Player Matchup

Ullr
Ullr
 
Ullr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Dieguito23121
Jing Wei
Level 148
God Stats
1W - 2L
1,331 SR
Queue Stats
14W - 15L
1,589 Elo+
Solo
Ares
Ares
Kosmoeba
Ares
Level 106
God Stats
7W - 5L
1,776 SR
Queue Stats
405W - 339L
1,599 Elo+
Solo
Mercury
Mercury
MatrixHead96
Mercury
Level 122
God Stats
8W - 9L
1,262 SR
Queue Stats
72W - 72L
1,556 Elo+
Solo
Team Averages
Level 116
1,474 SR
1,549 Elo+

VS

Team Averages
Level 125
1,566 SR
1,563 Elo+
Cthulhu
Cthulhu
Ale Schiara
Cthulhu
Level 155
God Stats
12W - 19L
1,548 SR
Queue Stats
461W - 437L
1,601 Elo+
Party 1
Sylvanus
Sylvanus
Blueghus19
Sylvanus
Level 129
God Stats
14W - 11L
1,567 SR
Queue Stats
1,020W - 1,070L
1,539 Elo+
Party 1
Bacchus
Bacchus
DarkLOST6089
Bacchus
Level 160
God Stats
0W - 2L
1,525 SR
Queue Stats
604W - 561L
1,584 Elo+
Party 1
Ymir
Ymir
PDragonn
Ymir
Level 136
God Stats
27W - 20L
1,553 SR
Queue Stats
410W - 381L
1,566 Elo+
Party 1
Cerberus
Cerberus
maconhudo1
Cerberus
Level 47
God Stats
10W - 5L
1,635 SR
Queue Stats
115W - 130L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
3 / 1 / 6
8,375
698
5,576
6,955
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
13
7 / 2 / 5
7,909
659
8,460
5,727
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Dieguito23121
Jing Wei
13
5 / 3 / 4
8,058
672
10,736
9,361
3,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
11
3 / 4 / 14
7,306
609
8,621
11,506
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
MatrixHead96
Mercury
14
9 / 2 / 7
8,435
703
7,029
9,307
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ale Schiara
Cthulhu
9
3 / 6 / 6
6,690
558
7,303
11,555
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Blueghus19
Sylvanus
10
4 / 5 / 3
6,865
572
5,818
10,406
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
DarkLOST6089
Bacchus
8
0 / 6 / 2
5,402
450
2,622
7,127
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
12
4 / 6 / 2
7,438
620
5,643
12,297
7,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
maconhudo1
Cerberus
10
1 / 4 / 3
6,044
504
3,821
10,292
4,309
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
27
Kills
12
12
Deaths
27
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
1
6
6
W
Baron Samedi
 
Baron Samedi
7
2
5
4.75
L
Cthulhu
Ale Schiara
Cthulhu
3
6
6
1
L
Sylvanus
Blueghus19
Sylvanus
4
5
3
1.1
L
Bacchus
DarkLOST6089
Bacchus
0
6
2
0.17
W
Jing Wei
Dieguito23121
Jing Wei
5
3
4
2.33
W
Ares
3
4
14
2.5
W
Mercury
MatrixHead96
Mercury
9
2
7
6.25
L
Ymir
4
6
2
0.83
L
Cerberus
maconhudo1
Cerberus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,422
Damage
25,207
42,856
Taken
51,677
20,229
Mitigated
25,435
10,120
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,576
2,320
0
1,932
6,955
2,403
0
3,635
3,220
0
60,808
W
Baron Samedi
 
Baron Samedi
8,460
1,898
635
2,058
5,727
1,690
29
4,327
1,301
33,966
0
L
Cthulhu
Ale Schiara
Cthulhu
7,303
351
266
869
11,555
5,155
0
4,692
6,863
22,555
0
L
Sylvanus
Blueghus19
Sylvanus
5,818
1,303
548
2,814
10,406
4,791
0
3,920
6,486
26,064
10,516
L
Bacchus
DarkLOST6089
Bacchus
2,622
376
0
511
7,127
3,386
0
1,183
5,944
21,287
0
W
Jing Wei
Dieguito23121
Jing Wei
10,736
7,443
0
1,978
9,361
3,311
134
6,200
2,964
0
55,280
W
Ares
8,621
1,096
0
2,204
11,506
9,660
0
5,483
5,683
19,486
0
W
Mercury
MatrixHead96
Mercury
7,029
3,555
0
1,313
9,307
3,165
0
3,724
5,418
0
58,683
L
Ymir
5,643
1,969
0
2,811
12,297
7,794
0
2,479
9,818
28,809
2,742
L
Cerberus
maconhudo1
Cerberus
3,821
284
0
1,701
10,292
4,309
0
4,807
5,485
21,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,083
Gold Earned
32,439
407
Minions Killed
248
0
Camps Cleared
0
1,278,833
Distance Traveled
1,202,253
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,375
698
119
10
0
250,964
2
W
Baron Samedi
7,909
659
65
5
0
228,555
6
L
Cthulhu
6,690
558
38
3
0
260,229
3
L
Sylvanus
6,865
572
68
6
0
227,002
0
L
Bacchus
5,402
450
39
3
0
242,340
3
W
Jing Wei
8,058
672
102
9
0
242,257
0
W
Ares
7,306
609
26
2
0
235,390
4
W
Mercury
8,435
703
95
8
0
321,667
2
L
Ymir
7,438
620
62
5
0
229,924
0
L
Cerberus
6,044
504
41
3
0
242,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role