Player Matchup

Horus
Horus
Amavko5
Horus
Level 126
God Stats
28W - 26L
1,592 SR
Queue Stats
102W - 101L
1,516 Elo+
Party 2
Charybdis
Charybdis
madhatter21_66
Charybdis
Level 143
God Stats
4W - 9L
1,443 SR
Queue Stats
124W - 135L
1,446 Elo+
Party 2
Ah Puch
Ah Puch
suicidethatyap
Ah Puch
Level 140
God Stats
14W - 10L
1,562 SR
Queue Stats
99W - 107L
1,358 Elo+
Party 2
Team Averages
Level 136
1,532 SR
1,440 Elo+

VS

Team Averages
Level 104
1,582 SR
1,453 Elo+
Izanami
Izanami
Fluffycow9
Izanami
Level 109
God Stats
6W - 2L
1,662 SR
Queue Stats
122W - 113L
1,487 Elo+
Party 1
Achilles
Achilles
MyCatToby1
Achilles
Level 86
God Stats
1W - 2L
1,522 SR
Queue Stats
80W - 83L
1,387 Elo+
Party 1
Nu Wa
Nu Wa
aggiebuck17
Nu Wa
Level 116
God Stats
2W - 3L
1,561 SR
Queue Stats
154W - 158L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Amavko5
Horus
9
0 / 5 / 1
6,664
555
3,825
12,376
10,205
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
madhatter21_66
Charybdis
11
1 / 6 / 1
7,321
610
7,218
11,407
4,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 1
7,530
628
7,811
8,288
2,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fluffycow9
Izanami
13
4 / 0 / 10
8,917
743
11,092
6,631
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MyCatToby1
Achilles
12
7 / 0 / 7
8,992
749
6,590
9,706
11,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
5 / 2 / 10
9,132
761
8,746
8,411
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
16
16
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
Amavko5
Horus
0
5
1
0.1
W
Izanami
Fluffycow9
Izanami
4
0
10
9
W
Achilles
MyCatToby1
Achilles
7
0
7
10.5
W
5
2
10
5
L
Charybdis
madhatter21_66
Charybdis
1
6
1
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,854
Damage
26,428
32,071
Taken
24,748
17,273
Mitigated
17,151
8,191
Healing
3,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Amavko5
Horus
3,825
2,287
2,983
3,568
12,376
10,205
0
3,692
8,265
0
9,529
W
Izanami
Fluffycow9
Izanami
11,092
7,484
0
1,581
6,631
2,638
1,786
2,928
3,703
0
48,946
W
Achilles
MyCatToby1
Achilles
6,590
1,980
0
877
9,706
11,589
585
1,981
7,725
0
13,011
W
8,746
1,664
103
1,365
8,411
2,924
108
3,305
5,106
27,480
0
L
Charybdis
madhatter21_66
Charybdis
7,218
2,877
0
591
11,407
4,454
0
3,102
7,966
0
30,333
L
7,811
227
249
800
8,288
2,614
0
2,103
6,059
26,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,515
Gold Earned
27,041
113
Minions Killed
138
5
Camps Cleared
5
594,447
Distance Traveled
667,287
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,664
555
14
1
1
218,574
2
W
Izanami
8,917
743
85
7
4
214,737
1
W
Achilles
8,992
749
19
2
0
235,863
2
W
Nu Wa
9,132
761
34
3
1
216,687
8
L
Charybdis
7,321
610
54
5
2
180,572
0
L
Ah Puch
7,530
628
45
4
2
195,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role