Player Matchup

Cthulhu
Cthulhu
Issai15
Cthulhu
Level 106
God Stats
0W - 1L
1,208 SR
Queue Stats
21W - 21L
1,495 Elo+
Party 1
Charybdis
Charybdis
KERS726
Charybdis
Level 80
God Stats
0W - 1L
1,689 SR
Queue Stats
14W - 12L
1,594 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KGNO_PR
Morgan Le Fay
Level 7
God Stats
6W - 6L
1,500 SR
Queue Stats
11W - 13L
1,565 Elo+
Party 1
Team Averages
Level 64
1,466 SR
1,551 Elo+

VS

Team Averages
Level 72
1,500 SR
1,482 Elo+
Zeus
Zeus
HavokClone TRG
Zeus
Level 48
God Stats
6W - 5L
1,510 SR
Queue Stats
63W - 65L
1,432 Elo+
Party 2
Athena
Athena
belach82
Athena
Level 125
God Stats
15W - 10L
1,634 SR
Queue Stats
326W - 301L
1,547 Elo+
Party 2
Charybdis
Charybdis
ilie Wolf
Charybdis
Level 44
God Stats
1W - 0L
1,356 SR
Queue Stats
4W - 8L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Issai15
Cthulhu
9
1 / 6 / 0
6,122
612
3,012
11,281
10,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
KERS726
Charybdis
9
0 / 8 / 1
5,916
592
4,742
10,122
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
KGNO_PR
Morgan Le Fay
8
1 / 6 / 0
5,963
596
4,272
7,536
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 0 / 5
9,308
931
13,112
2,106
1,024
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
belach82
Athena
12
3 / 1 / 16
8,372
837
5,995
13,841
15,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
ilie Wolf
Charybdis
12
3 / 1 / 16
7,904
790
6,315
4,906
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
2
Kills
20
20
Deaths
2
1
Assists
37
Player
Kills
Deaths
Assists
KDA
W
14
0
5
16.5
L
Cthulhu
Issai15
Cthulhu
1
6
0
0.17
L
Charybdis
KERS726
Charybdis
0
8
1
0.06
L
Morgan Le Fay
KGNO_PR
Morgan Le Fay
1
6
0
0.17
W
Athena
belach82
Athena
3
1
16
11
W
Charybdis
ilie Wolf
Charybdis
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,026
Damage
25,422
28,939
Taken
20,853
16,138
Mitigated
17,946
2,772
Healing
3,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,112
1,155
298
1,334
2,106
1,024
555
1,221
843
32,587
0
L
Cthulhu
Issai15
Cthulhu
3,012
359
257
1,028
11,281
10,586
0
7,408
3,873
16,900
0
L
Charybdis
KERS726
Charybdis
4,742
3,346
556
530
10,122
3,236
0
7,084
3,038
0
13,002
L
Morgan Le Fay
KGNO_PR
Morgan Le Fay
4,272
418
0
401
7,536
2,316
0
4,729
2,807
12,064
0
W
Athena
belach82
Athena
5,995
1,501
0
1,107
13,841
15,009
193
4,171
9,262
13,288
0
W
Charybdis
ilie Wolf
Charybdis
6,315
1,382
0
675
4,906
1,913
357
1,844
3,004
0
28,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,001
Gold Earned
25,584
87
Minions Killed
123
1
Camps Cleared
7
452,149
Distance Traveled
546,792
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,308
931
56
6
3
174,827
2
L
Cthulhu
6,122
612
28
3
1
172,780
3
L
Charybdis
5,916
592
31
3
0
138,606
2
L
Morgan Le Fay
5,963
596
28
3
0
140,763
0
W
Athena
8,372
837
17
2
1
200,680
3
W
Charybdis
7,904
790
50
5
3
171,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role