Player Matchup

Loki
Loki
Azathothz
Loki
Level 30
God Stats
30W - 29L
1,467 SR
Queue Stats
121W - 122L
1,480 Elo+
Solo
Neith
Neith
Hellgorez
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,330 Elo+
Solo
Nike
Nike
LLluLLlKA
Nike
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,111 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrsFiend
Morgan Le Fay
Level 5
God Stats
21W - 14L
1,500 SR
Queue Stats
87W - 50L
1,500 Elo+
Solo
Fenrir
Fenrir
Zytches
Fenrir
Level 26
God Stats
9W - 4L
1,881 SR
Queue Stats
69W - 32L
1,757 Elo+
Solo
Team Averages
Level 17
1,570 SR
1,435 Elo+

VS

Team Averages
Level 12
1,498 SR
1,442 Elo+
Cthulhu
Cthulhu
Decwab
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,752 Elo+
Solo
Agni
Agni
Feohektor11
Agni
Level 18
God Stats
1W - 2L
1,263 SR
Queue Stats
36W - 58L
1,401 Elo+
Party 1
Zeus
Zeus
JOESEFJOESTAR
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,228 Elo+
Party 2
Medusa
Medusa
Naizenmor
Medusa
Level 14
God Stats
1W - 1L
1,728 SR
Queue Stats
17W - 17L
1,454 Elo+
Party 1
Guan Yu
Guan Yu
TheEmptyState
Guan Yu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
8 / 2 / 19
12,423
1,129
10,352
10,052
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Hellgorez
Neith
19
8 / 3 / 18
12,207
1,110
17,248
13,095
5,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
19
1 / 5 / 14
11,028
1,003
5,246
12,670
12,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
MrsFiend
Morgan Le Fay
20
15 / 2 / 23
13,652
1,241
33,467
14,529
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Zytches
Fenrir
20
25 / 3 / 15
15,517
1,411
34,908
22,131
18,301
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Team 1 Tickets

216

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Decwab
Cthulhu
17
6 / 6 / 6
12,365
1,124
16,636
22,148
23,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
0 / 14 / 11
10,712
974
9,354
18,935
6,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 15 / 7
11,482
1,044
11,793
20,379
7,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Naizenmor
Medusa
17
0 / 10 / 8
9,858
896
14,189
22,459
10,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
17
5 / 12 / 7
11,121
1,011
12,315
23,489
27,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
54
57
Kills
15
15
Deaths
57
89
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Loki
8
2
19
8.75
L
Cthulhu
Decwab
Cthulhu
6
6
6
1.5
L
0
14
11
0.39
W
Neith
Hellgorez
Neith
8
3
18
5.67
L
4
15
7
0.5
W
Nike
1
5
14
1.6
W
Morgan Le Fay
MrsFiend
Morgan Le Fay
15
2
23
13.25
L
Medusa
Naizenmor
Medusa
0
10
8
0.4
L
Guan Yu
5
12
7
0.71
W
Fenrir
Zytches
Fenrir
25
3
15
10.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,221
Damage
64,287
72,477
Taken
107,410
46,505
Mitigated
74,684
14,647
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
10,352
2,533
0
306
10,052
3,789
0
5,106
4,946
0
23,380
L
Cthulhu
Decwab
Cthulhu
16,636
2,023
0
0
22,148
23,559
0
6,003
15,927
37,065
0
L
9,354
1,588
0
1,182
18,935
6,272
0
7,686
11,105
28,847
0
W
Neith
Hellgorez
Neith
17,248
11,651
0
6,593
13,095
5,670
0
8,736
4,359
0
44,037
L
11,793
1,510
0
154
20,379
7,217
0
5,768
14,276
29,997
0
W
Nike
5,246
921
0
0
12,670
12,759
0
8,180
4,490
47
11,919
W
Morgan Le Fay
MrsFiend
Morgan Le Fay
33,467
2,398
216
4,222
14,529
5,986
0
6,143
8,386
52,198
0
L
Medusa
Naizenmor
Medusa
14,189
7,702
0
733
22,459
10,139
0
4,581
17,462
0
44,019
L
Guan Yu
12,315
3,362
1,738
1,926
23,489
27,497
0
9,476
13,722
0
17,870
W
Fenrir
Zytches
Fenrir
34,908
10,241
0
3,310
22,131
18,301
0
9,618
12,513
0
47,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,827
Gold Earned
55,538
179
Minions Killed
185
9
Camps Cleared
3
1,052,730
Distance Traveled
963,511
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,423
1,129
31
3
3
229,599
0
L
Cthulhu
12,365
1,124
37
3
1
225,767
1
L
Agni
10,712
974
50
5
0
177,130
0
W
Neith
12,207
1,110
73
7
2
149,560
0
L
Zeus
11,482
1,044
42
4
0
167,599
0
W
Nike
11,028
1,003
16
1
1
230,683
0
W
Morgan Le Fay
13,652
1,241
32
3
0
228,275
0
L
Medusa
9,858
896
52
5
2
179,538
1
L
Guan Yu
11,121
1,011
4
0
0
213,477
1
W
Fenrir
15,517
1,411
27
2
3
214,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role