Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Buttercudda
Tiamat
Level 155
God Stats
16W - 23L
1,568 SR
Queue Stats
330W - 390L
1,486 Elo+
Solo
Neith
Neith
C0LLTRAIN
Neith
Level 126
God Stats
3W - 3L
1,372 SR
Queue Stats
46W - 119L
1,314 Elo+
Party 1
Horus
Horus
Dandö
Horus
Level 95
God Stats
8W - 13L
1,415 SR
Queue Stats
218W - 167L
1,612 Elo+
Solo
Thor
Thor
Kinnekin
Thor
Level 66
God Stats
1W - 4L
1,142 SR
Queue Stats
46W - 115L
1,320 Elo+
Party 1
Team Averages
Level 108
1,400 SR
1,446 Elo+

VS

Team Averages
Level 111
1,580 SR
1,490 Elo+
Charybdis
Charybdis
Ag_ent_47___
Charybdis
Level 86
God Stats
2W - 1L
1,729 SR
Queue Stats
275W - 317L
1,513 Elo+
Solo
Mercury
Mercury
II TeKtOniK
Mercury
Level 154
God Stats
5W - 4L
1,614 SR
Queue Stats
91W - 76L
1,555 Elo+
Solo
Hercules
Hercules
Pollstagram
Hercules
Level 121
God Stats
4W - 2L
1,446 SR
Queue Stats
86W - 135L
1,478 Elo+
Party 2
Tyr
Tyr
ToxicPreacher007
Tyr
Level 86
God Stats
8W - 7L
1,573 SR
Queue Stats
68W - 123L
1,439 Elo+
Party 2
Thor
Thor
sissa6373
Thor
Level 107
God Stats
3W - 8L
1,536 SR
Queue Stats
364W - 602L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 1 / 12
8,452
528
10,676
13,176
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
16
8 / 1 / 7
9,645
603
11,069
7,104
4,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
C0LLTRAIN
Neith
14
2 / 5 / 1
8,461
529
4,182
10,198
3,023
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Dandö
Horus
14
1 / 4 / 4
8,249
516
8,511
15,279
13,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
16
9 / 1 / 6
9,749
609
9,759
11,906
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ag_ent_47___
Charybdis
12
3 / 6 / 1
7,643
478
9,289
12,138
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
II TeKtOniK
Mercury
13
4 / 5 / 1
8,396
525
8,614
12,084
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Pollstagram
Hercules
14
3 / 0 / 2
8,693
543
10,257
15,177
17,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 2
6,724
420
3,962
11,589
9,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Thor
12
1 / 8 / 0
7,200
450
4,866
11,853
4,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
23
Kills
12
12
Deaths
23
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
12
9
L
Charybdis
Ag_ent_47___
Charybdis
3
6
1
0.58
W
Tiamat
8
1
7
11.5
W
Neith
C0LLTRAIN
Neith
2
5
1
0.5
W
Horus
Dandö
Horus
1
4
4
0.75
L
Mercury
II TeKtOniK
Mercury
4
5
1
0.9
W
Thor
9
1
6
12
L
Hercules
Pollstagram
Hercules
3
0
2
4
L
1
4
2
0.5
L
Thor
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,197
Damage
36,988
57,663
Taken
62,841
37,092
Mitigated
38,762
21,085
Healing
16,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,676
923
0
3,739
13,176
10,839
0
0
12,657
33,554
0
L
Charybdis
Ag_ent_47___
Charybdis
9,289
5,345
0
1,269
12,138
3,471
1,147
4,367
7,667
0
47,640
W
Tiamat
11,069
1,450
0
3,224
7,104
4,545
672
0
7,067
54,025
0
W
Neith
C0LLTRAIN
Neith
4,182
1,813
0
3,209
10,198
3,023
486
158
9,920
0
59,107
W
Horus
Dandö
Horus
8,511
4,586
1,068
5,617
15,279
13,602
34
0
14,225
0
45,213
L
Mercury
II TeKtOniK
Mercury
8,614
3,695
0
1,037
12,084
3,926
0
3,038
8,982
0
54,097
W
Thor
9,759
3,145
0
4,228
11,906
5,083
0
0
11,769
0
55,865
L
Hercules
Pollstagram
Hercules
10,257
2,896
0
9,658
15,177
17,467
196
1,948
13,205
0
42,555
L
3,962
466
0
3,209
11,589
9,762
0
5,376
6,083
0
24,140
L
Thor
4,866
1,967
0
1,129
11,853
4,136
0
6,306
5,159
0
32,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,556
Gold Earned
38,656
466
Minions Killed
357
0
Camps Cleared
0
1,574,835
Distance Traveled
1,527,424
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,452
528
61
4
0
311,038
0
L
Charybdis
7,643
478
74
5
0
236,756
2
W
Tiamat
9,645
603
112
7
0
343,590
7
W
Neith
8,461
529
107
7
0
266,706
5
W
Horus
8,249
516
83
5
0
334,961
3
L
Mercury
8,396
525
82
5
0
345,495
2
W
Thor
9,749
609
103
6
0
318,540
3
L
Hercules
8,693
543
91
6
0
334,212
7
L
Tyr
6,724
420
38
2
0
326,884
7
L
Thor
7,200
450
72
5
0
284,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role