Player Matchup

Thor
Thor
HornBarbecue124
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Sol
Sol
NiciBirne
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
NickTorment
Jormungandr
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
910 Elo+
Solo
Danzaburou
Danzaburou
leftie_error
Danzaburou
Level 23
God Stats
27W - 14L
1,782 SR
Queue Stats
120W - 131L
1,315 Elo+
Solo
Tiamat
Tiamat
tealnoisy
Tiamat
Level 29
God Stats
4W - 3L
1,463 SR
Queue Stats
61W - 86L
1,362 Elo+
Solo
Team Averages
Level 13
1,549 SR
1,317 Elo+

VS

Team Averages
Level 21
1,409 SR
1,271 Elo+
Arachne
Arachne
Black baron4008
Arachne
Level 20
God Stats
8W - 10L
1,595 SR
Queue Stats
330W - 407L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
DipsyCube
Cthulhu
Level 29
God Stats
6W - 3L
1,357 SR
Queue Stats
185W - 231L
1,336 Elo+
Party 1
Neith
Neith
TooGooD4You55
Neith
Level 19
God Stats
7W - 10L
1,286 SR
Queue Stats
87W - 107L
1,234 Elo+
Solo
Eset
Eset
coral-racket9
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,233 Elo+
Solo
Jing Wei
Jing Wei
speedmodz55
Jing Wei
Level 18
God Stats
18W - 21L
1,307 SR
Queue Stats
323W - 380L
1,195 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,906
493
3,406
6,464
1,976
Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 9 / 0
4,754
340
418
7,282
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
NickTorment
Jormungandr
7
0 / 5 / 0
5,430
388
1,337
8,882
3,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
leftie_error
Danzaburou
11
2 / 3 / 2
7,182
513
7,005
7,720
3,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
tealnoisy
Tiamat
12
3 / 4 / 0
7,542
539
5,282
8,791
5,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,743
553
5,679
7,326
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
DipsyCube
Cthulhu
12
4 / 1 / 1
7,598
543
4,693
5,985
2,933
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
7 / 1 / 6
8,023
573
10,093
6,064
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 4
6,678
477
1,561
6,384
1,749
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jing Wei
speedmodz55
Jing Wei
11
5 / 0 / 7
7,242
517
4,123
6,397
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
9
Kills
24
25
Deaths
9
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
W
Cthulhu
DipsyCube
Cthulhu
4
1
1
4.5
L
4
4
0
1
L
0
9
0
0
L
Jormungandr
NickTorment
Jormungandr
0
5
0
0
W
7
1
6
10
W
1
6
4
0.5
L
Danzaburou
leftie_error
Danzaburou
2
3
2
1
W
Jing Wei
speedmodz55
Jing Wei
5
0
7
8.5
L
Tiamat
tealnoisy
Tiamat
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,448
Damage
26,149
39,139
Taken
32,156
14,707
Mitigated
12,895
4,403
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,679
4,543
0
2,472
7,326
3,076
0
1,072
6,254
0
36,319
W
Cthulhu
DipsyCube
Cthulhu
4,693
599
0
509
5,985
2,933
144
3,122
2,863
26,838
0
L
3,406
1,528
0
0
6,464
1,976
93
684
5,780
0
20,481
L
418
286
0
157
7,282
1,446
0
941
6,341
4,030
0
L
Jormungandr
NickTorment
Jormungandr
1,337
272
0
0
8,882
3,237
0
0
8,882
13,026
0
W
10,093
5,400
0
1,761
6,064
2,427
1,159
666
5,358
0
46,161
W
1,561
973
0
703
6,384
1,749
1,385
1,255
5,129
22,706
0
L
Danzaburou
leftie_error
Danzaburou
7,005
865
0
2,483
7,720
3,018
413
196
7,524
0
34,775
W
Jing Wei
speedmodz55
Jing Wei
4,123
3,120
0
1,938
6,397
2,710
1,484
882
5,515
0
19,899
L
Tiamat
tealnoisy
Tiamat
5,282
642
0
1,763
8,791
5,030
368
4,433
4,358
40,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,814
Gold Earned
37,284
217
Minions Killed
283
0
Camps Cleared
0
1,204,045
Distance Traveled
1,307,030
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,743
553
68
5
0
306,057
2
W
Cthulhu
7,598
543
54
4
0
255,329
0
L
Thor
6,906
493
33
2
0
260,159
0
L
Sol
4,754
340
7
1
0
199,431
2
L
Jormungandr
5,430
388
24
2
0
225,523
1
W
Neith
8,023
573
78
6
0
235,965
2
W
Eset
6,678
477
35
3
0
221,580
0
L
Danzaburou
7,182
513
63
5
0
278,166
4
W
Jing Wei
7,242
517
48
3
0
288,099
0
L
Tiamat
7,542
539
90
6
0
240,766
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role