Player Matchup

Charybdis
Charybdis
Its_PennyBoi
Charybdis
Level 89
God Stats
2W - 7L
1,371 SR
Queue Stats
39W - 43L
1,356 Elo+
Solo
Cthulhu
Cthulhu
RazzmaTazzV4
Cthulhu
Level 101
God Stats
5W - 12L
1,304 SR
Queue Stats
50W - 93L
1,232 Elo+
Party 1
Hades
Hades
TugboatFYB
Hades
Level 94
God Stats
10W - 6L
1,636 SR
Queue Stats
63W - 112L
1,279 Elo+
Party 1
Team Averages
Level 95
1,437 SR
1,289 Elo+

VS

Team Averages
Level 63
1,573 SR
1,397 Elo+
Kuzenbo
Kuzenbo
OG BullGarian
Kuzenbo
Level 62
God Stats
25W - 17L
1,610 SR
Queue Stats
186W - 196L
1,448 Elo+
Solo
Chaac
Chaac
RedCasper420
Chaac
Level 46
God Stats
34W - 31L
1,623 SR
Queue Stats
243W - 276L
1,345 Elo+
Solo
Awilix
Awilix
ohyeeezy
Awilix
Level 81
God Stats
71W - 70L
1,487 SR
Queue Stats
220W - 249L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Its_PennyBoi
Charybdis
11
1 / 2 / 6
7,554
630
4,696
7,084
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
RazzmaTazzV4
Cthulhu
12
4 / 1 / 5
8,828
736
7,456
8,038
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
12
4 / 1 / 5
8,185
682
9,625
7,261
4,249
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 1 / 4
7,176
598
5,114
10,802
13,957
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 3 / 0
7,665
639
1,736
5,513
4,758
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
ohyeeezy
Awilix
11
2 / 5 / 2
7,435
620
6,418
9,955
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Its_PennyBoi
Charybdis
1
2
6
2
L
Kuzenbo
0
1
4
2
W
Cthulhu
RazzmaTazzV4
Cthulhu
4
1
5
6.5
L
2
3
0
0.67
W
Hades
4
1
5
6.5
L
Awilix
ohyeeezy
Awilix
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,777
Damage
13,268
22,383
Taken
26,270
11,457
Mitigated
22,708
5,567
Healing
668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Its_PennyBoi
Charybdis
4,696
2,963
0
0
7,084
1,901
797
2,028
5,056
0
21,033
L
Kuzenbo
5,114
1,555
0
0
10,802
13,957
0
6,032
4,770
16,331
0
W
Cthulhu
RazzmaTazzV4
Cthulhu
7,456
372
612
2,370
8,038
5,307
84
2,145
5,893
27,617
0
L
1,736
155
0
545
5,513
4,758
0
4,301
1,212
0
15,332
W
Hades
9,625
545
528
2,057
7,261
4,249
146
1,473
5,788
22,366
0
L
Awilix
ohyeeezy
Awilix
6,418
1,958
0
123
9,955
3,993
0
7,327
2,628
0
22,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,567
Gold Earned
22,276
127
Minions Killed
74
5
Camps Cleared
7
608,455
Distance Traveled
559,506
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,554
630
45
4
2
184,207
2
L
Kuzenbo
7,176
598
21
2
0
219,904
0
W
Cthulhu
8,828
736
40
3
2
238,544
3
L
Chaac
7,665
639
20
2
4
134,656
0
W
Hades
8,185
682
42
4
1
185,704
1
L
Awilix
7,435
620
33
3
3
204,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role