Player Matchup

Izanami
Izanami
GODKILLER1000
Izanami
Level 29
God Stats
27W - 19L
1,594 SR
Queue Stats
27W - 19L
1,409 Elo+
Solo
Bakasura
Bakasura
Heidern77
Bakasura
Level 28
God Stats
8W - 7L
1,577 SR
Queue Stats
69W - 81L
1,355 Elo+
Solo
Yemoja
Yemoja
TetelMiguel
Yemoja
Level 51
God Stats
1W - 2L
1,306 SR
Queue Stats
11W - 7L
1,323 Elo+
Party 3
Kukulkan
Kukulkan
ValmoriNeto
Kukulkan
Level 13
God Stats
2W - 5L
1,224 SR
Queue Stats
25W - 36L
1,079 Elo+
Solo
Guan Yu
Guan Yu
lo_Sovietico
Guan Yu
Level 6
God Stats
1W - 0L
1,691 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Team Averages
Level 25
1,478 SR
1,333 Elo+

VS

Team Averages
Level 34
1,546 SR
1,392 Elo+
Ravana
Ravana
LORDSHADOW16
Ravana
Level 4
God Stats
0W - 1L
1,236 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
LopeXD_No_Mercy
Hercules
Level 28
God Stats
10W - 18L
1,452 SR
Queue Stats
399W - 514L
1,276 Elo+
Party 1
Ymir
Ymir
TIC-TAC1214
Ymir
Level 25
God Stats
10W - 10L
1,600 SR
Queue Stats
347W - 430L
1,379 Elo+
Party 1
Hera
Hera
Zowi-BattleGirl
Hera
Level 86
God Stats
1W - 2L
1,689 SR
Queue Stats
40W - 27L
1,487 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vicho_O_27
Ah Muzen Cab
Level 28
God Stats
2W - 4L
1,754 SR
Queue Stats
182W - 295L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
17 / 3 / 4
16,035
668
26,253
17,810
7,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Heidern77
Bakasura
20
4 / 2 / 4
13,318
555
14,353
21,458
9,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
16
2 / 3 / 10
11,111
463
10,024
16,198
12,966
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
ValmoriNeto
Kukulkan
19
4 / 3 / 10
12,763
532
6,985
11,681
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
lo_Sovietico
Guan Yu
15
1 / 6 / 11
10,467
436
5,740
21,225
18,265
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
4
0 / 2 / 0
6,655
277
78
2,695
580
Hercules
19
3 / 6 / 0
11,776
491
10,763
27,043
29,767
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 6 / 9
10,858
452
11,993
22,833
26,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
4 / 8 / 3
12,925
539
15,074
17,254
6,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
vicho_O_27
Ah Muzen Cab
15
7 / 7 / 5
10,532
439
19,437
15,807
4,630
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
28
Kills
17
17
Deaths
29
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
17
3
4
6.33
W
Bakasura
Heidern77
Bakasura
4
2
4
3
L
Ravana
0
2
0
0
L
Hercules
3
6
0
0.5
L
3
6
9
1.25
W
Yemoja
2
3
10
2.33
W
Kukulkan
ValmoriNeto
Kukulkan
4
3
10
3
L
4
8
3
0.69
W
Guan Yu
lo_Sovietico
Guan Yu
1
6
11
1.08
L
Ah Muzen Cab
vicho_O_27
Ah Muzen Cab
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,355
Damage
57,345
88,372
Taken
85,632
53,765
Mitigated
67,724
34,476
Healing
18,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
26,253
21,750
0
6,862
17,810
7,932
5,407
4,425
13,385
0
148,368
W
Bakasura
Heidern77
Bakasura
14,353
10,733
0
10,780
21,458
9,335
1,489
4,302
17,156
0
90,403
L
Ravana
78
0
0
73
2,695
580
0
163
2,532
0
4,117
L
Hercules
10,763
3,173
0
9,974
27,043
29,767
494
2,607
22,277
0
82,136
L
11,993
2,146
0
584
22,833
26,262
0
7,531
14,812
40,636
0
W
Yemoja
10,024
2,071
7,017
3,927
16,198
12,966
713
5,929
10,269
44,299
0
W
Kukulkan
ValmoriNeto
Kukulkan
6,985
448
0
943
11,681
5,267
2,406
4,786
6,895
65,597
0
L
15,074
3,276
37
4,341
17,254
6,485
1,534
2,096
14,621
98,840
0
W
Guan Yu
lo_Sovietico
Guan Yu
5,740
1,263
2,002
2,945
21,225
18,265
59
8,196
13,029
0
24,505
L
Ah Muzen Cab
vicho_O_27
Ah Muzen Cab
19,437
12,497
0
3,450
15,807
4,630
882
4,853
10,954
0
58,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,694
Gold Earned
52,746
607
Minions Killed
416
0
Camps Cleared
0
2,185,242
Distance Traveled
1,742,990
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,035
668
231
10
0
469,292
0
W
Bakasura
13,318
555
163
7
0
462,817
0
L
Ravana
6,655
277
4
0
0
157,866
0
L
Hercules
11,776
491
137
6
0
430,555
1
L
Ymir
10,858
452
43
2
0
433,381
4
W
Yemoja
11,111
463
66
3
0
390,042
0
W
Kukulkan
12,763
532
115
5
0
422,790
1
L
Hera
12,925
539
156
7
0
356,055
5
W
Guan Yu
10,467
436
32
1
0
440,301
0
L
Ah Muzen Cab
10,532
439
76
3
0
365,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role