Player Matchup

Fafnir
Fafnir
Diamond IV
BLAZE13799
Fafnir
Diamond IV
Level 143
God Stats
18W - 9L
1,594 SR
Queue Stats
770W - 778L
2,184 MMR
Solo
Anhur
Anhur
Diamond III
CarryMeOrTroll
Anhur
Diamond III
Level 64
God Stats
8W - 11L
1,555 SR
Queue Stats
237W - 247L
2,154 MMR
Solo
Janus
Janus
Masters
MohnJilton
Janus
Masters
Level 158
God Stats
8W - 9L
1,589 SR
Queue Stats
273W - 252L
2,245 MMR
Solo
Horus
Horus
Diamond III
Mаestro
Horus
Diamond III
Level 153
God Stats
6W - 7L
1,608 SR
Queue Stats
312W - 302L
2,198 MMR
Solo
Thanatos
Thanatos
Diamond IV
Nark666
Thanatos
Diamond IV
Level 147
God Stats
6W - 8L
1,551 SR
Queue Stats
200W - 196L
2,200 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,579 SR
2,196 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,545 SR
2,072 MMR
Raijin
Raijin
Platinum I
 
Raijin
Platinum I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond III
Gabriеlla
Gilgamesh
Diamond III
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 68L
2,221 MMR
Solo
Artemis
Artemis
Diamond III
Pandalize
Artemis
Diamond III
Level 159
God Stats
5W - 5L
1,603 SR
Queue Stats
446W - 433L
2,189 MMR
Party 1
Athena
Athena
Diamond III
llReignll
Athena
Diamond III
Level 149
God Stats
8W - 18L
1,572 SR
Queue Stats
569W - 560L
2,292 MMR
Party 1
Hercules
Hercules
Diamond III
notWarden
Hercules
Diamond III
Level 146
God Stats
1W - 7L
1,547 SR
Queue Stats
586W - 583L
2,158 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BLAZE13799
Fafnir
16
2 / 0 / 8
12,157
579
4,728
13,565
20,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 2 / 6
13,327
635
15,307
16,755
7,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
20
9 / 0 / 11
14,577
694
16,370
11,085
5,753
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Mаestro
Horus
20
5 / 4 / 14
13,795
657
19,714
22,146
26,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Nark666
Thanatos
18
8 / 3 / 10
12,318
587
10,288
15,010
7,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OsirisMorgan Le FayOdinTiamat

VS

Bans
KaliPersephoneSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
3 / 5 / 1
11,273
537
7,045
12,266
4,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Gabriеlla
Gilgamesh
18
1 / 10 / 4
11,024
525
12,339
26,643
25,162
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Pandalize
Artemis
17
1 / 5 / 0
10,334
492
7,879
12,774
3,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
llReignll
Athena
16
4 / 4 / 3
10,498
500
10,047
17,456
6,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
notWarden
Hercules
13
0 / 6 / 7
8,895
424
5,435
21,175
13,030
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
24
30
Kills
9
9
Deaths
30
49
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
1
0.7
W
Fafnir
BLAZE13799
Fafnir
2
0
8
6
W
6
2
6
4.5
L
Gilgamesh
Gabriеlla
Gilgamesh
1
10
4
0.3
W
Janus
9
0
11
14.5
W
Horus
Mаestro
Horus
5
4
14
3
W
Thanatos
Nark666
Thanatos
8
3
10
4.33
L
Artemis
Pandalize
Artemis
1
5
0
0.2
L
Athena
llReignll
Athena
4
4
3
1.38
L
Hercules
notWarden
Hercules
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,407
Damage
42,745
78,561
Taken
90,314
67,344
Mitigated
53,911
44,538
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,045
710
260
3,430
12,266
4,982
532
4,781
7,206
92,000
0
W
Fafnir
BLAZE13799
Fafnir
4,728
1,096
0
4,826
13,565
20,483
520
2,614
10,951
29,011
0
W
15,307
8,911
0
7,894
16,755
7,362
8,466
3,659
13,096
0
117,862
L
Gilgamesh
Gabriеlla
Gilgamesh
12,339
2,063
0
4,481
26,643
25,162
1,516
5,583
20,100
17,010
58,631
W
Janus
16,370
1,180
877
4,596
11,085
5,753
1,039
2,866
8,219
121,989
0
W
Horus
Mаestro
Horus
19,714
6,474
2,027
9,030
22,146
26,557
1,559
7,481
14,665
10,337
73,886
W
Thanatos
Nark666
Thanatos
10,288
1,943
0
15,288
15,010
7,189
2,478
5,700
9,310
0
89,998
L
Artemis
Pandalize
Artemis
7,879
3,878
0
2,492
12,774
3,917
749
2,789
9,933
0
93,795
L
Athena
llReignll
Athena
10,047
1,836
0
4,546
17,456
6,820
0
3,755
13,293
69,226
0
L
Hercules
notWarden
Hercules
5,435
1,873
0
5,062
21,175
13,030
0
6,618
13,807
0
19,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,174
Gold Earned
52,024
678
Minions Killed
621
0
Camps Cleared
0
2,240,935
Distance Traveled
1,951,537
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,273
537
186
9
0
379,082
6
W
Fafnir
12,157
579
46
2
0
425,823
7
W
Anhur
13,327
635
179
9
0
404,376
7
L
Gilgamesh
11,024
525
138
7
0
364,501
5
W
Janus
14,577
694
213
10
0
507,773
3
W
Horus
13,795
657
136
6
0
439,356
4
W
Thanatos
12,318
587
104
5
0
463,607
6
L
Artemis
10,334
492
151
7
0
343,117
4
L
Athena
10,498
500
120
6
0
452,120
1
L
Hercules
8,895
424
26
1
0
412,717
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role