Player Matchup

Kumbhakarna
Kumbhakarna
AndJew25
Kumbhakarna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
DeviateBrush186
Cthulhu
Level 16
God Stats
0W - 2L
1,281 SR
Queue Stats
9W - 10L
1,496 Elo+
Solo
Scylla
Scylla
fox_gurl11
Scylla
Level 28
God Stats
2W - 3L
1,699 SR
Queue Stats
102W - 106L
1,518 Elo+
Solo
Ra
Ra
ka1if
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,322 Elo+
Party 1
Mercury
Mercury
sredniv
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,419 Elo+
Solo
Team Averages
Level 17
1,496 SR
1,431 Elo+

VS

Team Averages
Level 19
1,393 SR
1,442 Elo+
Set
Set
ChickenSchnitzel
Set
Level 17
God Stats
2W - 4L
1,178 SR
Queue Stats
14W - 12L
1,451 Elo+
Solo
Cthulhu
Cthulhu
R1PV4N
Cthulhu
Level 17
God Stats
14W - 13L
1,462 SR
Queue Stats
25W - 40L
1,304 Elo+
Solo
Tyr
Tyr
cpapi16
Tyr
Level 29
God Stats
1W - 1L
1,317 SR
Queue Stats
38W - 42L
1,555 Elo+
Solo
Zeus
Zeus
hector_h_m
Zeus
Level 17
God Stats
5W - 1L
1,510 SR
Queue Stats
20W - 23L
1,410 Elo+
Party 2
Ymir
Ymir
marlopal
Ymir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AndJew25
Kumbhakarna
15
1 / 1 / 5
9,751
424
8,240
14,304
11,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 0 / 0
9,823
427
8,398
7,816
6,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
fox_gurl11
Scylla
13
1 / 3 / 3
9,502
413
2,812
8,430
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ra
13
2 / 10 / 2
8,431
367
7,861
11,700
6,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
sredniv
Mercury
20
22 / 1 / 2
15,170
660
26,588
16,982
7,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 1
10,076
438
8,819
19,532
10,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
R1PV4N
Cthulhu
15
4 / 2 / 4
9,497
413
12,477
14,211
8,206
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
17
0 / 3 / 0
9,938
432
1,815
13,970
11,213
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 11 / 0
9,815
427
6,299
14,473
5,045
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
2 / 4 / 7
9,565
416
4,536
16,324
15,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
28
Kills
15
15
Deaths
28
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AndJew25
Kumbhakarna
1
1
5
3.5
W
3
8
1
0.44
L
2
0
0
2
W
Cthulhu
R1PV4N
Cthulhu
4
2
4
3
W
Tyr
0
3
0
0
L
Scylla
fox_gurl11
Scylla
1
3
3
0.83
W
6
11
0
0.55
L
Ra
2
10
2
0.3
W
Ymir
2
4
7
1.38
L
Mercury
sredniv
Mercury
22
1
2
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,899
Damage
33,946
59,232
Taken
78,510
34,735
Mitigated
50,638
16,691
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AndJew25
Kumbhakarna
8,240
1,456
0
1,893
14,304
11,798
0
8,791
5,429
42,083
0
W
8,819
3,749
0
5,158
19,532
10,554
740
3,153
16,145
0
78,263
L
8,398
179
0
4,186
7,816
6,436
0
0
7,816
49,460
0
W
Cthulhu
R1PV4N
Cthulhu
12,477
1,058
342
3,737
14,211
8,206
84
5,364
8,847
41,859
0
W
Tyr
1,815
261
0
3,071
13,970
11,213
566
5,809
7,290
0
53,960
L
Scylla
fox_gurl11
Scylla
2,812
568
77
1,778
8,430
2,441
356
1,638
6,636
42,233
0
W
6,299
1,048
0
1,172
14,473
5,045
0
2,592
11,723
35,125
0
L
Ra
7,861
1,661
336
906
11,700
6,919
442
7,561
4,039
27,563
0
W
Ymir
4,536
812
0
0
16,324
15,620
24
9,078
7,194
22,791
0
L
Mercury
sredniv
Mercury
26,588
14,256
0
7,515
16,982
7,141
2,212
4,788
12,000
0
129,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,677
Gold Earned
48,891
487
Minions Killed
407
0
Camps Cleared
0
1,865,475
Distance Traveled
1,947,304
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,751
424
58
3
0
451,629
2
W
Set
10,076
438
116
5
0
386,931
2
L
Cthulhu
9,823
427
108
5
0
274,221
1
W
Cthulhu
9,497
413
72
3
0
392,918
7
W
Tyr
9,938
432
108
5
0
419,198
9
L
Scylla
9,502
413
79
3
0
251,514
6
W
Zeus
9,815
427
67
3
0
355,121
2
L
Ra
8,431
367
45
2
0
347,972
1
W
Ymir
9,565
416
44
2
0
393,136
0
L
Mercury
15,170
660
197
9
0
540,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role