Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nox
Nox
Gold V
xXINMUNEXx
Nox
Gold V
Level 141
God Stats
11W - 6L
1,555 SR
Queue Stats
78W - 70L
1,357 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,518 SR
1,452 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,441 SR
1,461 MMR
King Arthur
King Arthur
Bronze III
FrancoJ7
King Arthur
Bronze III
Level 40
God Stats
0W - 1L
1,845 SR
Queue Stats
4W - 7L
1,417 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Mate07x
Hou Yi
Bronze III
Level 105
God Stats
0W - 1L
1,188 SR
Queue Stats
4W - 8L
1,379 MMR
Party 1
He Bo
He Bo
Bronze III
SandinoMjt
He Bo
Bronze III
Level 128
God Stats
0W - 1L
1,289 SR
Queue Stats
3W - 3L
1,588 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
7 / 0 / 8
9,526
794
12,469
8,508
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
13
6 / 2 / 7
9,376
781
13,246
11,043
4,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 0 / 12
9,770
814
5,563
9,990
9,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SobekPersephoneGilgameshDiscordiaTiamat

VS

Bans
YemojaDanzaburouCabrakanArtemisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrancoJ7
King Arthur
10
0 / 6 / 2
7,085
590
9,189
15,752
12,313
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Mate07x
Hou Yi
11
1 / 5 / 1
7,447
621
4,288
12,038
4,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
10
1 / 5 / 0
7,433
619
6,262
8,848
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
2
2
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
0
8
11
W
Medusa
 
Medusa
6
2
7
4.75
L
King Arthur
FrancoJ7
King Arthur
0
6
2
0.17
L
Hou Yi
Mate07x
Hou Yi
1
5
1
0.3
L
He Bo
1
5
0
0.2
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,278
Damage
19,739
29,541
Taken
36,638
16,430
Mitigated
19,269
10,848
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,469
2,257
114
3,796
8,508
2,984
1,093
3,296
5,212
38,312
0
W
Medusa
 
Medusa
13,246
4,446
0
3,184
11,043
4,312
817
1,439
9,604
0
47,397
L
King Arthur
FrancoJ7
King Arthur
9,189
615
0
3,351
15,752
12,313
0
6,139
9,613
0
24,435
L
Hou Yi
Mate07x
Hou Yi
4,288
1,558
0
1,625
12,038
4,159
0
7,451
4,587
0
14,632
L
He Bo
6,262
99
0
1,237
8,848
2,797
0
4,701
4,147
23,260
0
W
5,563
995
0
3,754
9,990
9,134
594
1,583
8,407
14,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,672
Gold Earned
21,965
159
Minions Killed
109
5
Camps Cleared
4
706,073
Distance Traveled
656,353
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,526
794
74
6
3
237,981
6
W
Medusa
9,376
781
59
5
2
238,255
2
L
King Arthur
7,085
590
32
3
1
215,367
1
L
Hou Yi
7,447
621
36
3
2
222,587
3
L
He Bo
7,433
619
41
3
1
218,399
5
W
Nox
9,770
814
26
2
0
229,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role