Player Matchup

Fafnir
Fafnir
Manngina
Fafnir
Level 80
God Stats
4W - 4L
1,574 SR
Queue Stats
321W - 363L
1,465 Elo+
Party 3
Chaac
Chaac
Turnt McGurnt
Chaac
Level 29
God Stats
7W - 10L
1,406 SR
Queue Stats
52W - 57L
1,480 Elo+
Party 3
Charybdis
Charybdis
itsecal
Charybdis
Level 122
God Stats
15W - 11L
1,578 SR
Queue Stats
374W - 426L
1,498 Elo+
Party 3
Sol
Sol
x2eZ MaJiiN x
Sol
Level 160
God Stats
10W - 17L
1,416 SR
Queue Stats
1,305W - 1,174L
1,535 Elo+
Party 3
Pele
Pele
xCrawleyx
Pele
Level 144
God Stats
5W - 5L
1,552 SR
Queue Stats
373W - 331L
1,545 Elo+
Party 3
Team Averages
Level 107
1,505 SR
1,505 Elo+

VS

Team Averages
Level 84
1,556 SR
1,584 Elo+
Danzaburou
Danzaburou
DuttyLP
Danzaburou
Level 29
God Stats
5W - 7L
1,281 SR
Queue Stats
131W - 121L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
InSteffeyWeTrust
Nu Wa
Level 156
God Stats
1W - 2L
1,544 SR
Queue Stats
124W - 121L
1,599 Elo+
Party 1
Bellona
Bellona
Shioretai
Bellona
Level 60
God Stats
4W - 3L
1,632 SR
Queue Stats
204W - 176L
1,593 Elo+
Party 2
Skadi
Skadi
TApXI
Skadi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 107L
1,564 Elo+
Party 1
Osiris
Osiris
ToothPasteFacial
Osiris
Level 17
God Stats
6W - 1L
1,821 SR
Queue Stats
67W - 64L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Manngina
Fafnir
8
1 / 3 / 1
5,576
507
2,091
9,505
5,751
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
1 / 6 / 0
5,207
473
2,246
9,101
5,488
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
itsecal
Charybdis
9
0 / 1 / 0
5,400
491
1,168
4,314
980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,345
577
3,492
4,452
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Pele
9
1 / 5 / 1
5,607
510
3,941
9,303
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DuttyLP
Danzaburou
13
1 / 0 / 0
7,163
651
2,815
3,208
1,137
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 5
6,529
594
4,995
3,664
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Shioretai
Bellona
12
8 / 2 / 5
7,440
676
9,961
9,044
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
TApXI
Skadi
10
0 / 0 / 7
6,241
567
3,756
4,256
2,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 1 / 4
6,889
626
3,870
6,702
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
16
16
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DuttyLP
Danzaburou
1
0
0
1
W
1
1
5
3.5
L
Fafnir
Manngina
Fafnir
1
3
1
0.5
W
Bellona
Shioretai
Bellona
8
2
5
5.25
W
Skadi
TApXI
Skadi
0
0
7
3.5
W
6
1
4
8
L
1
6
0
0.17
L
Charybdis
itsecal
Charybdis
0
1
0
0
L
1
1
1
1.5
L
Pele
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,938
Damage
25,397
36,675
Taken
26,874
15,987
Mitigated
16,469
8,488
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DuttyLP
Danzaburou
2,815
1,563
0
1,635
3,208
1,137
328
0
3,208
0
48,916
W
4,995
823
0
911
3,664
1,076
1,379
1,080
2,530
39,712
0
L
Fafnir
Manngina
Fafnir
2,091
513
401
1,889
9,505
5,751
0
1,150
8,233
7,326
0
W
Bellona
Shioretai
Bellona
9,961
3,854
0
2,523
9,044
8,436
0
1,623
7,311
0
31,827
W
Skadi
TApXI
Skadi
3,756
1,969
0
1,397
4,256
2,132
0
1,213
2,995
0
25,658
W
3,870
1,155
0
1,886
6,702
3,688
0
1,452
5,192
0
38,241
L
2,246
736
0
1,456
9,101
5,488
0
571
8,442
0
17,761
L
Charybdis
itsecal
Charybdis
1,168
709
0
576
4,314
980
0
188
4,094
0
28,347
L
3,492
782
0
2,471
4,452
1,232
0
1,488
2,832
36,661
0
L
Pele
3,941
760
0
1,695
9,303
2,536
0
1,094
8,079
0
31,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,135
Gold Earned
34,262
284
Minions Killed
353
0
Camps Cleared
0
1,005,223
Distance Traveled
1,118,840
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,163
651
100
9
0
219,944
4
W
Nu Wa
6,529
594
77
7
0
214,904
5
L
Fafnir
5,576
507
13
1
0
214,996
4
W
Bellona
7,440
676
58
5
0
223,603
1
W
Skadi
6,241
567
45
4
0
212,157
14
W
Osiris
6,889
626
73
7
0
248,232
0
L
Chaac
5,207
473
42
4
0
181,525
0
L
Charybdis
5,400
491
66
6
0
191,779
0
L
Sol
6,345
577
99
9
0
201,779
4
L
Pele
5,607
510
64
6
0
215,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role