Player Matchup

Chiron
Chiron
Chapaattack
Chiron
Level 21
God Stats
2W - 2L
1,741 SR
Queue Stats
22W - 37L
1,285 Elo+
Party 1
Sylvanus
Sylvanus
DaAngryTimmy
Sylvanus
Level 156
God Stats
1W - 2L
1,285 SR
Queue Stats
210W - 219L
1,407 Elo+
Party 1
Vulcan
Vulcan
MasterOogwae
Vulcan
Level 155
God Stats
5W - 7L
1,458 SR
Queue Stats
221W - 233L
1,430 Elo+
Party 1
Arachne
Arachne
SaltyBunnyTV
Arachne
Level 55
God Stats
11W - 7L
1,720 SR
Queue Stats
174W - 187L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
drascan
Cthulhu
Level 148
God Stats
18W - 19L
1,583 SR
Queue Stats
246W - 240L
1,452 Elo+
Party 1
Team Averages
Level 107
1,557 SR
1,384 Elo+

VS

Team Averages
Level 62
1,495 SR
1,395 Elo+
Cthulhu
Cthulhu
Angeless933
Cthulhu
Level 28
God Stats
1W - 2L
1,569 SR
Queue Stats
3W - 4L
1,280 Elo+
Party 3
Bakasura
Bakasura
AurelioSROSCURO
Bakasura
Level 34
God Stats
4W - 3L
1,559 SR
Queue Stats
11W - 11L
1,365 Elo+
Party 3
Achilles
Achilles
Insinon
Achilles
Level 28
God Stats
0W - 2L
1,402 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 2
Sol
Sol
XxNatsumex
Sol
Level 153
God Stats
7W - 11L
1,358 SR
Queue Stats
295W - 279L
1,470 Elo+
Party 2
Izanami
Izanami
mmmmm_Pineapple0
Izanami
Level 68
God Stats
41W - 34L
1,586 SR
Queue Stats
703W - 647L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
2 / 0 / 0
9,955
524
5,171
9,184
2,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
DaAngryTimmy
Sylvanus
18
11 / 4 / 1
12,380
652
18,829
16,829
9,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
16
1 / 2 / 1
10,337
544
9,831
8,530
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
SaltyBunnyTV
Arachne
18
4 / 2 / 3
11,139
586
7,878
17,262
7,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
drascan
Cthulhu
15
1 / 1 / 4
9,144
481
10,306
14,673
11,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Angeless933
Cthulhu
10
0 / 4 / 2
6,487
341
3,473
16,694
11,025
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
16
3 / 7 / 2
9,748
513
5,590
14,252
5,738
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Insinon
Achilles
12
1 / 5 / 3
7,271
383
8,260
16,077
12,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 2 / 0
9,635
507
9,683
10,580
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 1 / 1
7,383
389
3,466
9,070
2,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
19
Kills
9
9
Deaths
19
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Angeless933
Cthulhu
0
4
2
0.25
L
Bakasura
3
7
2
0.57
W
Chiron
2
0
0
2
W
Sylvanus
DaAngryTimmy
Sylvanus
11
4
1
2.88
L
Achilles
Insinon
Achilles
1
5
3
0.5
W
Vulcan
1
2
1
0.75
W
Arachne
SaltyBunnyTV
Arachne
4
2
3
2.75
L
5
2
0
2.5
W
Cthulhu
drascan
Cthulhu
1
1
4
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,015
Damage
30,472
66,478
Taken
66,673
33,932
Mitigated
36,082
22,953
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Angeless933
Cthulhu
3,473
509
196
2,958
16,694
11,025
27
10,425
6,269
17,403
0
L
Bakasura
5,590
3,649
140
4,949
14,252
5,738
175
6,712
7,540
0
33,157
W
Chiron
5,171
1,713
1,338
2,530
9,184
2,792
1,889
1,925
7,148
0
47,873
W
Sylvanus
DaAngryTimmy
Sylvanus
18,829
6,611
333
7,595
16,829
9,102
3,338
2,006
12,872
64,958
11,286
L
Achilles
Insinon
Achilles
8,260
2,362
0
2,449
16,077
12,631
429
9,469
6,608
0
23,494
W
Vulcan
9,831
2,395
153
3,209
8,530
3,000
2,291
3,776
4,181
70,242
0
W
Arachne
SaltyBunnyTV
Arachne
7,878
5,557
0
5,253
17,262
7,924
1,024
1,695
15,275
0
103,020
L
9,683
1,253
0
3,648
10,580
3,763
1,116
6,681
3,899
55,612
0
W
Cthulhu
drascan
Cthulhu
10,306
253
760
1,782
14,673
11,114
616
3,395
11,184
45,261
0
L
3,466
2,136
0
1,341
9,070
2,925
799
3,460
5,610
0
52,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,955
Gold Earned
40,524
552
Minions Killed
380
0
Camps Cleared
0
1,813,522
Distance Traveled
1,690,867
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,487
341
18
1
0
342,199
2
L
Bakasura
9,748
513
94
5
0
351,925
1
W
Chiron
9,955
524
106
6
0
299,837
0
W
Sylvanus
12,380
652
124
7
0
301,078
0
L
Achilles
7,271
383
36
2
0
335,479
5
W
Vulcan
10,337
544
127
7
0
387,947
5
W
Arachne
11,139
586
126
7
0
401,706
2
L
Sol
9,635
507
124
7
0
347,365
7
W
Cthulhu
9,144
481
69
4
0
422,954
4
L
Izanami
7,383
389
108
6
0
313,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role