Player Matchup

Ymir
Ymir
Bestinga
Ymir
Level 8
God Stats
2W - 2L
1,239 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 2
Artemis
Artemis
Gabriel Coppolo
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Janus
Janus
GabrielBrw
Janus
Level 16
God Stats
0W - 2L
1,155 SR
Queue Stats
3W - 3L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
Limoneithor
Kukulkan
Level 17
God Stats
6W - 8L
1,561 SR
Queue Stats
81W - 99L
1,329 Elo+
Solo
Cthulhu
Cthulhu
ObjectiveOrc34
Cthulhu
Level 10
God Stats
4W - 8L
1,500 SR
Queue Stats
55W - 79L
1,237 Elo+
Solo
Team Averages
Level 11
1,391 SR
1,401 Elo+

VS

Team Averages
Level 32
1,424 SR
1,330 Elo+
Sol
Sol
And4ya115
Sol
Level 35
God Stats
4W - 3L
1,455 SR
Queue Stats
199W - 343L
1,361 Elo+
Party 1
Yemoja
Yemoja
Crazy_Nasty-04
Yemoja
Level 26
God Stats
9W - 21L
1,266 SR
Queue Stats
176W - 276L
1,325 Elo+
Party 1
Ra
Ra
ElaisOMG
Ra
Level 59
God Stats
1W - 5L
1,122 SR
Queue Stats
127W - 190L
1,306 Elo+
Party 1
Fenrir
Fenrir
carlosxv15
Fenrir
Level 22
God Stats
16W - 23L
1,694 SR
Queue Stats
118W - 233L
1,304 Elo+
Party 1
Sun Wukong
Sun Wukong
peyjuan
Sun Wukong
Level 19
God Stats
21W - 34L
1,582 SR
Queue Stats
34W - 78L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 3 / 1
8,557
389
6,674
19,169
14,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
7,279
331
11,234
9,595
2,522
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Janus
13
2 / 4 / 0
8,636
393
10,082
10,250
2,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Limoneithor
Kukulkan
5
0 / 2 / 1
6,218
283
749
2,223
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 9 / 1
7,766
353
3,771
16,094
9,293
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 11
10,333
470
14,427
18,130
8,632
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 1 / 10
9,740
443
3,657
12,198
11,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
9 / 0 / 7
12,690
577
11,593
10,611
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
carlosxv15
Fenrir
15
7 / 1 / 7
11,173
508
8,553
13,166
6,416
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
peyjuan
Sun Wukong
16
1 / 1 / 6
10,924
497
3,855
14,799
7,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
5
Kills
22
22
Deaths
5
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
Ymir
2
3
1
0.83
W
3
1
10
8
W
9
0
7
12.5
L
1
4
0
0.25
L
Janus
2
4
0
0.5
L
Kukulkan
Limoneithor
Kukulkan
0
2
1
0.25
L
0
9
1
0.06
W
Fenrir
carlosxv15
Fenrir
7
1
7
10.5
W
Sun Wukong
peyjuan
Sun Wukong
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,510
Damage
42,085
57,331
Taken
68,904
29,839
Mitigated
39,768
6,776
Healing
38,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,427
5,453
0
5,255
18,130
8,632
2,358
6,304
11,718
84,364
0
L
Ymir
6,674
1,342
0
4,110
19,169
14,734
0
9,726
9,443
38,635
0
W
3,657
1,219
7,137
3,957
12,198
11,823
319
4,233
7,788
17,139
0
W
11,593
1,192
5,575
6,177
10,611
5,129
812
3,233
7,314
112,267
0
L
11,234
5,516
0
1,981
9,595
2,522
0
5,755
3,840
0
33,710
L
Janus
10,082
1,175
0
250
10,250
2,748
0
4,773
5,477
48,759
0
L
Kukulkan
Limoneithor
Kukulkan
749
114
0
0
2,223
542
0
44
2,179
9,069
0
L
3,771
318
0
435
16,094
9,293
0
9,379
6,715
31,691
0
W
Fenrir
carlosxv15
Fenrir
8,553
2,567
0
4,199
13,166
6,416
1,444
5,914
7,118
0
52,887
W
Sun Wukong
peyjuan
Sun Wukong
3,855
993
0
5,880
14,799
7,768
2,027
6,163
8,444
0
58,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,456
Gold Earned
54,860
257
Minions Killed
489
0
Camps Cleared
0
1,568,529
Distance Traveled
2,134,762
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,333
470
108
5
0
385,438
0
L
Ymir
8,557
389
53
2
0
424,568
19
W
Yemoja
9,740
443
23
1
0
400,208
3
W
Ra
12,690
577
187
9
0
463,590
1
L
Artemis
7,279
331
37
2
0
337,190
0
L
Janus
8,636
393
102
5
0
376,584
3
L
Kukulkan
6,218
283
14
1
0
89,782
1
L
Cthulhu
7,766
353
51
2
0
340,405
0
W
Fenrir
11,173
508
58
3
0
476,027
4
W
Sun Wukong
10,924
497
113
5
0
409,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role