Player Matchup

Horus
Horus
BigFatFilthyJew
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Charybdis
Charybdis
Capt_Try-Hard365
Charybdis
Level 124
God Stats
24W - 24L
1,577 SR
Queue Stats
979W - 922L
1,572 Elo+
Party 3
Ne Zha
Ne Zha
DerekWies10
Ne Zha
Level 30
God Stats
2W - 2L
1,735 SR
Queue Stats
163W - 124L
1,583 Elo+
Party 2
Tiamat
Tiamat
JonWiesss12
Tiamat
Level 101
God Stats
2W - 2L
1,416 SR
Queue Stats
72W - 60L
1,594 Elo+
Party 2
Sylvanus
Sylvanus
Zaldrizez
Sylvanus
Level 160
God Stats
3W - 3L
1,401 SR
Queue Stats
347W - 315L
1,613 Elo+
Party 3
Team Averages
Level 84
1,526 SR
1,572 Elo+

VS

Team Averages
Level 94
1,650 SR
1,535 Elo+
Tiamat
Tiamat
CantOutfoxAFox
Tiamat
Level 158
God Stats
17W - 23L
1,808 SR
Queue Stats
285W - 227L
1,625 Elo+
Party 1
Freya
Freya
MirokuNightlife
Freya
Level 47
God Stats
3W - 3L
1,460 SR
Queue Stats
200W - 224L
1,371 Elo+
Solo
Ullr
Ullr
Papa Lucasss
Ullr
Level 48
God Stats
0W - 2L
1,288 SR
Queue Stats
249W - 233L
1,548 Elo+
Party 1
Ganesha
Ganesha
SayNoToZro
Ganesha
Level 68
God Stats
5W - 1L
1,928 SR
Queue Stats
181W - 173L
1,509 Elo+
Party 1
Pele
Pele
WhoaLetsGetPeas
Pele
Level 148
God Stats
10W - 4L
1,765 SR
Queue Stats
178W - 154L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 0
6,842
622
7,217
4,461
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
13
14 / 1 / 0
8,273
752
9,326
5,341
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
10
0 / 1 / 6
5,967
542
1,753
6,231
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
11
0 / 0 / 4
6,345
577
2,797
4,160
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Zaldrizez
Sylvanus
9
0 / 3 / 9
5,493
499
2,260
6,975
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
5,992
545
3,101
4,842
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 6 / 0
5,162
469
3,074
8,370
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 9 / 3
4,331
394
1,115
7,707
1,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
SayNoToZro
Ganesha
9
1 / 4 / 3
5,535
503
2,071
8,318
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 0
5,828
530
2,400
6,135
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
20
Kills
7
7
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
0
3
L
2
2
1
1.25
W
Charybdis
14
1
0
14
W
Ne Zha
0
1
6
3
W
Tiamat
0
0
4
2
L
2
6
0
0.33
L
0
9
3
0.17
L
Ganesha
SayNoToZro
Ganesha
1
4
3
0.63
L
2
1
0
2
W
Sylvanus
Zaldrizez
Sylvanus
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,353
Damage
11,761
27,168
Taken
35,372
11,785
Mitigated
11,228
9,160
Healing
7,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,217
3,682
126
983
4,461
1,987
0
1,691
2,719
0
29,485
L
3,101
72
0
1,635
4,842
2,099
0
1,493
3,183
32,953
0
W
Charybdis
9,326
4,841
0
1,152
5,341
1,573
804
1,110
4,201
0
46,542
W
Ne Zha
1,753
550
0
3,159
6,231
1,849
0
1,653
4,482
0
32,409
W
Tiamat
2,797
263
0
1,964
4,160
1,892
0
1,125
2,949
39,114
0
L
3,074
1,194
0
1,693
8,370
1,982
0
310
8,030
16,126
0
L
1,115
756
0
580
7,707
1,252
0
575
7,132
0
7,613
L
Ganesha
SayNoToZro
Ganesha
2,071
181
0
1,160
8,318
4,206
0
1,258
7,030
16,357
0
L
2,400
432
0
2,730
6,135
1,689
0
738
5,327
0
25,912
W
Sylvanus
Zaldrizez
Sylvanus
2,260
923
678
1,098
6,975
4,484
224
2,344
4,571
12,893
5,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
26,848
360
Minions Killed
211
0
Camps Cleared
0
1,038,494
Distance Traveled
1,005,973
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,842
622
55
5
0
219,660
2
L
Tiamat
5,992
545
91
8
0
217,155
2
W
Charybdis
8,273
752
93
8
0
190,148
0
W
Ne Zha
5,967
542
81
7
0
243,621
2
W
Tiamat
6,345
577
95
9
0
205,361
2
L
Freya
5,162
469
27
2
0
184,009
1
L
Ullr
4,331
394
18
2
0
166,058
0
L
Ganesha
5,535
503
13
1
0
195,876
1
L
Pele
5,828
530
62
6
0
242,875
1
W
Sylvanus
5,493
499
36
3
0
179,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role