Player Matchup

Cthulhu
Cthulhu
Bronze I
Big Yoshi68
Cthulhu
Bronze I
Level 124
God Stats
6W - 6L
1,460 SR
Queue Stats
14W - 22L
1,181 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Bubbystar123
Baron Samedi
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,354 MMR
Solo
Heimdallr
Heimdallr
Silver II
KKLLP
Heimdallr
Silver II
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,017 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
fox20050000
Gilgamesh
Silver II
Level 104
God Stats
0W - 1L
1,440 SR
Queue Stats
52W - 70L
948 MMR
Solo
Merlin
Merlin
Bronze I
siickll
Merlin
Bronze I
Level 85
God Stats
2W - 6L
1,444 SR
Queue Stats
8W - 15L
1,133 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,469 SR
1,127 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,533 SR
1,349 MMR
Janus
Janus
Silver III
 
Janus
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
 
Kali
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Amaltess17
Medusa
Gold V
Level 122
God Stats
7W - 7L
1,593 SR
Queue Stats
25W - 25L
1,515 MMR
Solo
Ymir
Ymir
Silver V
OneTap AQT
Ymir
Silver V
Level 38
God Stats
6W - 5L
1,519 SR
Queue Stats
32W - 31L
1,197 MMR
Solo
Chaac
Chaac
Silver II
zerberSCHMUTZ
Chaac
Silver II
Level 148
God Stats
21W - 10L
1,552 SR
Queue Stats
109W - 131L
1,032 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Big Yoshi68
Cthulhu
15
3 / 2 / 4
9,214
485
7,401
12,232
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Bubbystar123
Baron Samedi
7
0 / 3 / 2
6,140
323
1,384
5,769
1,839
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
KKLLP
Heimdallr
15
4 / 1 / 2
9,428
496
10,544
10,024
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
fox20050000
Gilgamesh
15
2 / 5 / 0
9,168
483
8,416
15,954
11,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
siickll
Merlin
13
4 / 2 / 2
8,812
464
6,328
6,400
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SylvanusMorgan Le FayArachne

VS

Bans
OdinAthenaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 3 / 2
10,376
546
6,390
8,984
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kali
 
Kali
14
5 / 1 / 1
9,590
505
4,952
8,108
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
Amaltess17
Medusa
15
2 / 4 / 4
9,143
481
10,848
13,610
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 4
8,387
441
3,341
16,349
10,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 2
9,900
521
9,033
13,296
12,704
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
13
Kills
13
13
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
2
1
W
Kali
 
Kali
5
1
1
5.5
W
Medusa
Amaltess17
Medusa
2
4
4
1
L
Cthulhu
Big Yoshi68
Cthulhu
3
2
4
2.5
L
Baron Samedi
Bubbystar123
Baron Samedi
0
3
2
0.33
L
Heimdallr
KKLLP
Heimdallr
4
1
2
5
W
1
4
4
0.75
L
Gilgamesh
fox20050000
Gilgamesh
2
5
0
0.4
L
Merlin
siickll
Merlin
4
2
2
2.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,073
Damage
34,564
50,379
Taken
60,347
25,592
Mitigated
33,661
14,059
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,390
382
158
2,130
8,984
3,089
972
4,258
4,258
67,976
0
W
Kali
 
Kali
4,952
1,968
0
2,786
8,108
3,470
1,129
1,721
6,293
0
44,018
W
Medusa
Amaltess17
Medusa
10,848
4,246
0
5,205
13,610
4,207
1,658
3,850
9,718
0
69,518
L
Cthulhu
Big Yoshi68
Cthulhu
7,401
934
79
4,228
12,232
5,863
419
1,537
10,653
52,902
0
L
Baron Samedi
Bubbystar123
Baron Samedi
1,384
120
0
990
5,769
1,839
0
1,362
4,363
7,946
0
L
Heimdallr
KKLLP
Heimdallr
10,544
6,004
0
3,200
10,024
4,598
1,002
2,189
7,795
0
65,372
W
3,341
923
0
1,422
16,349
10,191
520
2,896
13,348
17,707
0
L
Gilgamesh
fox20050000
Gilgamesh
8,416
3,150
0
4,204
15,954
11,151
330
1,525
14,377
0
47,402
L
Merlin
siickll
Merlin
6,328
383
0
1,358
6,400
2,141
697
2,780
3,460
41,052
0
W
9,033
1,599
0
5,757
13,296
12,704
936
1,932
11,364
0
53,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
47,396
407
Minions Killed
453
0
Camps Cleared
0
1,503,096
Distance Traveled
1,785,090
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,376
546
144
8
0
371,565
7
W
Kali
9,590
505
78
4
0
290,978
1
W
Medusa
9,143
481
91
5
0
380,537
4
L
Cthulhu
9,214
485
103
5
0
386,069
1
L
Baron Samedi
6,140
323
18
1
0
202,519
0
L
Heimdallr
9,428
496
114
6
0
336,217
3
W
Ymir
8,387
441
32
2
0
374,293
5
L
Gilgamesh
9,168
483
83
4
0
339,962
0
L
Merlin
8,812
464
89
5
0
238,329
2
W
Chaac
9,900
521
108
6
0
367,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role