Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Masafune
Xing Tian
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 65L
1,354 Elo+
Solo
He Bo
He Bo
YUNG-_-COBAIN
He Bo
Level 88
God Stats
1W - 2L
1,285 SR
Queue Stats
59W - 81L
1,394 Elo+
Party 1
Team Averages
Level 59
1,428 SR
1,416 Elo+

VS

Team Averages
Level 81
1,449 SR
1,359 Elo+
Charybdis
Charybdis
AnkaRideCo
Charybdis
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,210 Elo+
Solo
Bacchus
Bacchus
Orinion
Bacchus
Level 120
God Stats
70W - 84L
1,498 SR
Queue Stats
389W - 400L
1,427 Elo+
Party 2
Janus
Janus
YoshiLionheart
Janus
Level 113
God Stats
33W - 64L
1,348 SR
Queue Stats
377W - 385L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 3 / 5
7,726
773
7,845
8,163
3,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Masafune
Xing Tian
10
2 / 1 / 8
7,524
752
4,558
10,009
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 3 / 7
7,489
749
8,569
6,348
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnkaRideCo
Charybdis
8
1 / 8 / 4
6,412
641
3,960
8,056
3,053
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Orinion
Bacchus
11
3 / 1 / 3
7,840
784
6,344
10,105
11,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 4 / 4
7,387
739
7,840
5,878
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
5
2.83
L
Charybdis
AnkaRideCo
Charybdis
1
8
4
0.38
W
Xing Tian
Masafune
Xing Tian
2
1
8
6
L
Bacchus
Orinion
Bacchus
3
1
3
4.5
W
5
3
7
2.83
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,972
Damage
18,144
24,520
Taken
24,039
15,589
Mitigated
16,263
1,471
Healing
3,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,845
2,784
0
698
8,163
3,383
1,190
5,467
2,446
0
21,160
L
Charybdis
AnkaRideCo
Charybdis
3,960
1,860
0
37
8,056
3,053
256
5,261
2,481
0
7,185
W
Xing Tian
Masafune
Xing Tian
4,558
583
0
773
10,009
9,919
138
4,587
5,203
12,615
0
L
Bacchus
Orinion
Bacchus
6,344
382
0
2,690
10,105
11,359
213
5,090
4,621
14,328
0
W
8,569
550
0
0
6,348
2,287
96
3,787
2,435
20,986
0
L
7,840
438
0
636
5,878
1,851
0
2,210
3,610
29,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,739
Gold Earned
21,639
84
Minions Killed
84
6
Camps Cleared
3
546,599
Distance Traveled
517,303
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,726
773
30
3
5
181,127
3
L
Charybdis
6,412
641
11
1
1
135,628
2
W
Xing Tian
7,524
752
14
1
0
189,840
1
L
Bacchus
7,840
784
14
1
1
211,818
2
W
He Bo
7,489
749
40
4
1
175,632
1
L
Janus
7,387
739
59
6
1
169,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role