats
22W - 9L
1,694 SR
Queue Stats
184W - 74L
1,791 Elo+
Party 1
Horus
Horus
pezquenin
Horus
Level 67
God Stats
17W - 2L
1,503 SR
Queue Stats
336W - 145L
1,744 Elo+
Party 1
Team Averages
Level 77
1,735 SR
1,780 Elo+

VS

Team Averages
Level 21
1,496 SR
1,343 Elo+
Kukulkan
Kukulkan
NamelessBat
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,452 Elo+
Solo
Nemesis
Nemesis
RealMarcus
Nemesis
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 32L
1,172 Elo+
Solo
Chaac
Chaac
marcos123448
Chaac
Level 25
God Stats
3W - 7L
1,489 SR
Queue Stats
56W - 67L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Domivat24
Charybdis
15
13 / 1 / 11
10,703
892
16,612
8,807
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Zytches
Tiamat
14
6 / 1 / 16
9,810
818
10,948
10,035
7,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
pezquenin
Horus
13
7 / 5 / 16
10,080
840
10,229
13,973
7,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NamelessBat
Kukulkan
11
2 / 10 / 3
7,825
652
7,580
11,005
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RealMarcus
Nemesis
10
2 / 10 / 1
7,495
625
6,290
16,392
6,123
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 6 / 3
7,828
652
10,010
13,786
9,212
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
26
Kills
6
7
Deaths
26
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Domivat24
Charybdis
13
1
11
18.5
L
Kukulkan
NamelessBat
Kukulkan
2
10
3
0.35
L
Nemesis
RealMarcus
Nemesis
2
10
1
0.25
W
Tiamat
Zytches
Tiamat
6
1
16
14
L
2
6
3
0.58
W
Horus
pezquenin
Horus
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,789
Damage
23,880
32,815
Taken
41,183
19,335
Mitigated
18,796
11,131
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Domivat24
Charybdis
16,612
9,708
0
1,791
8,807
4,474
1,561
1,581
7,226
0
50,450
L
Kukulkan
NamelessBat
Kukulkan
7,580
1,196
0
661
11,005
3,461
0
3,487
7,312
21,656
0
L
Nemesis
RealMarcus
Nemesis
6,290
1,927
82
1,074
16,392
6,123
0
3,937
12,155
0
14,491
W
Tiamat
Zytches
Tiamat
10,948
852
374
3,756
10,035
7,491
385
2,876
7,159
31,475
0
L
10,010
781
0
4,107
13,786
9,212
0
2,972
10,561
266
26,148
W
Horus
pezquenin
Horus
10,229
4,412
1,212
3,998
13,973
7,370
128
3,646
8,828
0
16,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,593
Gold Earned
23,148
145
Minions Killed
100
7
Camps Cleared
3
616,197
Distance Traveled
583,668
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,703
892
71
6
2
193,306
0
L
Kukulkan
7,825
652
50
4
3
178,344
1
L
Nemesis
7,495
625
12
1
0
181,986
1
W
Tiamat
9,810
818
59
5
4
230,506
2
L
Chaac
7,828
652
38
3
0
223,338
2
W
Horus
10,080
840
15
1
1
192,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role