Player Matchup

Cerberus
Cerberus
BIGDUCKBILL
Cerberus
Level 21
God Stats
1W - 1L
1,268 SR
Queue Stats
35W - 36L
1,388 Elo+
Party 2
Anubis
Anubis
DemonK1ngDiablo
Anubis
Level 28
God Stats
14W - 13L
1,583 SR
Queue Stats
86W - 93L
1,378 Elo+
Solo
Neith
Neith
Lisowskowy
Neith
Level 11
God Stats
2W - 1L
1,617 SR
Queue Stats
12W - 12L
1,419 Elo+
Party 2
Nemesis
Nemesis
Pyrovi
Nemesis
Level 28
God Stats
25W - 27L
1,419 SR
Queue Stats
119W - 131L
1,358 Elo+
Solo
Bellona
Bellona
Relekath
Bellona
Level 42
God Stats
86W - 105L
1,482 SR
Queue Stats
167W - 197L
1,389 Elo+
Party 2
Team Averages
Level 26
1,474 SR
1,386 Elo+

VS

Team Averages
Level 36
1,450 SR
1,422 Elo+
Yemoja
Yemoja
Selldrudd
Yemoja
Level 18
God Stats
1W - 3L
1,360 SR
Queue Stats
19W - 25L
1,502 Elo+
Party 1
Eset
Eset
StormGod55
Eset
Level 42
God Stats
2W - 3L
1,508 SR
Queue Stats
16W - 25L
1,441 Elo+
Party 1
Chang'e
Chang'e
berkmodebeast
Chang'e
Level 86
God Stats
17W - 24L
1,414 SR
Queue Stats
90W - 122L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
poloharvy13
Danzaburou
Level 29
God Stats
13W - 31L
1,466 SR
Queue Stats
37W - 67L
1,386 Elo+
Party 1
Thor
Thor
sadboykenny
Thor
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 16L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIGDUCKBILL
Cerberus
4
0 / 1 / 0
3,402
567
174
2,483
851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
4,220
703
187
2,356
933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
6
0 / 3 / 0
3,642
607
1,515
3,224
741
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Pyrovi
Nemesis
6
3 / 0 / 0
4,294
716
832
2,611
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
Relekath
Bellona
7
3 / 0 / 1
4,718
786
2,401
3,026
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Selldrudd
Yemoja
3
1 / 0 / 1
3,325
554
546
1,159
391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,615
603
1,588
1,730
626
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
2
0 / 2 / 0
2,911
485
229
1,268
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
poloharvy13
Danzaburou
6
3 / 0 / 1
3,988
665
3,852
2,940
770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

3
0 / 3 / 0
3,092
515
819
3,536
706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
6
Kills
4
4
Deaths
6
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BIGDUCKBILL
Cerberus
0
1
0
0
W
0
0
0
0
W
Neith
0
3
0
0
W
Nemesis
Pyrovi
Nemesis
3
0
0
3
W
Bellona
Relekath
Bellona
3
0
1
3.5
L
Yemoja
Selldrudd
Yemoja
1
0
1
1.5
L
0
1
0
0
L
Chang'e
0
2
0
0
L
Danzaburou
poloharvy13
Danzaburou
3
0
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,109
Damage
7,034
13,700
Taken
10,633
5,186
Mitigated
2,709
4,944
Healing
2,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BIGDUCKBILL
Cerberus
174
0
0
374
2,483
851
145
124
2,359
3,987
0
W
187
34
0
726
2,356
933
690
1,344
1,012
17,141
0
W
Neith
1,515
734
0
675
3,224
741
945
351
2,873
0
13,752
W
Nemesis
Pyrovi
Nemesis
832
552
0
1,569
2,611
956
0
244
2,367
0
17,903
W
Bellona
Relekath
Bellona
2,401
1,052
0
1,600
3,026
1,705
450
300
2,726
0
17,891
L
Yemoja
Selldrudd
Yemoja
546
196
60
632
1,159
391
0
0
1,159
3,211
0
L
1,588
44
0
372
1,730
626
0
130
1,600
15,355
0
L
Chang'e
229
0
0
130
1,268
216
0
0
1,268
3,150
0
L
Danzaburou
poloharvy13
Danzaburou
3,852
1,596
0
731
2,940
770
0
174
2,766
0
12,921
L
819
390
0
384
3,536
706
0
57
3,479
0
5,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,276
Gold Earned
16,931
173
Minions Killed
75
0
Camps Cleared
0
571,588
Distance Traveled
466,602
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,402
567
16
3
0
101,721
1
W
Anubis
4,220
703
38
6
0
98,737
1
W
Neith
3,642
607
33
6
0
101,041
1
W
Nemesis
4,294
716
42
7
0
132,378
1
W
Bellona
4,718
786
44
7
0
137,711
1
L
Yemoja
3,325
554
5
1
0
55,460
0
L
Eset
3,615
603
33
6
0
103,541
0
L
Chang'e
2,911
485
6
1
0
43,295
0
L
Danzaburou
3,988
665
19
3
0
126,602
2
L
Thor
3,092
515
12
2
0
137,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role