Player Matchup

Fenrir
Fenrir
Imparish
Fenrir
Level 23
God Stats
30W - 17L
1,617 SR
Queue Stats
32W - 28L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Justdyez
Cthulhu
Level 156
God Stats
8W - 6L
1,368 SR
Queue Stats
299W - 186L
1,648 Elo+
Party 1
Sol
Sol
sulky935
Sol
Level 142
God Stats
6W - 5L
1,685 SR
Queue Stats
334W - 308L
1,616 Elo+
Party 1
Team Averages
Level 107
1,557 SR
1,587 Elo+

VS

Team Averages
Level 46
1,592 SR
1,522 Elo+
Freya
Freya
BalaclavaBoi23
Freya
Level 17
God Stats
0W - 1L
1,676 SR
Queue Stats
18W - 9L
1,659 Elo+
Party 2
Loki
Loki
Chreznov
Loki
Level 68
God Stats
0W - 6L
1,209 SR
Queue Stats
128W - 178L
1,311 Elo+
Solo
Ares
Ares
Minihaloe
Ares
Level 54
God Stats
3W - 1L
1,892 SR
Queue Stats
268W - 200L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Imparish
Fenrir
13
11 / 1 / 7
9,038
1,004
5,290
7,340
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Justdyez
Cthulhu
11
0 / 1 / 18
7,366
818
7,200
9,064
6,943
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 2 / 10
8,381
931
9,303
7,301
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
7,458
829
3,473
9,425
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
7
0 / 8 / 3
5,976
664
1,820
8,308
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
10
2 / 4 / 2
7,257
806
5,416
10,672
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
19
Kills
4
4
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Loki
0
8
3
0.19
W
Fenrir
Imparish
Fenrir
11
1
7
14.5
W
Cthulhu
Justdyez
Cthulhu
0
1
18
9
L
Ares
2
4
2
0.75
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,793
Damage
10,709
23,705
Taken
28,405
13,197
Mitigated
12,692
8,951
Healing
2,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,473
1,343
11
978
9,425
3,762
0
5,857
3,436
12,519
1,379
L
Loki
1,820
327
0
51
8,308
2,446
0
4,798
3,346
0
5,406
W
Fenrir
Imparish
Fenrir
5,290
686
0
1,675
7,340
3,492
210
3,291
3,049
0
11,116
W
Cthulhu
Justdyez
Cthulhu
7,200
769
528
3,138
9,064
6,943
264
3,120
5,944
17,009
0
L
Ares
5,416
396
0
1,012
10,672
6,484
0
5,086
5,375
14,001
0
W
9,303
3,553
0
3,610
7,301
2,762
2,214
2,302
4,999
43,322
5,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
20,691
101
Minions Killed
38
8
Camps Cleared
0
536,316
Distance Traveled
424,554
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,458
829
25
3
0
140,967
0
L
Loki
5,976
664
7
1
0
120,894
2
W
Fenrir
9,038
1,004
15
2
0
198,357
1
W
Cthulhu
7,366
818
18
2
1
172,289
2
L
Ares
7,257
806
6
1
0
162,693
5
W
Sol
8,381
931
68
8
7
165,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role