Player Matchup

Achilles
Achilles
Chawlay
Achilles
Level 110
God Stats
7W - 3L
1,414 SR
Queue Stats
1,138W - 1,144L
1,465 Elo+
Solo
Nu Wa
Nu Wa
Dawnch
Nu Wa
Level 105
God Stats
3W - 2L
1,677 SR
Queue Stats
93W - 82L
1,470 Elo+
Solo
Ares
Ares
Oneomeus
Ares
Level 128
God Stats
3W - 3L
1,637 SR
Queue Stats
240W - 208L
1,505 Elo+
Solo
Charybdis
Charybdis
ToraiasBlack
Charybdis
Level 105
God Stats
3W - 3L
1,644 SR
Queue Stats
70W - 71L
1,471 Elo+
Solo
Ne Zha
Ne Zha
cuatroarmas
Ne Zha
Level 102
God Stats
30W - 33L
1,465 SR
Queue Stats
426W - 515L
1,424 Elo+
Solo
Team Averages
Level 110
1,567 SR
1,467 Elo+

VS

Team Averages
Level 97
1,501 SR
1,452 Elo+
Bellona
Bellona
ElBurritoLoco221
Bellona
Level 82
God Stats
54W - 47L
1,532 SR
Queue Stats
369W - 372L
1,469 Elo+
Party 1
Ymir
Ymir
JamalYahir
Ymir
Level 147
God Stats
3W - 2L
1,702 SR
Queue Stats
99W - 96L
1,508 Elo+
Solo
Mercury
Mercury
SimBit
Mercury
Level 103
God Stats
8W - 15L
1,338 SR
Queue Stats
693W - 733L
1,440 Elo+
Solo
Danzaburou
Danzaburou
SoftInting
Danzaburou
Level 88
God Stats
3W - 2L
1,552 SR
Queue Stats
9W - 11L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
innerthriller13
Morgan Le Fay
Level 67
God Stats
24W - 24L
1,382 SR
Queue Stats
240W - 274L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chawlay
Achilles
12
0 / 1 / 0
6,743
482
3,637
11,430
10,672
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Dawnch
Nu Wa
11
1 / 5 / 3
6,701
479
8,203
7,613
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
10
1 / 3 / 4
6,791
485
2,879
9,434
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
ToraiasBlack
Charybdis
13
2 / 3 / 3
7,445
532
3,627
10,326
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
10
2 / 7 / 2
6,446
460
2,945
11,518
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,330
595
9,298
11,290
8,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 0 / 5
7,365
526
4,829
7,188
4,135
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
SimBit
Mercury
13
4 / 1 / 0
8,013
572
3,665
8,921
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
SoftInting
Danzaburou
12
2 / 2 / 3
7,528
538
5,803
6,334
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
innerthriller13
Morgan Le Fay
12
4 / 2 / 8
7,841
560
10,750
7,589
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
6
Kills
19
19
Deaths
6
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chawlay
Achilles
0
1
0
0
L
Nu Wa
Dawnch
Nu Wa
1
5
3
0.5
W
4
1
4
6
W
5
0
5
7.5
L
Ares
1
3
4
1
W
Mercury
SimBit
Mercury
4
1
0
4
W
Danzaburou
SoftInting
Danzaburou
2
2
3
1.75
L
Charybdis
ToraiasBlack
Charybdis
2
3
3
1.17
L
Ne Zha
2
7
2
0.43
W
Morgan Le Fay
innerthriller13
Morgan Le Fay
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,291
Damage
34,345
50,321
Taken
41,322
27,889
Mitigated
20,567
14,859
Healing
13,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chawlay
Achilles
3,637
568
0
3,742
11,430
10,672
0
2,263
9,167
0
39,301
L
Nu Wa
Dawnch
Nu Wa
8,203
1,660
0
1,659
7,613
2,346
820
4,711
2,902
31,161
0
W
9,298
2,965
0
4,899
11,290
8,913
513
2,244
8,748
0
50,890
W
4,829
935
165
2,473
7,188
4,135
0
3,421
3,767
28,151
0
L
Ares
2,879
67
0
2,375
9,434
6,021
202
2,597
6,837
22,764
0
W
Mercury
SimBit
Mercury
3,665
1,690
0
1,473
8,921
2,937
500
774
8,101
0
56,226
W
Danzaburou
SoftInting
Danzaburou
5,803
2,876
0
2,232
6,334
1,781
1,018
1,746
4,588
0
44,709
L
Charybdis
ToraiasBlack
Charybdis
3,627
1,760
0
5,322
10,326
3,100
0
2,202
8,124
0
41,300
L
Ne Zha
2,945
456
0
1,761
11,518
5,750
0
3,806
7,712
0
30,586
W
Morgan Le Fay
innerthriller13
Morgan Le Fay
10,750
1,061
0
1,957
7,589
2,801
486
3,264
4,195
43,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
39,077
335
Minions Killed
407
0
Camps Cleared
0
1,202,665
Distance Traveled
1,412,339
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,743
482
86
6
0
258,614
2
L
Nu Wa
6,701
479
52
4
0
236,729
5
W
Bellona
8,330
595
123
9
0
243,400
4
W
Ymir
7,365
526
38
3
0
286,685
8
L
Ares
6,791
485
44
3
0
263,116
3
W
Mercury
8,013
572
96
7
0
330,879
2
W
Danzaburou
7,528
538
78
6
0
264,122
4
L
Charybdis
7,445
532
89
6
0
227,517
3
L
Ne Zha
6,446
460
64
5
0
216,689
1
W
Morgan Le Fay
7,841
560
72
5
0
287,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role