Player Matchup

Sol
Sol
BaronTheCreator
Sol
Level 11
God Stats
7W - 4L
1,771 SR
Queue Stats
25W - 18L
1,693 Elo+
Solo
Neith
Neith
Diablo201
Neith
Level 26
God Stats
5W - 6L
1,209 SR
Queue Stats
156W - 124L
1,485 Elo+
Party 1
Thor
Thor
ICoNvIcTi0n
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,631 Elo+
Party 1
Sylvanus
Sylvanus
IceRunn3r
Sylvanus
Level 142
God Stats
31W - 33L
1,501 SR
Queue Stats
216W - 186L
1,504 Elo+
Party 1
Bellona
Bellona
Kiomy2306
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,697 Elo+
Solo
Team Averages
Level 40
1,496 SR
1,602 Elo+

VS

Team Averages
Level 15
1,569 SR
1,539 Elo+
Ullr
Ullr
AhegaoHoodiee
Ullr
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 49L
1,614 Elo+
Party 2
Heimdallr
Heimdallr
FR33B4NDJIG
Heimdallr
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 7L
1,492 Elo+
Solo
Da Ji
Da Ji
SirenSuccubi
Da Ji
Level 13
God Stats
12W - 15L
1,847 SR
Queue Stats
51W - 56L
1,637 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
elimbecil
Morgan Le Fay
Level 28
God Stats
2W - 2L
1,498 SR
Queue Stats
89W - 86L
1,379 Elo+
Solo
Horus
Horus
nelsonmundella
Horus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 171L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
6,856
623
4,452
5,693
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Diablo201
Neith
10
3 / 2 / 5
6,196
563
4,152
4,727
1,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 0
6,614
601
4,861
7,961
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
IceRunn3r
Sylvanus
10
4 / 2 / 7
6,459
587
8,767
7,403
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
Kiomy2306
Bellona
8
0 / 4 / 1
5,003
455
1,567
6,482
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,241
476
3,170
6,347
1,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
FR33B4NDJIG
Heimdallr
11
2 / 1 / 1
6,476
589
3,451
5,178
1,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
9 / 3 / 1
7,092
645
8,476
8,478
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
elimbecil
Morgan Le Fay
1
0 / 0 / 0
2,145
195
0
0
0
8
0 / 4 / 1
5,037
458
3,315
10,877
3,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
12
12
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
4
1
4
6
W
Neith
Diablo201
Neith
3
2
5
2.75
L
Heimdallr
FR33B4NDJIG
Heimdallr
2
1
1
2.5
W
2
3
0
0.67
W
Sylvanus
IceRunn3r
Sylvanus
4
2
7
3.75
W
Bellona
Kiomy2306
Bellona
0
4
1
0.13
L
9
3
1
3.17
L
Morgan Le Fay
elimbecil
Morgan Le Fay
0
0
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,799
Damage
18,412
32,266
Taken
30,880
16,309
Mitigated
10,036
10,494
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,170
1,204
0
830
6,347
1,752
0
3,974
2,333
0
23,607
W
4,452
1,143
121
2,065
5,693
1,540
2,960
0
5,693
34,350
0
W
Neith
Diablo201
Neith
4,152
1,571
0
1,571
4,727
1,281
246
0
4,727
0
25,134
L
Heimdallr
FR33B4NDJIG
Heimdallr
3,451
2,216
0
1,542
5,178
1,474
1,051
329
4,809
0
27,643
W
4,861
1,167
0
3,128
7,961
2,367
0
0
7,961
0
35,546
W
Sylvanus
IceRunn3r
Sylvanus
8,767
1,860
409
2,565
7,403
6,503
240
55
7,348
25,461
7,116
W
Bellona
Kiomy2306
Bellona
1,567
415
0
635
6,482
4,618
0
0
6,479
0
15,104
L
8,476
2,708
69
2,890
8,478
3,295
0
2,400
5,988
0
28,700
L
Morgan Le Fay
elimbecil
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
3,315
1,415
534
3,330
10,877
3,515
0
5,523
5,230
0
9,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,128
Gold Earned
25,991
275
Minions Killed
167
0
Camps Cleared
0
1,003,964
Distance Traveled
806,715
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,241
476
45
4
0
179,823
0
W
Sol
6,856
623
65
6
0
208,691
2
W
Neith
6,196
563
42
4
0
186,651
0
L
Heimdallr
6,476
589
64
6
0
183,576
0
W
Thor
6,614
601
85
8
0
217,547
3
W
Sylvanus
6,459
587
54
5
0
187,578
1
W
Bellona
5,003
455
29
3
0
203,497
0
L
Da Ji
7,092
645
41
4
0
221,495
2
L
Morgan Le Fay
2,145
195
0
0
0
0
0
L
Horus
5,037
458
17
2
0
221,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role