Player Matchup

Fenrir
Fenrir
DeathMeister
Fenrir
Level 140
God Stats
2W - 3L
1,690 SR
Queue Stats
62W - 41L
1,302 Elo+
Party 2
Hachiman
Hachiman
EldenVg
Hachiman
Level 24
God Stats
6W - 2L
1,332 SR
Queue Stats
197W - 162L
1,574 Elo+
Solo
Sylvanus
Sylvanus
JAVIEEFROZE
Sylvanus
Level 25
God Stats
12W - 11L
1,646 SR
Queue Stats
85W - 86L
1,652 Elo+
Solo
Nemesis
Nemesis
TeamTrollJk
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 95L
1,302 Elo+
Party 2
Sol
Sol
Trenticle
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,300 Elo+
Party 2
Team Averages
Level 46
1,534 SR
1,426 Elo+

VS

Team Averages
Level 25
1,660 SR
1,459 Elo+
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Poormungandr
Terra
Level 28
God Stats
7W - 6L
1,752 SR
Queue Stats
118W - 117L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
Sh1n0b1warr10r
Gilgamesh
Level 27
God Stats
8W - 10L
1,701 SR
Queue Stats
217W - 268L
1,359 Elo+
Party 1
Poseidon
Poseidon
flapgod
Poseidon
Level 27
God Stats
5W - 3L
1,849 SR
Queue Stats
146W - 172L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 1 / 1
4,699
522
2,370
4,627
1,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
EldenVg
Hachiman
9
2 / 1 / 2
5,271
586
3,527
3,904
948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
JAVIEEFROZE
Sylvanus
10
1 / 1 / 0
5,396
600
3,249
5,095
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
TeamTrollJk
Nemesis
8
0 / 3 / 0
4,856
540
1,747
5,399
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 2 / 1
5,492
610
2,187
4,477
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
3 / 1 / 0
5,319
591
2,237
5,347
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
 
Charybdis
1
0 / 0 / 0
1,716
191
0
0
0
8
1 / 2 / 2
4,507
501
3,295
6,614
3,921
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Sh1n0b1warr10r
Gilgamesh
8
2 / 1 / 0
4,829
537
3,003
4,902
2,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
flapgod
Poseidon
9
2 / 2 / 2
5,409
601
3,661
4,422
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
8
8
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
0
3
L
Charybdis
 
Charybdis
0
0
0
0
W
Fenrir
1
1
1
1.5
W
Hachiman
EldenVg
Hachiman
2
1
2
3
W
Sylvanus
JAVIEEFROZE
Sylvanus
1
1
0
1
L
1
2
2
1
L
Gilgamesh
Sh1n0b1warr10r
Gilgamesh
2
1
0
2
W
Nemesis
TeamTrollJk
Nemesis
0
3
0
0
W
2
2
1
1.25
L
Poseidon
flapgod
Poseidon
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,080
Damage
12,196
23,502
Taken
21,285
8,302
Mitigated
9,404
7,832
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,237
1,045
0
1,674
5,347
1,776
0
592
4,605
0
22,785
L
Charybdis
 
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
2,370
598
0
1,787
4,627
1,728
434
1,793
2,834
0
13,784
W
Hachiman
EldenVg
Hachiman
3,527
2,086
0
1,617
3,904
948
203
1,005
2,899
0
28,129
W
Sylvanus
JAVIEEFROZE
Sylvanus
3,249
1,013
136
2,154
5,095
2,494
0
673
4,068
22,417
6,475
L
3,295
313
222
2,356
6,614
3,921
170
0
6,419
15,045
0
L
Gilgamesh
Sh1n0b1warr10r
Gilgamesh
3,003
1,241
0
752
4,902
2,724
0
2,868
2,034
0
16,437
W
Nemesis
TeamTrollJk
Nemesis
1,747
749
0
1,202
5,399
2,004
0
1,306
3,932
0
25,231
W
2,187
458
0
936
4,477
1,128
580
1,835
2,364
17,834
0
L
Poseidon
flapgod
Poseidon
3,661
793
0
547
4,422
983
237
1,305
2,897
27,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
21,780
244
Minions Killed
162
0
Camps Cleared
0
797,753
Distance Traveled
722,795
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,319
591
48
5
0
194,251
1
L
Charybdis
1,716
191
0
0
0
0
0
W
Fenrir
4,699
522
23
3
0
183,847
2
W
Hachiman
5,271
586
49
5
0
152,345
2
W
Sylvanus
5,396
600
65
7
0
147,311
1
L
Terra
4,507
501
26
3
0
164,697
1
L
Gilgamesh
4,829
537
36
4
0
185,508
0
W
Nemesis
4,856
540
54
6
0
159,523
0
W
Sol
5,492
610
53
6
0
154,727
1
L
Poseidon
5,409
601
52
6
0
178,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role