Player Matchup

Xing Tian
Xing Tian
DivDedov
Xing Tian
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Skadi
Skadi
Garridos
Skadi
Level 30
God Stats
12W - 7L
1,572 SR
Queue Stats
34W - 29L
1,437 Elo+
Solo
Olorun
Olorun
Struglr
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,103 Elo+
Party 1
Sobek
Sobek
VA113YMAN
Sobek
Level 14
God Stats
0W - 2L
1,146 SR
Queue Stats
4W - 12L
1,353 Elo+
Solo
Neith
Neith
ibvq
Neith
Level 14
God Stats
2W - 1L
1,372 SR
Queue Stats
4W - 7L
1,483 Elo+
Party 1
Team Averages
Level 16
1,418 SR
1,375 Elo+

VS

Team Averages
Level 23
1,489 SR
1,408 Elo+
Mulan
Mulan
 
Mulan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Edgardhr2006
Medusa
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
37W - 42L
1,231 Elo+
Solo
Nemesis
Nemesis
Makura25
Nemesis
Level 18
God Stats
23W - 15L
1,501 SR
Queue Stats
31W - 26L
1,413 Elo+
Solo
Horus
Horus
PandaThibs
Horus
Level 29
God Stats
3W - 5L
1,444 SR
Queue Stats
67W - 58L
1,474 Elo+
Solo
Ah Puch
Ah Puch
rapanawa
Ah Puch
Level 28
God Stats
26W - 20L
1,500 SR
Queue Stats
112W - 112L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DivDedov
Xing Tian
5
0 / 2 / 0
4,637
422
605
7,889
5,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Garridos
Skadi
8
1 / 2 / 2
5,311
483
4,768
5,450
1,270
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Struglr
Olorun
5
0 / 4 / 0
4,063
369
1,062
3,815
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
VA113YMAN
Sobek
8
2 / 5 / 1
5,030
457
2,576
6,139
4,662
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
ibvq
Neith
11
1 / 0 / 0
6,168
561
3,478
4,597
1,303
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
3 / 0 / 2
6,155
560
2,159
6,216
4,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
9
0 / 2 / 5
5,562
506
2,473
3,358
884
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Makura25
Nemesis
9
6 / 1 / 0
6,082
553
5,004
5,721
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Horus
12
0 / 0 / 0
6,537
594
835
4,477
3,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
rapanawa
Ah Puch
10
3 / 1 / 2
6,439
585
5,005
5,790
2,483
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
2
4
L
Xing Tian
DivDedov
Xing Tian
0
2
0
0
W
Medusa
0
2
5
1.25
L
Skadi
Garridos
Skadi
1
2
2
1
W
Nemesis
Makura25
Nemesis
6
1
0
6
W
Horus
0
0
0
0
L
Olorun
Struglr
Olorun
0
4
0
0
L
Sobek
VA113YMAN
Sobek
2
5
1
0.5
L
Neith
ibvq
Neith
1
0
0
1
W
Ah Puch
rapanawa
Ah Puch
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,489
Damage
15,476
27,890
Taken
25,562
13,705
Mitigated
12,467
3,902
Healing
7,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
2,159
439
202
1,641
6,216
4,299
57
1,030
5,186
462
27,509
L
Xing Tian
DivDedov
Xing Tian
605
137
0
250
7,889
5,175
0
484
7,405
16,024
0
W
Medusa
2,473
921
0
0
3,358
884
901
532
2,826
0
23,103
L
Skadi
Garridos
Skadi
4,768
3,019
0
703
5,450
1,270
978
1,559
3,891
0
25,751
W
Nemesis
Makura25
Nemesis
5,004
3,293
0
1,707
5,721
1,744
143
1,281
4,383
0
19,700
W
Horus
835
206
0
1,719
4,477
3,057
0
0
4,477
0
36,120
L
Olorun
Struglr
Olorun
1,062
288
0
326
3,815
1,295
245
2,437
1,378
6,664
695
L
Sobek
VA113YMAN
Sobek
2,576
555
0
762
6,139
4,662
240
525
5,614
6,915
0
L
Neith
ibvq
Neith
3,478
1,188
0
1,861
4,597
1,303
222
0
4,597
0
36,804
W
Ah Puch
rapanawa
Ah Puch
5,005
522
0
2,728
5,790
2,483
739
1,444
4,346
28,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,209
Gold Earned
30,775
195
Minions Killed
260
0
Camps Cleared
0
737,055
Distance Traveled
949,437
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,155
560
45
4
0
192,345
2
L
Xing Tian
4,637
422
36
3
0
137,430
0
W
Medusa
5,562
506
43
4
0
177,825
0
L
Skadi
5,311
483
53
5
0
163,591
3
W
Nemesis
6,082
553
36
3
0
206,799
0
W
Horus
6,537
594
83
8
0
183,637
0
L
Olorun
4,063
369
16
1
0
78,122
0
L
Sobek
5,030
457
4
0
0
172,592
3
L
Neith
6,168
561
86
8
0
185,320
0
W
Ah Puch
6,439
585
53
5
0
188,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role