Player Matchup

Cthulhu
Cthulhu
NrocinuAi
Cthulhu
Level 27
God Stats
53W - 38L
1,366 SR
Queue Stats
97W - 94L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
Saru17
Gilgamesh
Level 65
God Stats
4W - 2L
1,694 SR
Queue Stats
26W - 32L
1,453 Elo+
Party 1
Zeus
Zeus
WOOD Eternal
Zeus
Level 49
God Stats
140W - 83L
1,545 SR
Queue Stats
274W - 226L
1,482 Elo+
Party 1
Neith
Neith
l KiloMann l
Neith
Level 7
God Stats
1W - 1L
1,259 SR
Queue Stats
1W - 1L
1,247 Elo+
Party 1
Merlin
Merlin
l MikeMann l
Merlin
Level 17
God Stats
3W - 2L
1,810 SR
Queue Stats
18W - 24L
1,413 Elo+
Party 1
Team Averages
Level 33
1,534 SR
1,416 Elo+

VS

Team Averages
Level 18
1,478 SR
1,281 Elo+
Susano
Susano
HunterDragons
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,381 Elo+
Solo
Medusa
Medusa
HyperSaifer21
Medusa
Level 12
God Stats
0W - 1L
1,181 SR
Queue Stats
5W - 17L
1,116 Elo+
Solo
Thor
Thor
ZeeketheBeast420
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Solo
Neith
Neith
babychungus420
Neith
Level 14
God Stats
8W - 11L
1,595 SR
Queue Stats
31W - 40L
1,466 Elo+
Solo
Cerberus
Cerberus
zoleth
Cerberus
Level 27
God Stats
2W - 1L
1,612 SR
Queue Stats
47W - 52L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NrocinuAi
Cthulhu
16
13 / 1 / 20
10,687
1,336
11,587
11,278
6,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Saru17
Gilgamesh
16
9 / 1 / 15
9,655
1,207
12,617
5,906
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
18 / 0 / 21
11,521
1,440
24,925
3,264
1,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 16
8,251
1,031
4,555
2,962
1,104
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
17
9 / 1 / 29
10,672
1,334
14,586
7,041
2,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

355

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 2
7,350
919
4,143
14,436
5,459
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 13 / 1
8,163
1,020
7,500
15,800
5,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 11 / 4
7,149
894
3,315
15,401
5,593
13
2 / 9 / 0
7,929
991
5,515
13,335
5,654
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Cerberus
zoleth
Cerberus
13
0 / 8 / 4
7,416
927
6,120
14,205
10,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
16
51
Kills
5
5
Deaths
51
101
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
L
3
13
1
0.27
W
Cthulhu
NrocinuAi
Cthulhu
13
1
20
23
W
Gilgamesh
Saru17
Gilgamesh
9
1
15
16.5
W
18
0
21
28.5
L
0
11
4
0.18
L
2
9
0
0.22
W
2
2
16
5
W
Merlin
9
1
29
23.5
L
Cerberus
zoleth
Cerberus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,270
Damage
26,593
30,451
Taken
73,177
16,044
Mitigated
33,049
5,975
Healing
2,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,143
281
0
0
14,436
5,459
0
9,431
5,005
0
16,203
L
7,500
3,550
0
511
15,800
5,836
0
12,186
3,614
0
20,809
W
Cthulhu
NrocinuAi
Cthulhu
11,587
975
405
971
11,278
6,991
0
1,720
9,558
20,385
0
W
Gilgamesh
Saru17
Gilgamesh
12,617
5,424
0
149
5,906
3,852
0
1,267
4,572
1,304
17,067
W
24,925
4,476
0
1,876
3,264
1,462
0
767
2,497
53,044
0
L
3,315
756
0
37
15,401
5,593
0
12,279
3,122
0
5,412
L
5,515
3,445
0
743
13,335
5,654
0
7,917
5,418
0
12,851
W
4,555
3,008
0
534
2,962
1,104
0
714
2,248
0
7,002
W
Merlin
14,586
2,006
85
1,955
7,041
2,635
0
1,585
5,456
19,441
0
L
Cerberus
zoleth
Cerberus
6,120
497
0
1,530
14,205
10,507
0
9,998
4,207
17,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,786
Gold Earned
38,007
136
Minions Killed
103
2
Camps Cleared
0
681,896
Distance Traveled
622,178
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,350
919
28
4
0
145,238
1
L
Medusa
8,163
1,020
23
3
0
126,388
0
W
Cthulhu
10,687
1,336
43
5
0
167,467
0
W
Gilgamesh
9,655
1,207
9
1
2
140,208
0
W
Zeus
11,521
1,440
71
9
0
132,981
0
L
Thor
7,149
894
2
0
0
117,839
3
L
Neith
7,929
991
23
3
0
110,127
0
W
Neith
8,251
1,031
4
1
0
83,921
1
W
Merlin
10,672
1,334
9
1
0
157,319
0
L
Cerberus
7,416
927
27
3
0
122,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role