Player Matchup

Chang'e
Chang'e
LilGnomie
Chang'e
Level 9
God Stats
2W - 2L
1,734 SR
Queue Stats
7W - 11L
1,346 Elo+
Party 2
Cthulhu
Cthulhu
mcnuggets13
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,657 Elo+
Party 2
Da Ji
Da Ji
shrimpdaddy3000
Da Ji
Level 16
God Stats
2W - 2L
1,734 SR
Queue Stats
8W - 10L
1,346 Elo+
Party 2
Team Averages
Level 16
1,656 SR
1,450 Elo+

VS

Team Averages
Level 51
1,458 SR
1,469 Elo+
Bacchus
Bacchus
FreebandzzJunkie
Bacchus
Level 75
God Stats
3W - 1L
1,548 SR
Queue Stats
50W - 52L
1,474 Elo+
Party 1
Ullr
Ullr
MEATH0Ok
Ullr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,467 Elo+
Party 1
Ra
Ra
PoroLad
Ra
Level 9
God Stats
1W - 1L
1,327 SR
Queue Stats
13W - 14L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LilGnomie
Chang'e
16
4 / 4 / 7
11,955
664
9,030
13,622
5,160
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
mcnuggets13
Cthulhu
15
4 / 5 / 8
12,499
694
10,978
16,592
16,211
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 8 / 6
12,649
703
19,082
18,614
11,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 12
11,170
621
9,018
14,458
15,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
18
12 / 7 / 2
13,476
749
13,761
18,738
9,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 11
12,523
696
15,111
15,211
10,690
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
15
Kills
17
17
Deaths
15
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
L
Chang'e
LilGnomie
Chang'e
4
4
7
1.88
W
Ullr
12
7
2
1.86
W
4
4
11
2.38
L
Cthulhu
mcnuggets13
Cthulhu
4
5
8
1.6
L
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,090
Damage
37,890
48,828
Taken
48,407
33,316
Mitigated
35,060
15,329
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,018
1,282
0
1,514
14,458
15,223
101
6,401
8,057
21,178
0
L
Chang'e
LilGnomie
Chang'e
9,030
775
5,594
3,985
13,622
5,160
0
9,492
4,130
33,008
0
W
Ullr
13,761
6,538
0
2,004
18,738
9,147
2,038
7,393
11,345
0
58,747
W
15,111
2,539
3,453
6,720
15,211
10,690
601
6,869
8,342
45,696
0
L
Cthulhu
mcnuggets13
Cthulhu
10,978
952
1,139
2,081
16,592
16,211
205
8,149
8,443
31,018
0
L
19,082
4,506
0
2,530
18,614
11,945
0
7,094
11,520
0
39,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,103
Gold Earned
37,169
129
Minions Killed
186
3
Camps Cleared
13
869,036
Distance Traveled
858,024
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,170
621
25
1
2
286,583
0
L
Chang'e
11,955
664
46
3
1
296,028
0
W
Ullr
13,476
749
82
5
9
300,577
0
W
Ra
12,523
696
79
4
2
270,864
0
L
Cthulhu
12,499
694
56
3
1
283,176
0
L
Da Ji
12,649
703
27
2
1
289,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role