Player Matchup

Tiamat
Tiamat
Dexter_2442
Tiamat
Level 27
God Stats
18W - 27L
1,328 SR
Queue Stats
155W - 150L
1,332 Elo+
Solo
Neith
Neith
Kyle2932
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,249 Elo+
Solo
Jormungandr
Jormungandr
MSSLS_Fecker
Jormungandr
Level 27
God Stats
30W - 33L
1,395 SR
Queue Stats
67W - 93L
1,196 Elo+
Solo
Danzaburou
Danzaburou
SugaPlumPlum65
Danzaburou
Level 23
God Stats
22W - 30L
1,500 SR
Queue Stats
117W - 117L
1,346 Elo+
Solo
Olorun
Olorun
ayrton23-ayrtonj
Olorun
Level 7
God Stats
2W - 1L
1,647 SR
Queue Stats
3W - 5L
1,192 Elo+
Solo
Team Averages
Level 20
1,474 SR
1,263 Elo+

VS

Team Averages
Level 16
1,408 SR
1,306 Elo+
Bakasura
Bakasura
FirexHunter9972
Bakasura
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
FloydVoid
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 49L
1,267 Elo+
Party 1
Hades
Hades
KannibalLust
Hades
Level 9
God Stats
6W - 12L
1,324 SR
Queue Stats
14W - 24L
1,203 Elo+
Solo
Merlin
Merlin
Lil_bootyWipe1
Merlin
Level 23
God Stats
9W - 10L
1,344 SR
Queue Stats
176W - 193L
1,267 Elo+
Party 1
Ra
Ra
coolashley2242
Ra
Level 20
God Stats
37W - 53L
1,373 SR
Queue Stats
86W - 105L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
13 / 1 / 15
14,115
1,176
25,795
14,723
8,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Kyle2932
Neith
20
12 / 5 / 19
14,023
1,169
22,544
13,089
4,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
MSSLS_Fecker
Jormungandr
20
5 / 0 / 26
13,455
1,121
15,506
15,690
20,716
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
SugaPlumPlum65
Danzaburou
20
9 / 4 / 14
14,124
1,177
18,124
14,132
8,547
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
0 / 5 / 17
11,379
948
3,177
10,167
3,680
Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
0 / 1 / 0
9,254
771
343
880
232
Anubis
FloydVoid
Anubis
18
3 / 12 / 2
11,593
966
13,092
25,134
11,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 15 / 6
11,477
956
9,488
27,883
13,982
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 5 / 5
13,283
1,107
24,563
21,189
8,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
4 / 7 / 1
12,236
1,020
11,704
15,802
9,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
29
39
Kills
15
15
Deaths
40
91
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
13
1
15
20.5
L
Bakasura
0
1
0
0
L
Anubis
FloydVoid
Anubis
3
12
2
0.33
L
2
15
6
0.33
W
Neith
Kyle2932
Neith
12
5
19
4.3
L
6
5
5
1.7
W
Jormungandr
MSSLS_Fecker
Jormungandr
5
0
26
18
W
Danzaburou
SugaPlumPlum65
Danzaburou
9
4
14
4
W
0
5
17
1.7
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,146
Damage
59,190
67,801
Taken
90,888
45,700
Mitigated
43,613
10,527
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
25,795
1,814
0
3,763
14,723
8,226
0
13,022
1,549
52,306
0
L
Bakasura
343
146
0
54
880
232
0
280
600
0
1,127
L
Anubis
FloydVoid
Anubis
13,092
2,426
0
5,680
25,134
11,408
0
12,600
12,534
40,623
0
L
9,488
1,670
170
1,150
27,883
13,982
0
17,094
10,789
19,465
0
W
Neith
Kyle2932
Neith
22,544
10,568
0
2,824
13,089
4,531
0
11,843
1,141
0
39,314
L
24,563
1,388
813
3,138
21,189
8,615
0
8,014
13,175
49,786
0
W
Jormungandr
MSSLS_Fecker
Jormungandr
15,506
4,072
0
0
15,690
20,716
0
12,362
3,061
40,446
0
W
Danzaburou
SugaPlumPlum65
Danzaburou
18,124
9,735
0
1,398
14,132
8,547
0
11,922
2,159
0
34,751
W
3,177
1,600
934
1,608
10,167
3,680
0
9,123
1,022
17,512
0
L
11,704
1,430
278
478
15,802
9,376
0
6,490
9,312
46,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,096
Gold Earned
57,843
223
Minions Killed
233
5
Camps Cleared
3
1,114,811
Distance Traveled
775,366
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,115
1,176
65
5
0
246,395
0
L
Bakasura
9,254
771
2
0
0
24,036
0
L
Anubis
11,593
966
65
5
1
149,585
0
L
Hades
11,477
956
35
3
0
182,227
1
W
Neith
14,023
1,169
36
3
2
221,258
0
L
Merlin
13,283
1,107
58
5
0
220,440
0
W
Jormungandr
13,455
1,121
52
4
1
236,835
1
W
Danzaburou
14,124
1,177
34
3
2
207,041
0
W
Olorun
11,379
948
36
3
0
203,282
1
L
Ra
12,236
1,020
73
6
2
199,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role