Player Matchup

Charybdis
Charybdis
Alpha_T-10
Charybdis
Level 123
God Stats
4W - 2L
1,452 SR
Queue Stats
168W - 117L
1,575 Elo+
Solo
Osiris
Osiris
iiodyssey_-
Osiris
Level 115
God Stats
13W - 3L
1,652 SR
Queue Stats
218W - 149L
1,566 Elo+
Solo
Thoth
Thoth
x_NeKross_x
Thoth
Level 34
God Stats
2W - 3L
1,275 SR
Queue Stats
25W - 27L
1,350 Elo+
Solo
Team Averages
Level 91
1,460 SR
1,497 Elo+

VS

Team Averages
Level 59
1,511 SR
1,433 Elo+
Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Maverick_I87
Medusa
Level 69
God Stats
19W - 16L
1,534 SR
Queue Stats
259W - 290L
1,446 Elo+
Solo
Cthulhu
Cthulhu
matmaz87pl
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alpha_T-10
Charybdis
13
5 / 1 / 3
8,349
759
7,373
5,317
2,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
12
3 / 0 / 7
7,830
712
10,629
11,223
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 4
7,115
647
5,663
5,887
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 3 / 1
6,890
626
6,952
8,051
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
11
2 / 2 / 2
7,232
657
6,337
7,673
2,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
matmaz87pl
Cthulhu
10
0 / 5 / 2
6,564
597
2,409
11,179
8,245
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
1
0.83
W
Charybdis
Alpha_T-10
Charybdis
5
1
3
6.5
L
Medusa
2
2
2
1.5
W
Osiris
3
0
7
6.5
L
Cthulhu
matmaz87pl
Cthulhu
0
5
2
0.2
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,665
Damage
15,698
22,427
Taken
26,903
16,909
Mitigated
13,073
4,498
Healing
3,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,952
1,084
0
679
8,051
2,158
0
1,940
5,514
19,974
0
W
Charybdis
Alpha_T-10
Charybdis
7,373
3,457
0
1,262
5,317
2,023
826
1,615
3,638
0
35,724
L
Medusa
6,337
2,855
560
1,658
7,673
2,670
0
1,687
5,651
0
20,280
W
Osiris
10,629
2,190
0
2,140
11,223
12,737
27
4,336
6,603
0
22,253
L
Cthulhu
matmaz87pl
Cthulhu
2,409
607
0
394
11,179
8,245
0
2,275
8,403
11,605
0
W
5,663
37
0
1,096
5,887
2,149
103
3,805
1,758
18,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,294
Gold Earned
20,686
135
Minions Killed
102
7
Camps Cleared
3
591,360
Distance Traveled
633,707
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,890
626
34
3
0
211,620
2
W
Charybdis
8,349
759
80
7
3
182,457
5
L
Medusa
7,232
657
42
4
3
219,449
5
W
Osiris
7,830
712
25
2
3
222,444
1
L
Cthulhu
6,564
597
26
2
0
202,638
1
W
Thoth
7,115
647
30
3
1
186,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role