Player Matchup

Ymir
Ymir
DoUwannaSmashBro
Ymir
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,325 Elo+
Party 2
Scylla
Scylla
YBEZ DEMOLISH
Scylla
Level 154
God Stats
17W - 12L
1,532 SR
Queue Stats
112W - 136L
1,485 Elo+
Party 2
Fenrir
Fenrir
deetz43
Fenrir
Level 109
God Stats
2W - 1L
1,503 SR
Queue Stats
68W - 52L
1,554 Elo+
Party 2
Team Averages
Level 90
1,512 SR
1,454 Elo+

VS

Team Averages
Level 79
1,570 SR
1,467 Elo+
Kuzenbo
Kuzenbo
JoshGuy606
Kuzenbo
Level 106
God Stats
5W - 4L
1,551 SR
Queue Stats
307W - 293L
1,497 Elo+
Party 1
Cupid
Cupid
SC-Robbie791usmc
Cupid
Level 22
God Stats
26W - 20L
1,658 SR
Queue Stats
51W - 42L
1,552 Elo+
Party 1
Agni
Agni
TheNewJSnake
Agni
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 108L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 16
11,213
623
2,342
14,826
10,086
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
16 / 3 / 9
14,448
803
24,902
12,066
5,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
deetz43
Fenrir
18
13 / 2 / 12
14,079
782
23,690
15,922
14,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JoshGuy606
Kuzenbo
14
3 / 5 / 4
10,891
605
15,613
24,398
38,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 11 / 1
12,612
701
11,843
18,407
6,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 13 / 3
10,697
594
6,275
15,357
4,339
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
29
Kills
9
9
Deaths
29
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
16
2
L
Kuzenbo
JoshGuy606
Kuzenbo
3
5
4
1
L
5
11
1
0.5
L
1
13
3
0.19
W
16
3
9
6.83
W
Fenrir
deetz43
Fenrir
13
2
12
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,934
Damage
33,731
42,814
Taken
58,162
29,421
Mitigated
49,162
11,919
Healing
4,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,342
951
0
502
14,826
10,086
0
8,830
5,996
10,347
0
L
Kuzenbo
JoshGuy606
Kuzenbo
15,613
4,991
50
2,283
24,398
38,257
15
12,292
11,207
33,313
0
L
11,843
5,183
919
716
18,407
6,566
614
9,144
8,764
0
39,896
L
6,275
0
0
379
15,357
4,339
0
5,421
9,213
27,529
0
W
24,902
2,280
561
4,683
12,066
5,111
1,025
5,239
6,827
79,561
0
W
Fenrir
deetz43
Fenrir
23,690
6,275
0
6,173
15,922
14,224
412
8,304
7,618
0
58,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,740
Gold Earned
34,200
213
Minions Killed
163
8
Camps Cleared
5
922,620
Distance Traveled
810,446
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,213
623
18
1
1
279,641
0
L
Kuzenbo
10,891
605
27
2
2
312,805
3
L
Cupid
12,612
701
94
5
2
248,960
0
L
Agni
10,697
594
42
2
1
248,681
2
W
Scylla
14,448
803
136
8
2
301,274
1
W
Fenrir
14,079
782
59
3
5
341,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role