Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BruceChrysler
Zeus
Level 27
God Stats
207W - 145L
1,736 SR
Queue Stats
302W - 290L
1,618 Elo+
Solo
Heimdallr
Heimdallr
Wodofredo
Heimdallr
Level 147
God Stats
2W - 3L
1,694 SR
Queue Stats
60W - 50L
1,695 Elo+
Party 2
Team Averages
Level 107
1,644 SR
1,604 Elo+

VS

Team Averages
Level 80
1,612 SR
1,662 Elo+
Kukulkan
Kukulkan
LTMortem
Kukulkan
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 34L
1,654 Elo+
Solo
Chiron
Chiron
LtBruhMoment
Chiron
Level 71
God Stats
1W - 2L
1,627 SR
Queue Stats
218W - 181L
1,635 Elo+
Party 1
Hercules
Hercules
sadsean
Hercules
Level 23
God Stats
19W - 10L
1,710 SR
Queue Stats
41W - 23L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
6 / 0 / 7
8,627
784
6,234
8,966
11,466
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 3 / 9
8,143
740
11,679
6,345
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
Wodofredo
Heimdallr
13
4 / 2 / 9
8,572
779
11,062
9,628
3,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LTMortem
Kukulkan
11
1 / 7 / 3
7,550
686
6,518
8,030
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
12
3 / 1 / 0
7,680
698
10,883
10,014
2,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
sadsean
Hercules
8
1 / 5 / 1
7,075
643
1,750
12,929
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
5
5
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
7
9.5
W
3
3
9
2.5
L
Kukulkan
LTMortem
Kukulkan
1
7
3
0.36
L
Chiron
3
1
0
3
W
Heimdallr
Wodofredo
Heimdallr
4
2
9
4.25
L
Hercules
sadsean
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,975
Damage
19,151
24,939
Taken
30,973
16,921
Mitigated
18,149
9,397
Healing
6,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,234
498
0
3,644
8,966
11,466
60
2,508
6,458
18,634
0
W
11,679
1,221
0
1,096
6,345
1,848
505
2,430
3,915
26,894
0
L
Kukulkan
LTMortem
Kukulkan
6,518
212
0
342
8,030
2,651
0
4,583
3,266
32,309
0
L
Chiron
10,883
3,233
349
2,426
10,014
2,974
0
6,506
3,214
0
27,147
W
Heimdallr
Wodofredo
Heimdallr
11,062
5,981
0
4,657
9,628
3,607
628
1,865
7,763
0
46,771
L
Hercules
sadsean
Hercules
1,750
421
247
3,452
12,929
12,524
0
6,272
6,243
0
6,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,342
Gold Earned
22,305
147
Minions Killed
117
8
Camps Cleared
4
640,202
Distance Traveled
675,660
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,627
784
22
2
4
243,715
5
W
Zeus
8,143
740
51
5
0
200,534
1
L
Kukulkan
7,550
686
72
7
3
220,408
3
L
Chiron
7,680
698
35
3
1
241,226
0
W
Heimdallr
8,572
779
74
7
4
195,953
1
L
Hercules
7,075
643
10
1
0
214,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role