Player Matchup

Bellona
Bellona
ITz_cuZM_BLACK69
Bellona
Level 22
God Stats
4W - 2L
1,358 SR
Queue Stats
45W - 57L
1,452 Elo+
Solo
Arachne
Arachne
STUBBS-THE-BEAST
Arachne
Level 19
God Stats
23W - 14L
1,679 SR
Queue Stats
185W - 168L
1,410 Elo+
Party 1
Horus
Horus
TohZhenn
Horus
Level 18
God Stats
11W - 4L
1,862 SR
Queue Stats
192W - 182L
1,555 Elo+
Party 1
He Bo
He Bo
Winter_Lanter
He Bo
Level 21
God Stats
9W - 8L
1,449 SR
Queue Stats
83W - 80L
1,457 Elo+
Solo
Neith
Neith
santiA7977
Neith
Level 16
God Stats
3W - 5L
1,378 SR
Queue Stats
21W - 28L
1,449 Elo+
Solo
Team Averages
Level 19
1,545 SR
1,465 Elo+

VS

Team Averages
Level 21
1,565 SR
1,444 Elo+
Skadi
Skadi
King_CAM_8-23-18
Skadi
Level 19
God Stats
12W - 7L
1,625 SR
Queue Stats
31W - 31L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
The_Wolfehh
Kukulkan
Level 7
God Stats
1W - 1L
1,704 SR
Queue Stats
14W - 14L
1,299 Elo+
Solo
Fenrir
Fenrir
gigodrew
Fenrir
Level 35
God Stats
7W - 9L
1,472 SR
Queue Stats
56W - 68L
1,414 Elo+
Party 2
Agni
Agni
habitual-boom0
Agni
Level 16
God Stats
0W - 1L
1,486 SR
Queue Stats
5W - 6L
1,541 Elo+
Solo
Nemesis
Nemesis
iceflame674
Nemesis
Level 28
God Stats
31W - 28L
1,537 SR
Queue Stats
69W - 60L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 8
10,063
503
4,449
8,413
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
12 / 1 / 1
10,950
548
10,234
11,040
6,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
TohZhenn
Horus
16
7 / 1 / 9
10,151
508
11,927
8,746
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
9 / 2 / 3
11,579
579
9,491
10,622
5,100
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
15
0 / 1 / 3
9,467
473
1,180
8,919
4,504
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,872
444
3,377
12,805
3,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
The_Wolfehh
Kukulkan
14
2 / 5 / 1
8,821
441
2,472
9,015
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
gigodrew
Fenrir
15
4 / 5 / 2
9,947
497
6,298
13,752
5,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 9 / 1
7,625
381
2,907
8,013
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
iceflame674
Nemesis
12
0 / 7 / 4
8,057
403
4,242
13,746
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
31
Kills
8
9
Deaths
32
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
4
8
1.75
L
1
6
2
0.33
W
12
1
1
12.5
L
Kukulkan
The_Wolfehh
Kukulkan
2
5
1
0.5
W
Horus
TohZhenn
Horus
7
1
9
11.5
W
9
2
3
5.25
L
Fenrir
gigodrew
Fenrir
4
5
2
1
L
1
9
1
0.17
L
Nemesis
iceflame674
Nemesis
0
7
4
0.29
W
Neith
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,281
Damage
19,296
47,740
Taken
57,331
26,638
Mitigated
19,514
14,114
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,449
984
0
1,922
8,413
5,240
313
297
8,074
0
48,037
L
3,377
1,919
0
2,897
12,805
3,478
3,180
1,366
11,404
0
55,280
W
10,234
7,323
24
5,890
11,040
6,408
765
305
10,735
0
73,226
L
Kukulkan
The_Wolfehh
Kukulkan
2,472
406
0
130
9,015
3,169
0
722
8,293
42,937
0
W
Horus
TohZhenn
Horus
11,927
6,330
170
1,588
8,746
5,386
0
1,427
7,209
0
52,950
W
9,491
666
0
3,471
10,622
5,100
636
2,071
8,375
73,744
0
L
Fenrir
gigodrew
Fenrir
6,298
1,389
61
4,323
13,752
5,208
625
2,426
11,295
0
45,582
L
2,907
94
0
0
8,013
2,155
320
2,460
5,553
23,517
0
L
Nemesis
iceflame674
Nemesis
4,242
1,705
0
3,561
13,746
5,504
1,524
2,517
11,229
0
37,029
W
Neith
1,180
541
0
1,049
8,919
4,504
0
829
7,968
0
51,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,210
Gold Earned
43,322
448
Minions Killed
405
0
Camps Cleared
0
1,920,988
Distance Traveled
1,654,151
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,063
503
99
5
0
383,661
3
L
Skadi
8,872
444
103
5
0
309,954
3
W
Arachne
10,950
548
71
4
0
428,461
0
L
Kukulkan
8,821
441
88
4
0
368,535
0
W
Horus
10,151
508
76
4
0
397,623
0
W
He Bo
11,579
579
110
6
0
386,843
0
L
Fenrir
9,947
497
101
5
0
376,127
0
L
Agni
7,625
381
40
2
0
276,397
0
L
Nemesis
8,057
403
73
4
0
323,138
2
W
Neith
9,467
473
92
5
0
324,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role