Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond V
 
Hel
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond V
Daynum
Nemesis
Diamond V
Level 153
God Stats
3W - 2L
1,896 SR
Queue Stats
98W - 90L
2,021 MMR
Solo
Xing Tian
Xing Tian
Platinum V
FistulaTheGreat
Xing Tian
Platinum V
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 17L
1,994 MMR
Solo
Janus
Janus
Platinum I
RadiantK
Janus
Platinum I
Level 160
God Stats
20W - 18L
1,680 SR
Queue Stats
273W - 268L
2,013 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,615 SR
1,806 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,532 SR
2,001 MMR
Guan Yu
Guan Yu
Platinum II
Acipere
Guan Yu
Platinum II
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 69L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
BadgerHands
Ah Muzen Cab
Diamond V
Level 148
God Stats
0W - 2L
1,351 SR
Queue Stats
549W - 550L
1,967 MMR
Solo
Sol
Sol
Diamond II
Fäded
Sol
Diamond II
Level 148
God Stats
10W - 8L
1,650 SR
Queue Stats
321W - 314L
2,303 MMR
Solo
Odin
Odin
Diamond III
MrHockey1313
Odin
Diamond III
Level 143
God Stats
1W - 1L
1,833 SR
Queue Stats
190W - 181L
2,274 MMR
Solo
Sobek
Sobek
Platinum I
ratkinin
Sobek
Platinum I
Level 62
God Stats
3W - 5L
1,329 SR
Queue Stats
271W - 272L
1,962 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
8 / 1 / 12
14,382
654
16,983
10,970
4,506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
 
Hel
19
4 / 4 / 12
13,084
595
11,938
15,959
16,847
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Daynum
Nemesis
20
10 / 2 / 13
13,510
614
18,228
17,902
8,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
FistulaTheGreat
Xing Tian
16
3 / 3 / 19
11,706
532
8,506
25,196
25,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
RadiantK
Janus
20
5 / 2 / 10
13,609
619
13,517
8,836
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatGilgameshArtemisMorgan Le FayOsiris

VS

Bans
SetFenrirKaliAthenaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Acipere
Guan Yu
18
2 / 7 / 6
11,046
502
7,763
22,352
18,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ah Muzen Cab
BadgerHands
Ah Muzen Cab
19
1 / 4 / 2
11,093
504
4,952
11,636
3,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sol
Fäded
Sol
19
3 / 5 / 6
12,146
552
14,750
16,711
7,388
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
4 / 7 / 7
10,461
476
8,156
18,521
11,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
ratkinin
Sobek
16
2 / 7 / 5
10,469
476
6,113
20,475
23,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
30
Kills
12
12
Deaths
30
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
1
12
14
W
Hel
 
Hel
4
4
12
2.5
L
Guan Yu
Acipere
Guan Yu
2
7
6
0.71
L
Ah Muzen Cab
BadgerHands
Ah Muzen Cab
1
4
2
0.5
W
Nemesis
Daynum
Nemesis
10
2
13
8.25
W
Xing Tian
FistulaTheGreat
Xing Tian
3
3
19
4.17
L
Sol
Fäded
Sol
3
5
6
1.2
L
4
7
7
1.07
W
Janus
RadiantK
Janus
5
2
10
5
L
Sobek
ratkinin
Sobek
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,172
Damage
41,734
78,863
Taken
89,695
59,207
Mitigated
63,956
30,124
Healing
23,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
16,983
12,610
0
3,799
10,970
4,506
6,287
2,803
8,167
0
140,753
W
Hel
 
Hel
11,938
671
5,770
7,809
15,959
16,847
563
4,533
11,426
79,416
0
L
Guan Yu
Acipere
Guan Yu
7,763
1,824
777
6,081
22,352
18,193
606
10,061
12,064
0
62,611
L
Ah Muzen Cab
BadgerHands
Ah Muzen Cab
4,952
1,878
0
4,409
11,636
3,995
2,218
2,940
8,585
0
110,487
W
Nemesis
Daynum
Nemesis
18,228
9,534
0
5,029
17,902
8,618
1,528
7,304
10,598
0
94,606
W
Xing Tian
FistulaTheGreat
Xing Tian
8,506
577
0
5,746
25,196
25,935
602
6,077
19,119
33,270
0
L
Sol
Fäded
Sol
14,750
3,113
0
5,846
16,711
7,388
0
6,460
9,968
100,200
0
L
8,156
1,786
0
2,511
18,521
11,217
0
7,271
10,666
0
57,695
W
Janus
RadiantK
Janus
13,517
754
0
1,971
8,836
3,301
844
3,580
5,256
96,370
0
L
Sobek
ratkinin
Sobek
6,113
488
0
3,401
20,475
23,163
0
6,008
14,295
21,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,291
Gold Earned
55,215
723
Minions Killed
616
0
Camps Cleared
0
2,228,215
Distance Traveled
2,071,113
42
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,382
654
243
11
0
400,435
10
W
Hel
13,084
595
138
6
0
416,484
7
L
Guan Yu
11,046
502
134
6
0
417,232
5
L
Ah Muzen Cab
11,093
504
190
9
0
411,029
7
W
Nemesis
13,510
614
125
6
0
490,210
4
W
Xing Tian
11,706
532
29
1
0
449,039
8
L
Sol
12,146
552
183
8
0
410,563
9
L
Odin
10,461
476
93
4
0
428,876
3
W
Janus
13,609
619
188
9
0
472,047
13
L
Sobek
10,469
476
16
1
0
403,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role