Player Matchup

Hercules
Hercules
AnakinsChildCare
Hercules
Level 67
God Stats
3W - 5L
1,629 SR
Queue Stats
33W - 36L
1,464 Elo+
Solo
Discordia
Discordia
Gutter_Gremlin_
Discordia
Level 84
God Stats
16W - 6L
1,618 SR
Queue Stats
86W - 90L
1,468 Elo+
Party 2
Neith
Neith
SilviaWaifu
Neith
Level 69
God Stats
49W - 54L
1,540 SR
Queue Stats
93W - 95L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
Tadabunga12
Cthulhu
Level 88
God Stats
3W - 2L
1,425 SR
Queue Stats
8W - 6L
1,235 Elo+
Solo
Cu Chulainn
Cu Chulainn
green_arrow_jtm
Cu Chulainn
Level 69
God Stats
10W - 6L
1,533 SR
Queue Stats
58W - 53L
1,448 Elo+
Party 2
Team Averages
Level 75
1,549 SR
1,420 Elo+

VS

Team Averages
Level 131
1,506 SR
1,425 Elo+
Chaac
Chaac
JSM Jay606
Chaac
Level 99
God Stats
19W - 18L
1,403 SR
Queue Stats
137W - 131L
1,421 Elo+
Solo
Artemis
Artemis
NotoriousBUD82
Artemis
Level 160
God Stats
27W - 19L
1,468 SR
Queue Stats
607W - 572L
1,415 Elo+
Solo
Nu Wa
Nu Wa
diegonf73
Nu Wa
Level 160
God Stats
11W - 11L
1,505 SR
Queue Stats
377W - 381L
1,408 Elo+
Party 1
Geb
Geb
fred_qc08
Geb
Level 95
God Stats
76W - 58L
1,612 SR
Queue Stats
475W - 463L
1,447 Elo+
Solo
Loki
Loki
theforsaken771
Loki
Level 143
God Stats
30W - 24L
1,542 SR
Queue Stats
379W - 392L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,282
560
5,876
8,513
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
Gutter_Gremlin_
Discordia
12
0 / 2 / 1
7,131
549
3,099
6,511
1,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 2
5,939
457
6,736
6,367
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Tadabunga12
Cthulhu
11
0 / 1 / 3
6,574
506
4,853
13,000
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
green_arrow_jtm
Cu Chulainn
12
1 / 3 / 0
6,548
504
5,039
11,458
6,747
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 1 / 2
7,792
599
9,989
12,771
9,161
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 3
6,517
501
10,174
8,754
2,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
diegonf73
Nu Wa
14
3 / 1 / 5
8,387
645
6,396
4,695
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 2
6,425
494
3,028
10,560
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
6 / 1 / 0
7,391
569
4,297
8,168
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
12
12
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Discordia
Gutter_Gremlin_
Discordia
0
2
1
0.25
W
Chaac
2
1
2
3
W
1
2
3
1.25
L
2
4
2
0.75
L
Cthulhu
Tadabunga12
Cthulhu
0
1
3
1.5
W
Nu Wa
diegonf73
Nu Wa
3
1
5
5.5
W
0
1
2
1
L
Cu Chulainn
green_arrow_jtm
Cu Chulainn
1
3
0
0.33
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,603
Damage
33,884
45,849
Taken
44,948
21,352
Mitigated
23,324
15,426
Healing
16,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,876
2,579
0
2,186
8,513
4,251
0
1,356
7,157
0
43,102
L
Discordia
Gutter_Gremlin_
Discordia
3,099
215
47
1,413
6,511
1,955
0
3,435
3,076
52,275
0
W
Chaac
9,989
1,721
0
4,369
12,771
9,161
260
0
12,771
1,805
50,342
W
10,174
5,214
0
2,829
8,754
2,696
563
2,313
6,441
0
45,601
L
6,736
3,007
0
894
6,367
2,321
150
1,621
4,746
0
28,370
L
Cthulhu
Tadabunga12
Cthulhu
4,853
260
280
6,578
13,000
6,078
78
2,271
10,729
25,271
0
W
Nu Wa
diegonf73
Nu Wa
6,396
1,083
0
2,245
4,695
1,369
135
2,296
1,997
54,964
0
W
3,028
255
420
2,987
10,560
7,623
0
2,143
8,417
18,441
0
L
Cu Chulainn
green_arrow_jtm
Cu Chulainn
5,039
1,412
0
4,028
11,458
6,747
0
984
10,474
0
37,979
W
4,297
958
0
3,654
8,168
2,475
0
887
7,205
0
33,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,474
Gold Earned
36,512
348
Minions Killed
374
0
Camps Cleared
0
1,321,047
Distance Traveled
1,267,504
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,282
560
64
5
0
291,678
1
L
Discordia
7,131
549
117
9
0
259,650
3
W
Chaac
7,792
599
98
8
0
261,015
4
W
Artemis
6,517
501
77
6
0
207,885
0
L
Neith
5,939
457
58
4
0
229,469
3
L
Cthulhu
6,574
506
41
3
0
262,226
1
W
Nu Wa
8,387
645
110
8
0
236,347
4
W
Geb
6,425
494
25
2
0
278,709
4
L
Cu Chulainn
6,548
504
68
5
0
278,024
1
W
Loki
7,391
569
64
5
0
283,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role