Player Matchup

Terra
Terra
Donny Chops
Terra
Level 69
God Stats
1W - 2L
1,512 SR
Queue Stats
77W - 62L
1,569 Elo+
Party 2
Jormungandr
Jormungandr
Vermontx1234
Jormungandr
Level 148
God Stats
4W - 0L
1,571 SR
Queue Stats
159W - 121L
1,529 Elo+
Party 2
Chaac
Chaac
XxRIQHAVOC5xX
Chaac
Level 87
God Stats
8W - 5L
1,542 SR
Queue Stats
150W - 132L
1,498 Elo+
Party 2
Team Averages
Level 101
1,542 SR
1,532 Elo+

VS

Team Averages
Level 87
1,419 SR
1,491 Elo+
Rama
Rama
BigEv
Rama
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
TectonicTithe
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Scylla
Scylla
svxinitial
Scylla
Level 117
God Stats
0W - 2L
1,257 SR
Queue Stats
22W - 19L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 8
7,916
792
2,075
12,002
8,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Vermontx1234
Jormungandr
12
3 / 3 / 8
8,281
828
10,055
9,392
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
5 / 2 / 4
8,011
801
7,246
9,830
6,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BigEv
Rama
12
5 / 3 / 3
8,029
803
5,542
9,423
2,874
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
9
0 / 6 / 6
6,607
661
2,401
7,756
5,371
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
svxinitial
Scylla
11
4 / 3 / 4
7,969
797
6,924
6,836
1,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
11
Kills
9
9
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
BigEv
Rama
5
3
3
2.17
W
3
4
8
1.75
L
Cthulhu
0
6
6
0.5
W
Jormungandr
Vermontx1234
Jormungandr
3
3
8
2.33
W
5
2
4
3.5
L
Scylla
svxinitial
Scylla
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,376
Damage
14,867
31,224
Taken
24,015
20,848
Mitigated
9,880
11,755
Healing
1,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
BigEv
Rama
5,542
4,504
0
1,160
9,423
2,874
0
5,409
3,347
0
24,661
W
2,075
650
1,002
3,083
12,002
8,970
800
3,501
8,501
16,305
0
L
Cthulhu
2,401
540
0
0
7,756
5,371
0
3,663
3,604
4,704
0
W
Jormungandr
Vermontx1234
Jormungandr
10,055
1,126
0
2,591
9,392
4,981
304
2,720
6,672
33,751
0
W
7,246
1,700
972
4,107
9,830
6,897
956
3,891
5,939
0
18,492
L
Scylla
svxinitial
Scylla
6,924
768
0
0
6,836
1,635
0
2,728
3,632
23,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
22,605
104
Minions Killed
95
5
Camps Cleared
4
620,347
Distance Traveled
464,431
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,029
803
52
5
1
162,170
1
W
Terra
7,916
792
32
3
1
215,790
0
L
Cthulhu
6,607
661
11
1
0
112,586
1
W
Jormungandr
8,281
828
59
6
1
195,321
0
W
Chaac
8,011
801
13
1
3
209,236
1
L
Scylla
7,969
797
32
3
3
189,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role