Player Matchup

Yemoja
Yemoja
Historian13
Yemoja
Level 149
God Stats
1W - 2L
1,545 SR
Queue Stats
119W - 119L
1,518 Elo+
Solo
Cernunnos
Cernunnos
LopCarpKKK
Cernunnos
Level 155
God Stats
1W - 1L
1,724 SR
Queue Stats
34W - 52L
1,336 Elo+
Solo
He Bo
He Bo
NOTROLLS
He Bo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,501 Elo+
Solo
Thoth
Thoth
ZannuM
Thoth
Level 155
God Stats
3W - 6L
1,428 SR
Queue Stats
358W - 425L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
joelumbreon31bae
Gilgamesh
Level 84
God Stats
1W - 2L
1,311 SR
Queue Stats
36W - 39L
1,450 Elo+
Solo
Team Averages
Level 113
1,502 SR
1,447 Elo+

VS

Team Averages
Level 93
1,401 SR
1,426 Elo+
Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AsKcire
Nu Wa
Level 106
God Stats
1W - 0L
1,317 SR
Queue Stats
59W - 78L
1,365 Elo+
Party 1
Sobek
Sobek
JinSime
Sobek
Level 81
God Stats
7W - 5L
1,518 SR
Queue Stats
281W - 261L
1,498 Elo+
Solo
Hel
Hel
iNhãnha
Hel
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 69L
1,395 Elo+
Party 1
Rama
Rama
rickotz
Rama
Level 103
God Stats
1W - 4L
1,170 SR
Queue Stats
90W - 96L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 2 / 8
9,402
784
9,247
14,305
9,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
LopCarpKKK
Cernunnos
14
2 / 8 / 3
8,306
692
11,214
16,213
5,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
NOTROLLS
He Bo
16
5 / 6 / 6
9,239
770
22,501
16,142
6,386
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
ZannuM
Thoth
13
1 / 7 / 4
7,859
655
7,400
11,259
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
13
1 / 9 / 3
7,743
645
7,753
18,188
17,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 2 / 22
9,278
773
13,328
13,959
13,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
AsKcire
Nu Wa
18
12 / 4 / 17
11,043
920
22,609
15,512
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
JinSime
Sobek
15
1 / 4 / 22
9,123
760
8,181
21,139
20,815
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 1 / 21
9,928
827
7,003
10,226
7,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
rickotz
Rama
17
11 / 2 / 19
10,735
895
16,999
12,613
6,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
133
11
Kills
32
32
Deaths
13
24
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
2
22
7
W
Nu Wa
AsKcire
Nu Wa
12
4
17
5.13
L
Yemoja
2
2
8
3
W
Sobek
JinSime
Sobek
1
4
22
3
L
Cernunnos
LopCarpKKK
Cernunnos
2
8
3
0.44
L
He Bo
NOTROLLS
He Bo
5
6
6
1.33
L
Thoth
ZannuM
Thoth
1
7
4
0.43
W
5
1
21
15.5
L
Gilgamesh
1
9
3
0.28
W
Rama
rickotz
Rama
11
2
19
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,115
Damage
68,120
76,107
Taken
73,449
42,211
Mitigated
56,224
25,736
Healing
38,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
13,328
1,017
3,722
3,403
13,959
13,627
770
8,729
5,230
0
19,854
W
Nu Wa
AsKcire
Nu Wa
22,609
7,857
1,552
3,027
15,512
7,793
2,072
8,268
7,244
43,671
0
L
Yemoja
9,247
1,668
10,745
6,504
14,305
9,151
350
7,938
6,245
24,775
0
W
Sobek
JinSime
Sobek
8,181
510
1,963
3,748
21,139
20,815
108
9,695
10,714
13,444
0
L
Cernunnos
LopCarpKKK
Cernunnos
11,214
4,078
998
2,222
16,213
5,734
600
6,967
8,984
0
29,013
L
He Bo
NOTROLLS
He Bo
22,501
986
340
2,232
16,142
6,386
312
7,037
8,644
37,473
0
L
Thoth
ZannuM
Thoth
7,400
576
969
377
11,259
3,448
0
6,611
4,508
19,264
0
W
7,003
2,078
11,289
4,769
10,226
7,916
368
5,002
5,224
14,097
0
L
Gilgamesh
7,753
1,187
268
1,081
18,188
17,492
423
9,240
8,630
630
16,266
W
Rama
rickotz
Rama
16,999
10,635
1,487
3,619
12,613
6,073
2,530
7,863
4,750
0
34,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,549
Gold Earned
50,107
130
Minions Killed
107
0
Camps Cleared
0
863,737
Distance Traveled
1,038,247
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,278
773
15
1
0
212,056
0
W
Nu Wa
11,043
920
35
3
0
197,671
0
L
Yemoja
9,402
784
14
1
0
191,050
0
W
Sobek
9,123
760
7
1
0
241,073
0
L
Cernunnos
8,306
692
56
5
0
161,441
0
L
He Bo
9,239
770
26
2
0
172,961
0
L
Thoth
7,859
655
25
2
0
183,833
3
W
Hel
9,928
827
9
1
0
181,131
0
L
Gilgamesh
7,743
645
9
1
0
154,452
0
W
Rama
10,735
895
41
3
0
206,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role