Player Matchup

Fenrir
Fenrir
Grinchfacts
Fenrir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 72L
1,393 Elo+
Solo
Odin
Odin
TheJokerVSHQ
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 99L
1,312 Elo+
Solo
Janus
Janus
Zaccytee_
Janus
Level 17
God Stats
2W - 3L
1,244 SR
Queue Stats
50W - 47L
1,336 Elo+
Party 1
Bellona
Bellona
hoosef
Bellona
Level 16
God Stats
24W - 16L
1,522 SR
Queue Stats
41W - 38L
1,360 Elo+
Party 1
Izanami
Izanami
invictus_86__
Izanami
Level 29
God Stats
22W - 18L
1,732 SR
Queue Stats
93W - 100L
1,378 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,356 Elo+

VS

Team Averages
Level 19
1,548 SR
1,356 Elo+
Mulan
Mulan
Djjulito23
Mulan
Level 27
God Stats
4W - 4L
1,802 SR
Queue Stats
52W - 55L
1,410 Elo+
Solo
Neith
Neith
Paandamanjr04
Neith
Level 27
God Stats
20W - 24L
1,413 SR
Queue Stats
30W - 39L
1,328 Elo+
Solo
Cthulhu
Cthulhu
Pervy69Roshi
Cthulhu
Level 14
God Stats
2W - 4L
1,503 SR
Queue Stats
9W - 15L
1,376 Elo+
Party 2
Anubis
Anubis
tdaniel121
Anubis
Level 18
God Stats
10W - 9L
1,521 SR
Queue Stats
39W - 45L
1,349 Elo+
Party 2
Nemesis
Nemesis
temp-134607
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
26 / 4 / 7
15,267
565
24,583
24,261
24,123
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
1 / 2 / 11
12,199
452
6,981
13,849
16,809
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
Zaccytee_
Janus
16
2 / 6 / 12
11,748
435
14,473
15,220
4,386
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
hoosef
Bellona
17
3 / 5 / 22
12,341
457
10,272
19,456
17,078
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
20
25 / 4 / 8
15,950
591
39,646
28,306
12,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
8 / 5 / 6
15,165
562
15,423
24,837
27,912
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
3 / 7 / 14
12,941
479
15,241
25,211
8,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Pervy69Roshi
Cthulhu
15
3 / 8 / 6
10,323
382
9,220
18,839
16,061
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
tdaniel121
Anubis
18
5 / 19 / 5
11,754
435
11,354
24,520
11,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
temp-134607
Nemesis
15
2 / 18 / 7
10,792
400
9,094
25,301
10,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
59
57
Kills
21
21
Deaths
57
60
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mulan
8
5
6
2.2
W
Fenrir
26
4
7
7.38
L
3
7
14
1.43
L
Cthulhu
Pervy69Roshi
Cthulhu
3
8
6
0.75
W
1
2
11
3.25
W
Janus
Zaccytee_
Janus
2
6
12
1.33
W
Bellona
hoosef
Bellona
3
5
22
2.8
W
Izanami
25
4
8
7.25
L
Anubis
tdaniel121
Anubis
5
19
5
0.39
L
Nemesis
temp-134607
Nemesis
2
18
7
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,955
Damage
60,332
101,092
Taken
118,708
75,046
Mitigated
75,011
28,821
Healing
16,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
15,423
3,212
0
5,410
24,837
27,912
0
2,150
22,687
0
92,178
W
Fenrir
24,583
5,691
0
3,456
24,261
24,123
164
2,375
19,733
0
96,035
L
15,241
7,906
0
5,082
25,211
8,765
1,889
2,531
22,680
0
68,972
L
Cthulhu
Pervy69Roshi
Cthulhu
9,220
1,548
107
1,384
18,839
16,061
180
1,982
16,857
29,123
0
W
6,981
2,559
0
963
13,849
16,809
1,938
1,773
12,076
8,346
45,119
W
Janus
Zaccytee_
Janus
14,473
887
331
5,652
15,220
4,386
1,328
5,097
10,123
57,093
0
W
Bellona
hoosef
Bellona
10,272
4,223
0
4,073
19,456
17,078
1,733
2,759
16,697
0
43,369
W
Izanami
39,646
30,225
0
14,346
28,306
12,650
12,500
8,570
19,736
0
149,394
L
Anubis
tdaniel121
Anubis
11,354
637
0
3,335
24,520
11,837
1,364
4,872
19,648
49,412
0
L
Nemesis
temp-134607
Nemesis
9,094
4,315
0
1,107
25,301
10,436
60
4,205
21,096
0
50,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,505
Gold Earned
60,975
580
Minions Killed
468
0
Camps Cleared
0
2,271,066
Distance Traveled
2,057,545
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
15,165
562
141
5
0
509,231
7
W
Fenrir
15,267
565
108
4
0
552,821
0
L
Neith
12,941
479
118
4
0
416,440
0
L
Cthulhu
10,323
382
60
2
0
360,187
2
W
Odin
12,199
452
98
4
0
482,000
0
W
Janus
11,748
435
82
3
0
324,985
0
W
Bellona
12,341
457
53
2
0
485,416
2
W
Izanami
15,950
591
239
9
0
425,844
2
L
Anubis
11,754
435
73
3
0
348,562
0
L
Nemesis
10,792
400
76
3
0
423,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role