Player Matchup

Terra
Terra
 
Terra
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
JungKookiie
Charybdis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,471 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,490 Elo+

VS

Team Averages
Level 38
1,642 SR
1,688 Elo+
Sun Wukong
Sun Wukong
Franco5632
Sun Wukong
Level 85
God Stats
4W - 8L
1,446 SR
Queue Stats
88W - 127L
1,352 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OicangiZepol
Morgan Le Fay
Level 17
God Stats
2W - 0L
1,675 SR
Queue Stats
14W - 1L
1,824 Elo+
Party 1
Anhur
Anhur
gamerochoto5
Anhur
Level 13
God Stats
4W - 0L
1,806 SR
Queue Stats
5W - 0L
1,888 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 4 / 3
6,483
720
4,819
11,294
9,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
 
He Bo
8
1 / 7 / 3
5,902
656
3,747
7,704
1,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
JungKookiie
Charybdis
9
2 / 7 / 2
6,265
696
3,177
9,568
2,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Franco5632
Sun Wukong
11
3 / 2 / 11
7,265
807
3,745
6,987
2,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
OicangiZepol
Morgan Le Fay
12
6 / 2 / 9
8,164
907
11,238
8,284
2,851
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
9 / 0 / 8
8,284
920
9,092
7,464
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
18
18
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
4
3
0.63
L
He Bo
 
He Bo
1
7
3
0.36
W
Sun Wukong
Franco5632
Sun Wukong
3
2
11
4.25
L
Charybdis
JungKookiie
Charybdis
2
7
2
0.43
W
Morgan Le Fay
OicangiZepol
Morgan Le Fay
6
2
9
5.25
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,743
Damage
24,075
28,566
Taken
22,735
13,862
Mitigated
8,184
4,819
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,819
505
427
2,480
11,294
9,197
0
3,630
7,664
14,964
0
L
He Bo
 
He Bo
3,747
154
0
838
7,704
1,818
0
2,493
5,211
15,038
0
W
Sun Wukong
Franco5632
Sun Wukong
3,745
446
0
1,971
6,987
2,866
243
2,402
4,585
0
15,439
L
Charybdis
JungKookiie
Charybdis
3,177
950
0
1,074
9,568
2,847
0
5,196
4,372
0
10,478
W
Morgan Le Fay
OicangiZepol
Morgan Le Fay
11,238
534
330
2,511
8,284
2,851
656
4,219
4,065
29,985
0
W
9,092
4,544
0
1,172
7,464
2,467
1,475
2,816
4,648
0
34,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,650
Gold Earned
23,713
63
Minions Killed
105
1
Camps Cleared
7
463,626
Distance Traveled
511,529
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,483
720
15
2
0
175,173
3
L
He Bo
5,902
656
29
3
1
152,968
4
W
Sun Wukong
7,265
807
22
2
2
179,446
1
L
Charybdis
6,265
696
19
2
0
135,485
1
W
Morgan Le Fay
8,164
907
35
4
2
174,954
1
W
Anhur
8,284
920
48
5
3
157,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role