Player Matchup

Ullr
Ullr
Ali5379
Ullr
Level 53
God Stats
0W - 5L
1,500 SR
Queue Stats
72W - 105L
1,358 Elo+
Party 1
Ymir
Ymir
MjDarkness
Ymir
Level 9
God Stats
1W - 1L
1,760 SR
Queue Stats
3W - 4L
1,447 Elo+
Party 1
Da Ji
Da Ji
WinkyFace
Da Ji
Level 25
God Stats
8W - 14L
1,430 SR
Queue Stats
23W - 30L
1,404 Elo+
Party 1
Achilles
Achilles
marshallwicked
Achilles
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 1
Merlin
Merlin
nervesourer
Merlin
Level 28
God Stats
2W - 2L
1,646 SR
Queue Stats
42W - 54L
1,399 Elo+
Party 1
Team Averages
Level 27
1,567 SR
1,410 Elo+

VS

Team Averages
Level 24
1,466 SR
1,562 Elo+
Danzaburou
Danzaburou
AkitoRinEgoist
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 26L
1,726 Elo+
Solo
Nu Wa
Nu Wa
GamesAreHard
Nu Wa
Level 22
God Stats
10W - 7L
1,500 SR
Queue Stats
88W - 71L
1,544 Elo+
Solo
Susano
Susano
MORNED228
Susano
Level 29
God Stats
2W - 2L
1,394 SR
Queue Stats
26W - 46L
1,361 Elo+
Solo
Yemoja
Yemoja
PlasticApple
Yemoja
Level 16
God Stats
1W - 1L
1,320 SR
Queue Stats
98W - 94L
1,726 Elo+
Solo
Thanatos
Thanatos
STINGER3
Thanatos
Level 29
God Stats
5W - 2L
1,616 SR
Queue Stats
30W - 28L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Ali5379
Ullr
6
0 / 4 / 0
3,797
475
1,207
4,723
919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 5 / 0
3,736
467
697
6,736
1,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
WinkyFace
Da Ji
4
1 / 0 / 0
3,785
473
1,681
2,608
592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
8
1 / 2 / 0
4,537
567
2,991
6,682
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
7
0 / 3 / 1
4,243
530
806
3,393
750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AkitoRinEgoist
Danzaburou
10
6 / 0 / 2
6,174
772
6,614
3,417
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 4
5,158
645
3,187
2,799
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
MORNED228
Susano
9
0 / 1 / 2
5,026
628
3,696
5,097
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
8
2 / 0 / 2
5,329
666
1,152
1,793
813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
STINGER3
Thanatos
9
5 / 0 / 1
5,534
692
1,926
4,738
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AkitoRinEgoist
Danzaburou
6
0
2
7
L
Ullr
Ali5379
Ullr
0
4
0
0
W
1
1
4
3
W
Susano
MORNED228
Susano
0
1
2
1
L
0
5
0
0
W
Yemoja
2
0
2
3
W
Thanatos
STINGER3
Thanatos
5
0
1
5.5
L
Da Ji
WinkyFace
Da Ji
1
0
0
1
L
Achilles
1
2
0
0.5
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,382
Damage
16,575
24,142
Taken
17,844
10,534
Mitigated
5,637
4,817
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AkitoRinEgoist
Danzaburou
6,614
3,834
0
948
3,417
1,252
444
219
3,198
0
38,656
L
Ullr
Ali5379
Ullr
1,207
706
0
874
4,723
919
0
456
4,267
0
15,719
W
3,187
1,032
0
750
2,799
686
656
554
2,245
19,294
0
W
Susano
MORNED228
Susano
3,696
747
0
2,425
5,097
1,218
0
0
4,591
0
17,624
L
697
237
0
0
6,736
1,784
0
1,745
4,955
6,160
0
W
Yemoja
1,152
447
677
718
1,793
813
213
361
1,432
12,381
0
W
Thanatos
STINGER3
Thanatos
1,926
683
0
5,083
4,738
1,668
737
369
4,327
0
23,765
L
Da Ji
WinkyFace
Da Ji
1,681
457
0
642
2,608
592
0
370
2,138
0
8,668
L
Achilles
2,991
496
0
2,741
6,682
6,489
0
165
6,443
0
13,959
L
Merlin
806
104
0
560
3,393
750
0
1,217
2,000
12,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,098
Gold Earned
27,221
128
Minions Killed
218
0
Camps Cleared
0
694,177
Distance Traveled
743,419
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,174
772
68
9
0
149,070
1
L
Ullr
3,797
475
33
4
0
137,555
1
W
Nu Wa
5,158
645
45
6
0
141,565
2
W
Susano
5,026
628
34
4
0
153,840
0
L
Ymir
3,736
467
10
1
0
142,734
0
W
Yemoja
5,329
666
19
2
0
150,368
1
W
Thanatos
5,534
692
52
7
0
148,576
3
L
Da Ji
3,785
473
18
2
0
116,969
0
L
Achilles
4,537
567
32
4
0
151,336
0
L
Merlin
4,243
530
35
4
0
145,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role