Player Matchup

Arachne
Arachne
ExitStrategy-
Arachne
Level 88
God Stats
12W - 10L
1,510 SR
Queue Stats
27W - 51L
1,300 Elo+
Party 1
Osiris
Osiris
SuckMcTaint
Osiris
Level 69
God Stats
28W - 33L
1,380 SR
Queue Stats
276W - 321L
1,416 Elo+
Solo
Anubis
Anubis
Thanatos-Prime
Anubis
Level 141
God Stats
5W - 10L
1,401 SR
Queue Stats
210W - 282L
1,384 Elo+
Solo
Charybdis
Charybdis
biig_kahuna0
Charybdis
Level 69
God Stats
2W - 3L
1,335 SR
Queue Stats
73W - 82L
1,321 Elo+
Solo
Ymir
Ymir
jailbait16
Ymir
Level 95
God Stats
1W - 3L
1,542 SR
Queue Stats
96W - 119L
1,359 Elo+
Party 1
Team Averages
Level 92
1,433 SR
1,356 Elo+

VS

Team Averages
Level 87
1,431 SR
1,355 Elo+
Bellona
Bellona
Andres6157
Bellona
Level 126
God Stats
9W - 11L
1,443 SR
Queue Stats
656W - 753L
1,404 Elo+
Solo
Hun Batz
Hun Batz
DarkSpartacus
Hun Batz
Level 107
God Stats
1W - 1L
1,213 SR
Queue Stats
445W - 510L
1,380 Elo+
Solo
Heimdallr
Heimdallr
SoulReaperAzazel
Heimdallr
Level 68
God Stats
37W - 41L
1,458 SR
Queue Stats
145W - 212L
1,311 Elo+
Solo
Vulcan
Vulcan
Wiggy_Wig_Wam
Vulcan
Level 65
God Stats
33W - 29L
1,505 SR
Queue Stats
351W - 465L
1,271 Elo+
Solo
Ymir
Ymir
trefx86
Ymir
Level 67
God Stats
42W - 37L
1,536 SR
Queue Stats
130W - 136L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
9 / 3 / 0
10,174
535
12,288
16,143
6,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
16
0 / 3 / 2
9,181
483
7,252
15,377
15,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 2 / 3
8,358
440
3,422
6,990
3,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
biig_kahuna0
Charybdis
14
0 / 4 / 0
8,087
426
4,857
10,947
3,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 0
7,259
382
4,300
8,327
4,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Andres6157
Bellona
19
1 / 1 / 4
11,339
597
12,199
14,573
15,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
DarkSpartacus
Hun Batz
15
2 / 4 / 3
9,508
500
4,401
13,112
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
16
3 / 0 / 2
10,342
544
9,774
7,356
2,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 0
10,135
533
6,722
7,663
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
trefx86
Ymir
15
3 / 0 / 4
9,682
510
5,468
14,909
10,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
12
12
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
Andres6157
Bellona
1
1
4
3
W
Hun Batz
DarkSpartacus
Hun Batz
2
4
3
0.88
L
Arachne
9
3
0
3
W
Heimdallr
3
0
2
4
L
Osiris
0
3
2
0.33
L
0
2
3
0.75
W
3
4
0
0.75
L
Charybdis
biig_kahuna0
Charybdis
0
4
0
0
L
0
0
0
0
W
Ymir
trefx86
Ymir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,119
Damage
38,564
57,784
Taken
57,613
34,444
Mitigated
37,079
15,777
Healing
15,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Andres6157
Bellona
12,199
3,494
0
5,661
14,573
15,921
0
329
14,244
0
82,016
W
Hun Batz
DarkSpartacus
Hun Batz
4,401
1,669
0
1,782
13,112
4,653
0
764
12,348
0
68,453
L
Arachne
12,288
6,668
0
6,190
16,143
6,960
255
4,192
11,951
0
66,846
W
Heimdallr
9,774
5,479
655
2,365
7,356
2,700
3,000
2,619
4,737
0
69,601
L
Osiris
7,252
3,035
0
5,375
15,377
15,270
0
1,492
13,885
0
57,872
L
3,422
38
0
2,462
6,990
3,604
409
3,379
3,611
42,198
0
W
6,722
5,703
0
855
7,663
3,227
463
1,009
6,654
51,024
0
L
Charybdis
biig_kahuna0
Charybdis
4,857
2,318
0
1,250
10,947
3,705
289
1,414
9,533
0
53,660
L
4,300
38
0
500
8,327
4,905
74
1,713
6,614
30,944
0
W
Ymir
trefx86
Ymir
5,468
1,237
485
3,724
14,909
10,578
616
3,229
11,680
44,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,059
Gold Earned
51,006
460
Minions Killed
542
0
Camps Cleared
0
1,621,620
Distance Traveled
1,801,224
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,339
597
140
7
0
396,918
5
W
Hun Batz
9,508
500
104
5
0
358,377
4
L
Arachne
10,174
535
103
5
0
363,784
0
W
Heimdallr
10,342
544
127
7
0
354,414
2
L
Osiris
9,181
483
127
7
0
331,340
0
L
Anubis
8,358
440
93
5
0
237,061
4
W
Vulcan
10,135
533
109
6
0
358,469
0
L
Charybdis
8,087
426
97
5
0
330,415
5
L
Ymir
7,259
382
40
2
0
359,020
6
W
Ymir
9,682
510
62
3
0
333,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role