Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AgitativeWalrus
Cerberus
Level 107
God Stats
12W - 10L
1,648 SR
Queue Stats
253W - 262L
1,540 Elo+
Party 2
Nike
Nike
JDPatterson2020
Nike
Level 32
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 12L
1,608 Elo+
Party 2
Medusa
Medusa
RummDogg88
Medusa
Level 116
God Stats
55W - 44L
1,611 SR
Queue Stats
239W - 223L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
sniznad
Kukulkan
Level 138
God Stats
5W - 11L
1,507 SR
Queue Stats
1,274W - 1,299L
1,581 Elo+
Party 2
Team Averages
Level 87
1,553 SR
1,556 Elo+

VS

Team Averages
Level 71
1,633 SR
1,548 Elo+
Cthulhu
Cthulhu
Digess
Cthulhu
Level 109
God Stats
2W - 1L
1,939 SR
Queue Stats
42W - 24L
1,620 Elo+
Party 1
Hel
Hel
KingsSlayer25
Hel
Level 107
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
StellzBeSlidin_
Danzaburou
Level 46
God Stats
7W - 13L
1,499 SR
Queue Stats
219W - 276L
1,447 Elo+
Party 3
Discordia
Discordia
Wet Dry Lost
Discordia
Level 28
God Stats
4W - 5L
1,561 SR
Queue Stats
96W - 55L
1,722 Elo+
Party 1
Mercury
Mercury
bIiqn__
Mercury
Level 65
God Stats
3W - 5L
1,619 SR
Queue Stats
131W - 126L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
7 / 2 / 4
8,393
600
7,349
8,627
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
10
3 / 0 / 6
6,996
500
4,584
7,926
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
2 / 1 / 1
6,530
466
3,703
7,000
4,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
RummDogg88
Medusa
14
5 / 3 / 1
8,545
610
8,658
8,635
3,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Kukulkan
sniznad
Kukulkan
13
1 / 4 / 7
8,120
580
6,228
7,501
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Digess
Cthulhu
10
1 / 2 / 3
6,058
433
6,000
7,953
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 1
6,212
444
2,369
7,537
2,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
StellzBeSlidin_
Danzaburou
11
2 / 5 / 2
7,142
510
3,878
8,901
2,291
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Wet Dry Lost
Discordia
13
3 / 4 / 4
7,477
534
7,749
6,970
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
bIiqn__
Mercury
12
3 / 4 / 2
7,128
509
5,604
9,710
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
18
Kills
10
10
Deaths
18
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
2
4
4.5
W
Cerberus
3
0
6
6
L
Cthulhu
Digess
Cthulhu
1
2
3
1.25
W
2
1
1
2.5
L
1
3
1
0.5
W
Medusa
RummDogg88
Medusa
5
3
1
1.83
L
Danzaburou
StellzBeSlidin_
Danzaburou
2
5
2
0.6
L
Discordia
Wet Dry Lost
Discordia
3
4
4
1.25
L
Mercury
bIiqn__
Mercury
3
4
2
1
W
Kukulkan
sniznad
Kukulkan
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,522
Damage
25,600
39,689
Taken
41,071
20,930
Mitigated
15,920
8,072
Healing
7,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,349
3,631
0
2,630
8,627
5,474
360
2,996
5,457
0
51,973
W
Cerberus
4,584
463
0
1,911
7,926
5,472
0
3,134
4,570
14,084
0
L
Cthulhu
Digess
Cthulhu
6,000
323
0
1,787
7,953
5,820
145
4,192
3,436
20,773
0
W
3,703
238
0
2,141
7,000
4,069
514
2,763
4,042
0
29,342
L
2,369
151
711
2,584
7,537
2,094
0
383
6,863
24,935
0
W
Medusa
RummDogg88
Medusa
8,658
3,904
0
1,040
8,635
3,227
396
1,662
6,850
0
61,236
L
Danzaburou
StellzBeSlidin_
Danzaburou
3,878
1,969
0
1,451
8,901
2,291
0
2,504
6,397
0
32,033
L
Discordia
Wet Dry Lost
Discordia
7,749
489
0
270
6,970
2,158
264
2,632
4,338
44,212
0
L
Mercury
bIiqn__
Mercury
5,604
2,923
0
722
9,710
3,557
0
1,484
8,180
0
37,794
W
Kukulkan
sniznad
Kukulkan
6,228
1,033
0
350
7,501
2,688
0
4,763
2,652
59,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,584
Gold Earned
34,017
394
Minions Killed
298
0
Camps Cleared
0
1,334,356
Distance Traveled
1,355,498
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,393
600
84
6
0
307,309
4
W
Cerberus
6,996
500
22
2
0
293,762
6
L
Cthulhu
6,058
433
43
3
0
267,110
4
W
Nike
6,530
466
60
4
0
244,922
3
L
Hel
6,212
444
44
3
0
254,358
1
W
Medusa
8,545
610
109
8
0
238,626
4
L
Danzaburou
7,142
510
69
5
0
240,062
0
L
Discordia
7,477
534
80
6
0
266,060
5
L
Mercury
7,128
509
62
4
0
327,908
0
W
Kukulkan
8,120
580
119
9
0
249,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role