Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AKUMAvc3
Merlin
Level 158
God Stats
5W - 3L
1,482 SR
Queue Stats
130W - 122L
1,546 Elo+
Party 1
Anhur
Anhur
AirBzlea
Anhur
Level 115
God Stats
3W - 7L
1,154 SR
Queue Stats
364W - 335L
1,548 Elo+
Party 1
King Arthur
King Arthur
Eagle2Ant
King Arthur
Level 129
God Stats
27W - 19L
1,612 SR
Queue Stats
328W - 266L
1,609 Elo+
Party 1
Ymir
Ymir
KillerRemix
Ymir
Level 29
God Stats
3W - 1L
1,799 SR
Queue Stats
35W - 21L
1,623 Elo+
Party 1
Team Averages
Level 118
1,509 SR
1,565 Elo+

VS

Team Averages
Level 52
1,622 SR
1,414 Elo+
Xing Tian
Xing Tian
Bizzaro118
Xing Tian
Level 109
God Stats
7W - 2L
1,831 SR
Queue Stats
64W - 82L
1,407 Elo+
Party 2
Zeus
Zeus
Clutchhh_Glo
Zeus
Level 39
God Stats
3W - 3L
1,685 SR
Queue Stats
63W - 60L
1,406 Elo+
Solo
Anubis
Anubis
Kamaron-11
Anubis
Level 48
God Stats
14W - 11L
1,613 SR
Queue Stats
295W - 310L
1,510 Elo+
Solo
Kali
Kali
PxLxcioS_VCR
Kali
Level 47
God Stats
2W - 1L
1,614 SR
Queue Stats
54W - 67L
1,452 Elo+
Solo
Chernobog
Chernobog
TwiZZkiLL
Chernobog
Level 15
God Stats
17W - 30L
1,366 SR
Queue Stats
50W - 73L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
8 / 2 / 18
11,336
1,134
18,295
8,466
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
AKUMAvc3
Merlin
17
7 / 1 / 15
11,116
1,112
12,659
6,387
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
AirBzlea
Anhur
17
5 / 1 / 15
10,336
1,034
12,354
7,037
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Eagle2Ant
King Arthur
17
6 / 1 / 19
10,654
1,065
13,430
15,221
10,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
1 / 4 / 14
9,164
916
4,347
13,574
15,742
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

297

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bizzaro118
Xing Tian
15
1 / 5 / 6
8,991
899
6,047
20,665
23,121
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 4 / 3
9,643
964
13,800
10,211
5,478
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Kamaron-11
Anubis
15
2 / 3 / 6
9,051
905
7,538
6,122
3,631
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 7
8,897
890
9,113
14,455
8,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
TwiZZkiLL
Chernobog
15
1 / 9 / 6
9,132
913
8,326
13,792
7,568
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
37
27
Kills
9
9
Deaths
27
81
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
2
18
8.5
W
Merlin
AKUMAvc3
Merlin
7
1
15
14.5
W
Anhur
AirBzlea
Anhur
5
1
15
12.5
L
Xing Tian
Bizzaro118
Xing Tian
1
5
6
0.8
L
4
4
3
1.38
W
King Arthur
Eagle2Ant
King Arthur
6
1
19
15.5
L
Anubis
Kamaron-11
Anubis
2
3
6
1.67
W
1
4
14
2
L
1
6
7
0.75
L
Chernobog
TwiZZkiLL
Chernobog
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,085
Damage
44,824
50,685
Taken
65,245
33,637
Mitigated
48,014
7,012
Healing
3,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
18,295
1,173
147
1,627
8,466
2,834
0
4,133
4,333
40,449
0
W
Merlin
AKUMAvc3
Merlin
12,659
909
156
1,422
6,387
1,936
0
3,773
2,614
34,764
0
W
Anhur
AirBzlea
Anhur
12,354
5,206
0
374
7,037
2,465
0
4,536
2,501
0
24,541
L
Xing Tian
Bizzaro118
Xing Tian
6,047
401
0
339
20,665
23,121
0
9,069
11,596
13,313
0
L
13,800
3,149
0
549
10,211
5,478
0
6,491
3,720
25,838
0
W
King Arthur
Eagle2Ant
King Arthur
13,430
1,390
0
3,286
15,221
10,660
0
6,940
8,281
0
18,781
L
Anubis
Kamaron-11
Anubis
7,538
47
0
1,106
6,122
3,631
0
3,105
3,017
29,837
0
W
4,347
506
0
0
13,574
15,742
0
8,003
5,571
11,684
0
L
9,113
2,766
0
1,611
14,455
8,216
0
7,227
7,228
0
16,730
L
Chernobog
TwiZZkiLL
Chernobog
8,326
4,744
0
0
13,792
7,568
0
9,409
4,383
0
24,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,606
Gold Earned
45,714
173
Minions Killed
148
4
Camps Cleared
6
888,127
Distance Traveled
745,430
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,336
1,134
43
4
0
180,767
1
W
Merlin
11,116
1,112
58
6
1
174,296
0
W
Anhur
10,336
1,034
48
5
3
182,261
0
L
Xing Tian
8,991
899
16
2
1
179,169
0
L
Zeus
9,643
964
29
3
2
132,491
0
W
King Arthur
10,654
1,065
12
1
0
202,477
1
L
Anubis
9,051
905
51
5
0
103,328
0
W
Ymir
9,164
916
12
1
0
148,326
0
L
Kali
8,897
890
9
1
3
197,940
0
L
Chernobog
9,132
913
43
4
0
132,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role