Player Matchup

Awilix
Awilix
Bhas17
Awilix
Level 152
God Stats
43W - 63L
1,405 SR
Queue Stats
254W - 288L
1,317 Elo+
Solo
Cthulhu
Cthulhu
Phenom Bo0M
Cthulhu
Level 67
God Stats
51W - 44L
1,490 SR
Queue Stats
115W - 131L
1,361 Elo+
Party 1
He Bo
He Bo
TheLastMofongo
He Bo
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 215L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
Zak1Bo0M
Danzaburou
Level 69
God Stats
31W - 13L
1,595 SR
Queue Stats
193W - 216L
1,391 Elo+
Party 1
Sylvanus
Sylvanus
lordcarin
Sylvanus
Level 117
God Stats
27W - 26L
1,478 SR
Queue Stats
498W - 604L
1,337 Elo+
Solo
Team Averages
Level 106
1,493 SR
1,361 Elo+

VS

Team Averages
Level 64
1,499 SR
1,389 Elo+
Fenrir
Fenrir
CrushWinter
Fenrir
Level 87
God Stats
1W - 3L
1,636 SR
Queue Stats
129W - 138L
1,424 Elo+
Party 2
Skadi
Skadi
TigreVolador151
Skadi
Level 32
God Stats
1W - 2L
1,464 SR
Queue Stats
29W - 36L
1,372 Elo+
Solo
Cu Chulainn
Cu Chulainn
angelicdemon227
Cu Chulainn
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 61L
1,359 Elo+
Party 2
Hel
Hel
el_papucho_xd
Hel
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
519W - 546L
1,356 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
fallindarc
Ah Muzen Cab
Level 49
God Stats
1W - 1L
1,395 SR
Queue Stats
12W - 13L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bhas17
Awilix
18
3 / 1 / 9
11,671
486
7,600
17,484
8,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Phenom Bo0M
Cthulhu
16
3 / 4 / 8
11,089
462
4,704
20,082
28,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
25 / 2 / 10
14,914
621
34,656
17,370
8,078
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Zak1Bo0M
Danzaburou
19
9 / 0 / 9
12,829
535
12,085
10,974
5,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
lordcarin
Sylvanus
20
2 / 0 / 8
12,787
533
8,501
15,014
13,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 6 / 0
11,105
463
7,012
17,832
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 15 / 2
8,750
365
2,764
17,014
5,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
angelicdemon227
Cu Chulainn
15
0 / 4 / 1
9,245
385
6,465
20,030
22,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 12 / 1
8,016
334
3,017
19,686
7,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
fallindarc
Ah Muzen Cab
16
2 / 7 / 2
10,372
432
12,178
18,349
5,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
42
Kills
7
7
Deaths
44
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
Bhas17
Awilix
3
1
9
7.5
L
Fenrir
5
6
0
0.83
W
Cthulhu
Phenom Bo0M
Cthulhu
3
4
8
1.75
W
25
2
10
15
L
0
15
2
0.07
W
Danzaburou
Zak1Bo0M
Danzaburou
9
0
9
13.5
L
Cu Chulainn
angelicdemon227
Cu Chulainn
0
4
1
0.13
L
0
12
1
0.04
L
Ah Muzen Cab
fallindarc
Ah Muzen Cab
2
7
2
0.43
W
Sylvanus
lordcarin
Sylvanus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,546
Damage
31,436
80,924
Taken
92,911
63,461
Mitigated
47,091
29,233
Healing
12,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Bhas17
Awilix
7,600
2,906
402
8,336
17,484
8,485
1,748
424
17,060
0
76,256
L
Fenrir
7,012
1,595
167
894
17,832
6,511
0
9,066
8,766
0
58,000
W
Cthulhu
Phenom Bo0M
Cthulhu
4,704
151
0
386
20,082
28,698
512
233
19,849
36,486
0
W
34,656
698
0
2,324
17,370
8,078
1,334
2,189
15,007
113,072
0
L
2,764
1,565
0
90
17,014
5,208
1,320
9,327
7,687
0
37,169
W
Danzaburou
Zak1Bo0M
Danzaburou
12,085
6,336
780
5,219
10,974
5,113
4,576
57
10,917
0
85,009
L
Cu Chulainn
angelicdemon227
Cu Chulainn
6,465
1,380
70
667
20,030
22,417
0
7,622
12,408
0
44,720
L
3,017
1,237
392
4,496
19,686
7,115
463
10,695
8,991
33,800
0
L
Ah Muzen Cab
fallindarc
Ah Muzen Cab
12,178
5,732
56
5,841
18,349
5,840
0
10,088
8,261
0
67,460
W
Sylvanus
lordcarin
Sylvanus
8,501
3,249
3,552
8,234
15,014
13,087
3,223
114
14,900
67,339
15,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,290
Gold Earned
47,488
640
Minions Killed
397
0
Camps Cleared
0
2,294,156
Distance Traveled
1,896,732
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,671
486
125
5
0
477,786
0
L
Fenrir
11,105
463
108
5
0
433,675
0
W
Cthulhu
11,089
462
72
3
0
405,524
3
W
He Bo
14,914
621
161
7
0
486,203
0
L
Skadi
8,750
365
61
3
0
274,164
0
W
Danzaburou
12,829
535
139
6
0
479,777
5
L
Cu Chulainn
9,245
385
87
4
0
424,642
0
L
Hel
8,016
334
48
2
0
365,617
2
L
Ah Muzen Cab
10,372
432
93
4
0
398,634
0
W
Sylvanus
12,787
533
143
6
0
444,866
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role