Player Matchup

Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Iradriel
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
Phantom
Baron Samedi
Level 106
God Stats
3W - 3L
1,552 SR
Queue Stats
137W - 97L
1,616 Elo+
Party 3
Loki
Loki
Suprelípsis
Loki
Level 156
God Stats
16W - 5L
1,760 SR
Queue Stats
203W - 227L
1,501 Elo+
Party 2
Charybdis
Charybdis
ooruk
Charybdis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 58L
1,618 Elo+
Party 3
Team Averages
Level 91
1,562 SR
1,533 Elo+

VS

Team Averages
Level 88
1,573 SR
1,570 Elo+
Freya
Freya
Arkantos0222
Freya
Level 151
God Stats
1W - 4L
1,313 SR
Queue Stats
544W - 642L
1,544 Elo+
Solo
King Arthur
King Arthur
HaArtsy
King Arthur
Level 30
God Stats
2W - 1L
1,729 SR
Queue Stats
31W - 26L
1,636 Elo+
Party 1
Scylla
Scylla
MemelordSupreme
Scylla
Level 126
God Stats
2W - 2L
1,938 SR
Queue Stats
44W - 35L
1,609 Elo+
Party 1
Khepri
Khepri
NikolGuy
Khepri
Level 29
God Stats
0W - 4L
1,387 SR
Queue Stats
178W - 128L
1,603 Elo+
Party 1
Thanatos
Thanatos
PhasersSetToKill
Thanatos
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 103L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
4 / 2 / 10
10,536
1,054
10,102
9,036
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
17
0 / 4 / 13
9,342
934
3,096
11,269
9,196
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Phantom
Baron Samedi
17
8 / 0 / 8
10,946
1,095
19,754
5,103
2,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 1 / 9
10,385
1,039
12,384
6,705
2,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
ooruk
Charybdis
17
3 / 0 / 11
10,380
1,038
8,918
5,446
2,149
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

261

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
9,410
941
4,419
12,381
5,357
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
HaArtsy
King Arthur
15
2 / 8 / 2
9,229
923
5,623
18,632
15,161
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 0 / 5
10,350
1,035
13,162
11,714
4,763
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
NikolGuy
Khepri
15
2 / 5 / 2
9,260
926
10,083
16,352
8,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 0 / 0
7,780
778
0
0
0

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
19
Kills
7
7
Deaths
19
51
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
2
10
4.5
L
1
6
3
0.42
L
King Arthur
HaArtsy
King Arthur
2
8
2
0.38
W
Ymir
0
4
13
1.63
L
2
0
5
4.5
L
Khepri
NikolGuy
Khepri
2
5
2
0.6
W
Baron Samedi
Phantom
Baron Samedi
8
0
8
12
L
0
0
0
0
W
4
1
9
8.5
W
Charybdis
ooruk
Charybdis
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,254
Damage
33,287
37,559
Taken
59,079
19,716
Mitigated
33,326
8,973
Healing
4,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,102
3,079
0
3,223
9,036
3,617
0
6,475
2,561
37,839
0
L
4,419
1,556
145
2,313
12,381
5,357
0
5,443
6,938
22,601
0
L
King Arthur
HaArtsy
King Arthur
5,623
1,201
0
79
18,632
15,161
0
11,672
6,960
0
20,901
W
Ymir
3,096
923
0
0
11,269
9,196
0
8,107
3,162
5,290
0
L
13,162
1,756
0
1,372
11,714
4,763
0
5,576
6,138
49,132
0
L
Khepri
NikolGuy
Khepri
10,083
2,324
0
707
16,352
8,045
0
10,261
6,091
23,998
1,711
W
Baron Samedi
Phantom
Baron Samedi
19,754
1,673
3,387
2,363
5,103
2,289
0
4,083
1,020
34,642
0
L
0
0
0
0
0
0
0
0
0
0
0
W
12,384
2,271
0
0
6,705
2,465
0
4,925
1,780
0
29,729
W
Charybdis
ooruk
Charybdis
8,918
4,244
0
0
5,446
2,149
0
3,375
2,071
0
34,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,589
Gold Earned
46,029
218
Minions Killed
187
10
Camps Cleared
4
983,957
Distance Traveled
741,212
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,536
1,054
78
8
4
199,082
2
L
Freya
9,410
941
29
3
3
148,488
3
L
King Arthur
9,229
923
31
3
1
194,420
0
W
Ymir
9,342
934
9
1
0
179,298
0
L
Scylla
10,350
1,035
98
10
0
203,222
2
L
Khepri
9,260
926
29
3
0
195,082
0
W
Baron Samedi
10,946
1,095
38
4
1
200,505
0
L
Thanatos
7,780
778
0
0
0
0
0
W
Loki
10,385
1,039
33
3
2
213,640
2
W
Charybdis
10,380
1,038
60
6
3
191,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role