Player Matchup

Set
Set
Duckyy-MF-MoMo
Set
Level 22
God Stats
39W - 47L
1,504 SR
Queue Stats
77W - 91L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
INCREDIBLEKI1131
Morgan Le Fay
Level 26
God Stats
19W - 13L
1,632 SR
Queue Stats
94W - 93L
1,389 Elo+
Party 1
Izanami
Izanami
XVXVXVXVXVXVXV
Izanami
Level 27
God Stats
1W - 0L
1,792 SR
Queue Stats
36W - 31L
1,568 Elo+
Solo
Jormungandr
Jormungandr
dävid125
Jormungandr
Level 23
God Stats
2W - 1L
1,761 SR
Queue Stats
33W - 32L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
urmomisasquirter
Ah Muzen Cab
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,571 Elo+
Solo
Team Averages
Level 21
1,638 SR
1,513 Elo+

VS

Team Averages
Level 26
1,618 SR
1,521 Elo+
Chang'e
Chang'e
A-_-Waxer3
Chang'e
Level 28
God Stats
11W - 9L
1,534 SR
Queue Stats
102W - 78L
1,617 Elo+
Solo
Bellona
Bellona
Brassypopcorn73
Bellona
Level 29
God Stats
7W - 7L
1,690 SR
Queue Stats
92W - 93L
1,547 Elo+
Solo
Charybdis
Charybdis
I8 2Na
Charybdis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,547 Elo+
Solo
Sobek
Sobek
KJ TORCEPA
Sobek
Level 28
God Stats
3W - 3L
1,615 SR
Queue Stats
205W - 222L
1,430 Elo+
Solo
Fenrir
Fenrir
Sinloid
Fenrir
Level 18
God Stats
1W - 2L
1,751 SR
Queue Stats
21W - 21L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
9,210
614
5,729
13,224
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
INCREDIBLEKI1131
Morgan Le Fay
13
4 / 2 / 5
8,271
551
7,256
8,541
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 2 / 3
9,492
633
12,066
9,281
3,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
dävid125
Jormungandr
12
2 / 0 / 11
7,888
526
4,612
9,664
8,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
urmomisasquirter
Ah Muzen Cab
16
6 / 1 / 1
9,416
628
9,320
8,715
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A-_-Waxer3
Chang'e
11
3 / 6 / 0
7,262
484
7,500
9,370
2,782
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 4 / 0
8,277
552
7,427
11,917
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
I8 2Na
Charybdis
12
0 / 4 / 1
7,061
471
4,779
7,854
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
7
0 / 5 / 0
5,559
371
2,831
10,153
5,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Sinloid
Fenrir
12
2 / 6 / 2
7,351
490
5,620
12,027
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
25
Kills
7
7
Deaths
25
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
A-_-Waxer3
Chang'e
3
6
0
0.5
L
2
4
0
0.5
W
6
2
8
5
L
Charybdis
I8 2Na
Charybdis
0
4
1
0.13
W
Morgan Le Fay
INCREDIBLEKI1131
Morgan Le Fay
4
2
5
3.25
L
Sobek
0
5
0
0
L
Fenrir
Sinloid
Fenrir
2
6
2
0.5
W
7
2
3
4.25
W
Jormungandr
dävid125
Jormungandr
2
0
11
7.5
W
Ah Muzen Cab
urmomisasquirter
Ah Muzen Cab
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,983
Damage
28,157
49,425
Taken
51,321
24,812
Mitigated
24,250
10,100
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
A-_-Waxer3
Chang'e
7,500
782
0
2,465
9,370
2,782
0
2,317
6,829
34,122
0
L
7,427
2,767
0
2,547
11,917
8,071
938
2,548
9,245
0
47,991
W
5,729
3,372
0
1,132
13,224
5,712
690
3,182
9,766
0
47,760
L
Charybdis
I8 2Na
Charybdis
4,779
2,425
0
1,135
7,854
2,107
0
1,124
6,673
0
42,253
W
Morgan Le Fay
INCREDIBLEKI1131
Morgan Le Fay
7,256
1,009
0
1,564
8,541
3,166
508
3,150
5,139
34,115
0
L
Sobek
2,831
383
0
1,335
10,153
5,033
138
2,657
7,460
8,555
0
L
Fenrir
Sinloid
Fenrir
5,620
1,521
0
667
12,027
6,257
684
2,687
9,246
0
31,858
W
12,066
9,014
0
3,578
9,281
3,297
2,446
425
8,802
0
59,708
W
Jormungandr
dävid125
Jormungandr
4,612
1,696
0
605
9,664
8,318
368
2,061
7,411
21,985
0
W
Ah Muzen Cab
urmomisasquirter
Ah Muzen Cab
9,320
3,984
0
3,221
8,715
4,319
2,240
866
7,849
0
83,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
35,510
421
Minions Killed
323
0
Camps Cleared
0
1,482,995
Distance Traveled
1,313,705
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,262
484
64
4
0
262,059
2
L
Bellona
8,277
552
97
6
0
311,163
1
W
Set
9,210
614
75
5
0
347,581
1
L
Charybdis
7,061
471
94
6
0
263,227
7
W
Morgan Le Fay
8,271
551
65
4
0
271,450
2
L
Sobek
5,559
371
17
1
0
201,438
0
L
Fenrir
7,351
490
51
3
0
275,818
3
W
Izanami
9,492
633
112
7
0
291,530
5
W
Jormungandr
7,888
526
36
2
0
283,886
1
W
Ah Muzen Cab
9,416
628
133
9
0
288,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role