Player Matchup

Artio
Artio
Gold V
BugeyMen
Artio
Gold V
Level 34
God Stats
3W - 0L
1,963 SR
Queue Stats
11W - 7L
1,753 MMR
Party 1
Hachiman
Hachiman
Platinum IV
CAPSMOKER
Hachiman
Platinum IV
Level 103
God Stats
2W - 1L
1,513 SR
Queue Stats
435W - 431L
1,607 MMR
Solo
Fafnir
Fafnir
Silver I
FatHughHefner
Fafnir
Silver I
Level 149
God Stats
3W - 0L
1,945 SR
Queue Stats
18W - 14L
1,728 MMR
Party 1
Bakasura
Bakasura
Gold II
Fog69420
Bakasura
Gold II
Level 139
God Stats
1W - 1L
1,269 SR
Queue Stats
131W - 129L
1,592 MMR
Solo
Scylla
Scylla
Platinum V
rehuman
Scylla
Platinum V
Level 94
God Stats
48W - 33L
1,696 SR
Queue Stats
513W - 513L
1,791 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,677 SR
1,694 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,665 SR
1,657 MMR
Sobek
Sobek
Gold IV
Ethanzo
Sobek
Gold IV
Level 118
God Stats
5W - 4L
1,488 SR
Queue Stats
32W - 21L
1,728 MMR
Solo
Kali
Kali
Gold IV
J0K3R625
Kali
Gold IV
Level 128
God Stats
1W - 3L
1,504 SR
Queue Stats
145W - 152L
1,552 MMR
Solo
Izanami
Izanami
Gold I
LiminL
Izanami
Gold I
Level 55
God Stats
2W - 1L
1,918 SR
Queue Stats
54W - 50L
1,810 MMR
Solo
Janus
Janus
Gold I
VPlay2WinV
Janus
Gold I
Level 120
God Stats
80W - 81L
1,635 SR
Queue Stats
539W - 532L
1,683 MMR
Solo
Osiris
Osiris
Gold IV
Zyndane
Osiris
Gold IV
Level 148
God Stats
2W - 5L
1,782 SR
Queue Stats
124W - 127L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BugeyMen
Artio
20
7 / 1 / 7
13,435
611
13,934
25,546
31,566
Magic Focus

Magic Focus

+20
Magical Power

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
CAPSMOKER
Hachiman
20
8 / 4 / 5
13,956
634
16,045
15,477
5,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 3 / 14
13,064
594
13,687
21,582
30,189
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Fog69420
Bakasura
20
5 / 4 / 10
13,974
635
12,009
19,469
9,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
rehuman
Scylla
18
1 / 2 / 13
12,108
550
13,691
9,724
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatGilgameshArtemisMorgan Le FayAthena

VS

Bans
SetHeimdallrOdinApolloCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ethanzo
Sobek
14
0 / 6 / 7
9,356
425
8,370
24,513
28,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
18
8 / 6 / 3
11,806
537
10,313
18,929
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Izanami
LiminL
Izanami
17
2 / 4 / 5
10,699
486
12,086
11,385
4,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
18
4 / 4 / 7
11,153
507
13,984
14,103
4,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Zyndane
Osiris
15
0 / 7 / 0
9,108
414
10,380
21,050
19,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
27
Kills
14
14
Deaths
27
49
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artio
BugeyMen
Artio
7
1
7
10.5
W
Hachiman
CAPSMOKER
Hachiman
8
4
5
2.63
L
Sobek
Ethanzo
Sobek
0
6
7
0.58
W
6
3
14
4.33
W
Bakasura
Fog69420
Bakasura
5
4
10
2.5
L
Kali
8
6
3
1.58
L
Izanami
LiminL
Izanami
2
4
5
1.13
L
Janus
4
4
7
1.88
L
Osiris
Zyndane
Osiris
0
7
0
0
W
Scylla
rehuman
Scylla
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,366
Damage
55,133
91,798
Taken
89,980
80,603
Mitigated
67,271
36,089
Healing
19,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BugeyMen
Artio
13,934
1,337
2,849
12,976
25,546
31,566
1,098
3,681
20,582
83,172
0
W
Hachiman
CAPSMOKER
Hachiman
16,045
8,669
0
4,156
15,477
5,963
5,292
3,347
12,077
0
120,205
L
Sobek
Ethanzo
Sobek
8,370
1,103
0
5,919
24,513
28,831
0
11,518
11,091
32,611
0
W
13,687
3,203
0
6,240
21,582
30,189
825
4,963
16,359
21,871
0
W
Bakasura
Fog69420
Bakasura
12,009
9,829
0
7,613
19,469
9,530
3,578
6,752
12,365
0
107,841
L
Kali
10,313
4,272
0
5,631
18,929
9,524
0
6,112
12,313
0
85,515
L
Izanami
LiminL
Izanami
12,086
7,064
0
1,850
11,385
4,353
0
2,995
8,235
0
87,530
L
Janus
13,984
891
0
1,415
14,103
4,731
0
7,540
6,097
90,825
0
L
Osiris
Zyndane
Osiris
10,380
1,352
0
4,661
21,050
19,832
0
10,255
9,002
7,774
49,710
W
Scylla
rehuman
Scylla
13,691
1,287
238
2,017
9,724
3,355
1,425
4,299
5,191
75,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,537
Gold Earned
52,122
690
Minions Killed
649
0
Camps Cleared
0
2,267,257
Distance Traveled
2,092,031
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,435
611
157
7
0
439,635
4
W
Hachiman
13,956
634
184
8
0
411,029
9
L
Sobek
9,356
425
50
2
0
382,883
2
W
Fafnir
13,064
594
18
1
0
454,753
6
W
Bakasura
13,974
635
188
9
0
513,929
2
L
Kali
11,806
537
146
7
0
454,381
2
L
Izanami
10,699
486
162
7
0
416,860
6
L
Janus
11,153
507
194
9
0
444,878
8
L
Osiris
9,108
414
97
4
0
393,029
3
W
Scylla
12,108
550
143
7
0
447,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role