Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
KFowlkes
Nike
Level 109
God Stats
9W - 2L
1,773 SR
Queue Stats
266W - 218L
1,575 Elo+
Party 1
Ra
Ra
PookieBear9000
Ra
Level 17
God Stats
24W - 33L
1,553 SR
Queue Stats
100W - 122L
1,430 Elo+
Solo
Team Averages
Level 51
1,609 SR
1,501 Elo+

VS

Team Averages
Level 16
1,593 SR
1,438 Elo+
Merlin
Merlin
CrispyToast95
Merlin
Level 12
God Stats
15W - 6L
1,604 SR
Queue Stats
41W - 25L
1,469 Elo+
Party 2
Gilgamesh
Gilgamesh
JBSMOOVE0
Gilgamesh
Level 29
God Stats
30W - 9L
1,675 SR
Queue Stats
74W - 44L
1,569 Elo+
Party 2
Ra
Ra
Wimac
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 11
8,316
640
4,143
9,242
7,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
13
4 / 1 / 5
8,667
667
5,507
8,381
7,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 1 / 4
9,713
747
10,871
7,601
3,388
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
7,362
566
6,598
7,484
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
JBSMOOVE0
Gilgamesh
11
3 / 3 / 1
7,690
592
9,708
10,165
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
9
0 / 7 / 2
6,901
531
2,928
7,888
3,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
4
4
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
11
2.75
L
1
2
3
1.25
L
Gilgamesh
JBSMOOVE0
Gilgamesh
3
3
1
1.17
W
Nike
4
1
5
6.5
W
8
1
4
10
L
Ra
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,521
Damage
19,234
25,224
Taken
25,537
17,933
Mitigated
11,859
10,228
Healing
2,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,143
774
447
912
9,242
7,201
53
3,470
5,641
13,700
0
L
6,598
402
0
608
7,484
2,575
0
4,264
3,220
19,571
0
L
Gilgamesh
JBSMOOVE0
Gilgamesh
9,708
3,628
0
1,180
10,165
6,228
0
5,888
4,277
0
19,899
W
Nike
5,507
378
0
1,730
8,381
7,344
344
3,168
4,999
0
26,891
W
10,871
1,018
4,130
3,009
7,601
3,388
570
3,373
3,931
48,253
0
L
Ra
2,928
83
648
271
7,888
3,056
0
5,103
2,785
20,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,696
Gold Earned
21,953
160
Minions Killed
99
9
Camps Cleared
2
725,975
Distance Traveled
655,107
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,316
640
3
0
0
223,482
4
L
Merlin
7,362
566
33
3
1
227,534
0
L
Gilgamesh
7,690
592
21
2
1
222,689
5
W
Nike
8,667
667
45
3
7
249,179
1
W
Ra
9,713
747
112
9
2
253,314
3
L
Ra
6,901
531
45
3
0
204,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role